Update Changelog#
General#
- Players can now drop out of a local game without the game ending
- Resume Game menu option & Custom Match online searches will automatically highlight last completed map
Player Controls Tweaks#
- Walk/Run speed increased by 31%
- Horizontal jump distance increased by ~5 tiles
- Angle/drift of player after jumping on enemy head reduced from 9.0 to 3.0
- Height gained by player when jumping on enemy head increased
- Ladders are slightly more “sticky” requiring longer press against side before dropping off it
Difficulty Tweaks – Health/Lives#
- Base # of lives increase from 6 (“x5”) to 8 (“x7”)
- Dead players resurrecting at checkpoints get 3 hearts (previously 1) and 3 lives (previously 1)
- Superhero pickups refresh health of the hero who can activate them
Difficulty Tweaks – Maps#
- Time Core requirements significantly reduced for Manbearpig level and onward (ex., …Best Served Chilli was 120 and is now 69)
- Additional checkpoints added to levels and branches throughout game
The following levels adjusted in 1 or more ways:#
South Park 2546
A Ginger is Born
South Park Sewers
Poop!
Park County Dump
Leopold’s Last Stand
War in The Clouds
Depths of Hell
Temple Trouble
Difficulty Tweaks – Enemies#
- Most enemies now have 33% chance of dropping 1 heart when killed or more hearts depending on # of players
- Spiky Gingers will reveal their spikes within a 35% larger radius of player
- 2-hit enemies will not damage a player who touch them while they’re taking damage
- Enemies hit from the side will get knocked back briefly instead of continuing to walk forward
- Landing on Spiky Gingers uses butt bounce for easier avoidance of a 2nd hit
Art Tweaks – Maps#
- Coloring/spotlight revamps to South Park 2546 & A Ginger is Born
- Legibility changes to decay platforms, oil in Junkyard, Toolshed tiles and Belly Barge walls
Help System tweaks#
- Tutorial, How To Play screen, Controls screen & Loading Tip added for Character Swap
- More Loading Tips added in general
- No entry graphic added to all branch exit doors
- RB button icon flashes above countdown graphics for any player outside of multiplayer camera bounds
- Name of each character appears on Character Select Screen
- Graphical indications of online Multiplayer ping strength adjusted to more informative thresholds
Audio Additions#
- Character Swap sound effects
- Several VO variants added to:
- Player get hit sounds (frequency of playback increased too)
- Character Select Screen
- Character Swap selection
- Player VO triggers at checkpoints (50% chance of playing)
- 5 new instances of “triggered” VO in various levels
- South Park 2546’s branch music now plays in main trunk and vice versa
Bugs Fixed#
- Client-side Achievement awards functioning properly
- Megaman score properly applying toward total Level Score
- Towel Production Facility score no longer mimics that of Tynacorp Labs
- Diamond of Pantheos’ hidden area sparkles now show for all players and pickup is always stored in Host’s profile
- Various online multiplayer bugs
- Various art & camera bugs
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The South Park series | |
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Pinball |
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Nintendo 64 |
South Park • Chef's Luv Shack • South Park Rally (Prototypes) |
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PlayStation |
South Park • Chef's Luv Shack (Prototype) • South Park Rally (Prototypes) |
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Game Boy Color |
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Windows |
South Park • Chef's Luv Shack • South Park Rally (Prototypes) • The Stick of Truth (Prototypes) • The Fractured But Whole • Snow Day! |
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Dreamcast |
Chef's Luv Shack (Prototypes) • South Park Rally (Prototypes) |
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Xbox 360 |
Let's Go Tower Defense Play! (Prototype) • Tenorman's Revenge (Prototype) |
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PlayStation 4, Xbox One |
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PlayStation 5, Xbox Series X |
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Nintendo Switch |
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Adobe Flash |
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Android, iOS |
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