Space Invaders, now in 3D!
Development Text#
Some error messages can be found throughout the ROM.
0x99000
hTrack < kzsndSeqMaxTracks
track
Track[hTrack]\noteEvent->flags & kzsndNoteEventFlagActive
!fzsndSourceInitialized
fzsndSourceInitialized
handle != kzsndSourceInvalid
source->flags & kzsndSourceFlagActive
invalid frame %d for type F alien
Unable to find free alien
blocker_fire01
blocker_fire02
couldn't create type %c alien in %s
0x9AFC0
CL
AL
SU
EA
VE
MA
JU
SA
UR
NE
PL
fsisndMode == -1
code==kzsndOk
fsisndTrackHandleBeat != kzsndTrackInvalid
fsisndMode != -1
fsisndChannelMusic != kzsndChannelInvalid
arg1 < ksisndMaxLevels
fsisndChannelChar != kzsndChannelInvalid
fsisndTrackHandleMusic[i] != kzsndTrackInvalid
fsisndTrackHandleAmbience[i] != kzsndTrackInvalid
fsisndSourceUFO != kzsndSourceInvalid
fsisndSourceBoss != kzsndSourceInvalid
fsisndSourceYellowCloud != kzsndSourceInvalid
arg0
0x9BE38
Error : Tutorial File Not Found!!!!
Error : Demo file alignment failiure!!!!
0x9DCB0
out of frprim sprites
out of frprim sliders
out of frprim blocks
out of frprim lines
out of frprim fonts
out of frprim texts
(Source: Ferrox)
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The Space Invaders series | |
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Arcade |
Space Invaders • Space Invaders Deluxe • Return of the Invaders • Majestic Twelve: The Space Invaders Part IV • Mini Vaders • Space Invaders DX (B System, F3 System) • Space Invaders '95: The Attack of Lunar Loonies |
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NES |
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Game Boy (Color) |
Space Invaders (Game Boy) • Space Invaders (Super Game Boy) • Space Invaders (Game Boy Color) |
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Genesis |
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SNES |
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TurboGrafx-CD |
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Virtual Boy |
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Windows |
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WonderSwan |
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Sega Saturn |
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PlayStation |
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Nintendo 64 |
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Game Boy Advance |
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PlayStation 2, GameCube |
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Plug & Play |
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iOS, Android |
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PlayStation 3, Xbox 360 |
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