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Soul Blazer

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Soul Blazer is the first in a spiritual "trilogy" of action-RPGs for the SNES. It was followed by Illusion of Gaia and Terranigma.

Regional Differences#

To do:
text changes between the japanese and english versions. source:https://www.terraearth.com/forums/viewtopic.php?t=2368&sid=8f4d11cac5b6f2aff1e59d9d236bc62d

Japan

US/SCN

FR

DE

The Enix logo shown before the title screen was changed from white to pink in the US and Scandinavian versions, while in the French and German versions were replaced with "Ubisoft presents" plain text in different languages.

Title Screen#

Japan

US

SCN

FR

DE

While the font remains the same, the logo text has switched from blue to a more blazing orange to go with the title switch. The sword has also been moved down into the space formerly occupied by the title's Japanese rendering. As a bonus, a giant ugly "TM" has been added beside the title, which even appears in the dramatic opening title scroll.

In addition to these more obvious changes, the title screen can only be skipped in the Japanese version. The other versions require the player to wait for the animation to finish and the copyrights to appear before they can continue to the save select screen. This was probably done so that Nintendo could remind everyone that Soul Blazer was LICENSED BY NINTENDO (another addition to the US and European versions' title screen), another text, "LICENSED TO UBI SOFT", was added in the German and French versions.

The date on the title screen was changed in the European versions: while it is COPYRIGHT 1992 in the Japanese and US versions, it is COPYRIGHT 1993 in the (European) English version and COPYRIGHT 1994 in the German and French versions.

Name Entry#

Japan

US/Europe

File names in the Japanese version can only be five characters long. In the English versions, this limit was raised to eight characters. The LV display was also changed to LEV.

Japan

US/Europe

Because of the limited screen space, the menus were somewhat modified in the English versions.

Japan

US/Europe

The status screen was split in two, with your collected souls on a separate screen: SB-soulscreen.png

Solid Arm/Metal Mantis#

Japan

US/Europe

The first boss room changed slightly between the Japanese and US/European versions: more specifically, the two conveyor belts were reversed to push the player towards the boss, while the middle bridge was replaced by a conveyor belt to push the player away from the boss.

In the Japanese version, it was easier to just lure the boss to one side, then run up the middle bridge and hack away.

Deathtoll#

Japan

US/Europe

Deathtoll's flame attack was changed so that you could safely stand between the flames without being hit. This doesn't necessarily alter the difficulty of the battle, just makes it different. For some reason, the graphical details on the platform you stand on were altered as well.

Medusa/Poseidon#

Japan

US/Europe

The fourth boss' sprite was changed. In the Japanese version, the character is a woman, with exposed chest and nipples. In the US and European versions, the character is male and still has an exposed chest, only it's OK this time.

Mermaid Queen#

Japan

US/Europe

The Mermaid Queen was given a different colored bikini top in the US and European versions.

Floor Stalker#

Careful, you'll lose an eye.

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In Magridd Castle, the Floor Stalker enemies were given different sprites for the US and European versions.

Lisa Ending Sprite#

In the Japanese version, Lisa's face has a more anime-like appearance. In the US and European versions, her hand sprites are not used, so she is never seen praying.

Japan

US/Europe