Robotrek is a humorous RPG in which you build robots and many other machines to fight enemies and solve puzzles.
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Unused Items#
There are three unused items in the ROM. The below Pro Action Replay (PAR) codes will put the respective item into your first inventory slot.
Warp System - Pro Action Replay code 7E410255. This can be used to exit from certain areas back to the overworld. It is fully functional but disappears after a single use, meaning it was likely intended to be a readily-available consumable item. Given the number of times you're trapped in dungeons and have to accomplish something before you can leave, it's not hard to see why it was left out of the final game.
Sphere - Pro Action Replay (PAR) code 7E410264. The description of the item mysteriously says "Ball?" and nothing else. Unknown purpose, and no matter where it's used all you get is the standard "Sphere can't be used here." message.
Badge 2 - Pro Action Replay (PAR) code 7E41005F. This is just a palette swap of the Leader's Badge, and was probably intended for a similar purpose, but has no effect.
Unused Graphics#
A pair of spinning cat heads loaded into memory along with other monster sprites in various places. One appears to be a normal cat, while the other looks decidedly robotic. It's obvious that they were intended to be enemies.
Filler graphics that read "Aki", which translates to, fittingly enough, "Empty".
What appears to be a text window (unlike those actually used in the game) with Japanese text for "Mahou", which means "magic", can be found in with the graphics for the hidden Programmer's Room.
Earlier Quintet releases were initially programmed with only Japanese and American releases in mind. When ported to Europe and translated into French and German, they needed accentuated characters, so they tried to fit some of them in the few remaining blank tiles.
For the US release, Quintet tried to accommodate European translations from the very beginning rather than as a last-minute hack, hinting that they intended at some point to release it in Europe. This is further supported by the expanded font including only the characters needed for French and German rather than the full ASCII-1252 character set. Either way, the game never saw official release in Europe. The smaller font still has the spare tiles where the European characters would go, unchanged from Japanese.
Regional Differences#
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Title Screen#
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A bright cartoony Mega Man-like theme was dropped for the US version's dark sci-fi motif. "All rights reserved" was capitalized, and the font was changed to something more 8-bit.
Other Differences#
- The number of available spaces for character names was increased from 5 to 7 for the US version.
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The Soul Blazer series | |
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SNES |
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