the cutting room mirror

Internal Oddities

This is a sub-page of Splatoon 3.

A lot of Splatoon 3's ID tables have odd gaps indicative of quite the bumpy development over the years.

ID Oddities#

Stringer Class IDs#

The Stringer class of weapons oddly has a missing ID before the Tri-Stringer, which may imply that there was another Stringer being developed before the Tri-Stringer before being scrapped, instead of (likely) the Wellstring V, which was added in Sizzle Season 2024. This could possibly connect to the fact that during development, the Tri-Stringer was shown with a charge hold, something that would be given to the REEF-LUX 450 in the final game.

Alongside this, the REEF-LUX 450 was a late addition to the game, being one of only two weapons to never be used in the game's Story Mode, with the other being the Splatana Wiper.

Weapon ID

Weapon Name

700X

Unknown Stringer-class weapon.

701X

Tri-Stringer
Inkline Tri-Stringer
Bulbz Tri-Stringer
Order Stringer Replica

702X

REEF-LUX 450
REEF-LUX 450 Deco
REEF-LUX 450 MIL-K

703X

Wellstring V
Custom Wellstring V

Grizzco Weapon IDs#

Each Grizzco weapon has an internal ID of 2X900 in Splatoon 3, with X representing the class of the weapon, all in the game's internal class order. However, a space is left for the Grizzco Splatling which, while possibly placeholder, imply that there may have been more Grizzco weapons cut during the game's development.

Weapon ID

Weapon Name

20900

Grizzco Blaster

21900

Grizzco Roller

22900

Grizzco Charger

23900

Grizzco Slosher

24900

Possibly a Grizzco Splatling.

25900

Grizzco Dualies

26900

Grizzco Brella

27900

Grizzco Stringer

28900

Grizzco Splatana

Big Run IDs#

Big Run stages all have IDs that usually follow the order in which they were implemented, starting from 100. Interestingly, Stage ID 101 is mysteriously missing, implying there once was a Big Run stage that was implemented but later scrapped during the game's development. This is almost surely Sturgeon Shipyard, due to the fact that various files for Sturgeon Shipyard exist with the suffix NoBR (likely intended to be removed during the Big Run) alongside the developer resource size table showing that the stage once had a model for a Big Run stage.

Stage ID

Stage Name

100

Wahoo World

101

Sturgeon Shipyard

102

Inkblot Art Academy

103

Undertow Spillway

104

Um'ami Ruins

105

Barnacle & Dime

106

Eeltail Alley

Emote IDs#

Most of the emotes in game use an internally ordered number for a codename, with a few exceptions. This might be in order to mirror the Japanese naming scheme, also being based on a numbering system (albeit those numbers being significantly different from the internal ones). A gap exists between Win04 and Win07, implying that at one point during development there was an emote that existed there. Interestingly, listing out these emotes shows that all the emotes were likely created together and then separated out into seasons during development, as there's very little correlation between season added and emote codename.

Emote Codename

Emote Name

Season Implemented

Win01

Possibly Reppin' Inkopolis.

Win02

Possibly The Square Show-Off.

Win03

Possibly Flip Out.

Win04

Stuntin'

Drizzle Season 2022

Win05

Missing emote.

Win06

Missing emote.

Win07

Robo Steppin'

Drizzle Season 2022

Miscellaneous Oddities#

Frye Dance IDs#

Every Anarchy Poisons dance is split up into a few separate dances that loop until the next one is played. Interestingly, Frye's Anarchy Poisons dance skips a number, skipping from Dance 1 to Dance 3 randomly. This may be connected to the fact Anarchy Poisons was possibly finished very late into development, based on the completion date left in the music's metadata.

Nails' Eye Textures#

Nails has a (quite silly) eye texture that is never seen in-game, as he is never seen in-game without his sunglasses.

Heavy Edit Splatling Parameters#

The Heavy Edit Splatling is the only weapon to directly set its weight class to 'Mid' and the only splatling to directly toggle EnableRecharge to 'False', despite these being the default values.

Triumvirate Confetti#

Watch on YouTubeThere was supposed to be a special confetti effect for the Triumvirate's appearance as the King Salmonids roar prior to the start of the Xtrawave. While it was only seen on Marooner's Bay, this special effect was likely meant to be used exclusively for the Grand Splatlands Bowl Big Run. This effect was completely removed from the game as of Version 9.2.0.

Naming Oddities#

  • Salmonid codenames are interchangably prefixed with Sake or Sakelien, with there being no real correlation between each naming scheme.
  • An animation for the NPC players in Splatsville directly references Harley Quinn in the animation name.
  • Internally, the game refers to the Respawn Punisher ability as Exorcist.
  • Models of various weapons refer to the weapon under a different codename from the rest of the internals.

Weapon

Internal Name

Model File

Splatana Wiper

Saber_Lite

Saber_Light

L-3 Nozzlenose

Shooter_TripleQuick

Shooter_Triple

All Grizzco Weapons

Blaster_Bear

Blaster_Coop

Roller_Bear

Roller_Coop

Charger_Bear

Charger_Coop

Slosher_Bear

Slosher_Coop

Maneuver_Bear

Maneuver_Coop

Shelter_Bear

Shelter_Coop

Stringer_Bear

Stringer_Coop

Saber_Bear

Saber_Coop

  • The Heavy Edit Splatling's codename is HyperShort, which implies that it is related to the Hydra Splatling (codenamed Hyper), despite the weapons not sharing any concrete similarities besides weapon class.
  • The Splatana Stamper is internally referred to as the "normal" Splatana, despite being considered a more advanced Splatana in-universe.

Inkopolis Plaza Tanuki Statue#

With the return of Inkopolis Plaza comes the return of the tanuki statue, which still has testicles that are hidden by camera angles and the design of the building it sits on.