Sonic Racing: CrossWorlds
This is a sub-page of Sonic Racing: CrossWorlds .
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There's a whole lotta words here, but not enough pictures. Please fix this .
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome .
Specifically: Half of this is actually used in-game, Videos are in incorrect format and have a Bandicam watermark, and general quality failures.
Unused Animations #
Unused Idle Animations #
Multiple playable character have an unused animation for when they are left idling for too long. However, not every character has such an animation for both vehicle types.
AS_chr_sonic_start_idle_02_loop AS_hvr_sonic_start_idle_02_loop AS_chr_tails_start_idle_02_loop AS_chr_knuckles_start_idle_02_loop AS_chr_big_start_idle_02_loop AS_chr_shadow_start_idle_02_loop AS_hvr_shadow_start_idle_02_loop AS_chr_omega_start_idle_02_loop AS_chr_vector_start_idle_02_loop AS_chr_charmy_start_idle_02_loop AS_hvr_eggman_start_idle_02_loop AS_chr_metalsonic_start_idle_02_loop AS_chr_silver_start_idle_02_loop AS_hvr_silver_start_idle_02_loop AS_chr_blaze_start_idle_02_loop AS_chr_zavok_start_idle_02_loop AS_chr_jet_start_idle_02_loop AS_hvr_jet_start_idle_02_loop
Unused Super Sonic Rival Animations #
Super Sonic has a set of fully complete rival animations left unused due to him not available to be selected as a rival and the lack of code in DT_PlayerInteractionData and DT_RivalInteractionData for him. Noticeably, AS_hvr_supersonic_rival_taunt_start and AS_hvr_supersonic_rival_taunt_loop are references to one of his animations during the final boss in Sonic Frontiers - The Final Horizon . Watch on YouTube
AS_chr_supersonic_rival_lose AS_chr_supersonic_rival_win AS_hvr_supersonic_rival_lose AS_hvr_supersonic_rival_win AS_chr_supersonic_rival_annoyed_start AS_chr_supersonic_rival_annoyed_loop AS_chr_supersonic_rival_confidence_start AS_chr_supersonic_rival_confidence_loop AS_chr_supersonic_rival_taunt_start AS_chr_supersonic_rival_taunt_loop AS_hvr_supersonic_rival_annoyed_start AS_hvr_supersonic_rival_annoyed_loop AS_hvr_supersonic_rival_confidence_start AS_hvr_supersonic_rival_confidence_loop AS_hvr_supersonic_rival_taunt_start AS_hvr_supersonic_rival_taunt_loop
Unused Miku Animations #
test_miku_pose01 , test_miku_pose01c , test_Miku_Facial , and test_miku_pose02 are unused animations leftover from testing Miku's model.
Unused Mega Man Animations #
In version 1.3.1, test_Rockman_Facial , test_Rockman_Gun01b , test_Rockman_Pose01b , test_Rockman_Pose02b , test_Rockman_Pose02c , and test_Rockman_Pose03b are unused animations leftover from testing Mega Man's (Rockman's) model. As of the v1.4.1 patch, these have been removed.
test_Rockman_Facial test_Rockman_Gun01b test_Rockman_Pose01b test_Rockman_Pose02b test_Rockman_Pose02c test_Rockman_Pose03b
Unused Rival DLC Character Animations #
To do:
Remove all this and refactor it as a cliffnote about these being intended for Rivals instead of their final usecase.
All DLC characters have animations related to them as rivals for losing a race or winning a race but since they're not available to be selected as rivals, these are only seen when getting 1st, 2nd, or 3rd in the festival mode.
AS_chr_amyPr_rival_lose AS_chr_amyPr_rival_win AS_hvr_amyPr_rival_lose AS_hvr_amyPr_rival_win AS_chr_knucklesPr_rival_lose AS_chr_knucklesPr_rival_win AS_hvr_knucklesPr_rival_lose AS_hvr_knucklesPr_rival_win AS_chr_tailsPr_rival_lose AS_chr_tailsPr_rival_win AS_hvr_tailsPr_rival_lose AS_hvr_tailsPr_rival_win
AS_chr_Werehog_rival_lose AS_chr_Werehog_rival_win AS_hvr_Werehog_rival_lose AS_hvr_Werehog_rival_win
AS_chr_Extnd10_character10001_rival_lose AS_chr_Extnd10_character10001_rival_win AS_hvr_Extnd10_character10001_rival_lose AS_hvr_Extnd10_character10001_rival_win AS_chr_Extnd11_character11002_rival_lose AS_chr_Extnd11_character11002_rival_win AS_hvr_Extnd11_character11002_rival_lose AS_hvr_Extnd11_character11002_rival_win AS_chr_Extnd12_character12001_rival_lose AS_chr_Extnd12_character12001_rival_win AS_hvr_Extnd12_character12001_rival_lose AS_hvr_Extnd12_character12001_rival_win AS_chr_Extnd12_character13001_rival_lose AS_chr_Extnd12_character13001_rival_win AS_hvr_Extnd12_character13001_rival_lose AS_hvr_Extnd12_character13001_rival_win AS_chr_Extnd12_character13002_rival_win AS_hvr_Extnd12_character13002_rival_lose AS_hvr_Extnd12_character13002_rival_win AS_chr_Extnd12_character14001_rival_lose AS_chr_Extnd12_character14001_rival_win AS_hvr_Extnd12_character14001_rival_lose AS_hvr_Extnd12_character14001_rival_win AS_chr_Extnd15_character15001_rival_lose AS_chr_Extnd15_character15001_rival_win AS_hvr_Extnd15_character15001_rival_lose AS_hvr_Extnd15_character15001_rival_win AS_chr_Extnd16_character16001_rival_lose AS_chr_Extnd16_character16001_rival_win AS_hvr_Extnd16_character16001_rival_lose AS_hvr_Extnd16_character16001_rival_win AS_chr_Extnd17_character17001_rival_lose AS_chr_Extnd17_character17001_rival_win AS_hvr_Extnd17_character17001_rival_lose AS_hvr_Extnd17_character17001_rival_win AS_chr_Extnd18_character18001_rival_lose AS_chr_Extnd18_character18001_rival_win AS_hvr_Extnd18_character18001_rival_lose AS_hvr_Extnd18_character18001_rival_win AS_chr_Extnd04_character04001_rival_lose AS_chr_Extnd04_character04001_rival_win AS_hvr_Extnd04_character04001_rival_lose AS_hvr_Extnd04_character04001_rival_win AS_chr_Extnd04_character04001_rival_lose AS_chr_Extnd04_character04001_rival_win AS_hvr_Extnd04_character04001_rival_lose AS_hvr_Extnd04_character04001_rival_win AS_chr_Extnd04_character04003_rival_lose AS_chr_Extnd04_character04003_rival_win AS_hvr_Extnd04_character04003_rival_lose AS_hvr_Extnd04_character04003_rival_win AS_chr_Extnd05_character05001_rival_lose AS_chr_Extnd05_character05001_rival_win AS_hvr_Extnd05_character05001_rival_lose AS_hvr_Extnd05_character05001_rival_win AS_chr_Extnd05_character05002_rival_lose AS_chr_Extnd05_character05002_rival_win AS_hvr_Extnd05_character05002_rival_lose AS_hvr_Extnd05_character05002_rival_win AS_chr_Extnd06_Character06001_rival_lose AS_chr_Extnd06_Character06001_rival_win AS_hvr_Extnd06_Character06001_rival_lose AS_hvr_Extnd06_Character06001_rival_win AS_chr_Extnd06_character06002_rival_lose AS_chr_Extnd06_character06002_rival_win AS_hvr_Extnd06_character06002_rival_lose AS_hvr_Extnd06_character06002_rival_win AS_chr_Extnd06_character06002_rival_lose AS_chr_Extnd06_character06002_rival_win AS_hvr_Extnd06_character06002_rival_lose AS_hvr_Extnd06_character06002_rival_win AS_chr_Extnd06_character06002_rival_lose AS_chr_Extnd06_character06002_rival_win AS_hvr_Extnd06_character06002_rival_lose AS_hvr_Extnd06_character06002_rival_win AS_chr_Extnd06_character06002_rival_lose AS_chr_Extnd06_character06002_rival_win AS_hvr_Extnd06_character06002_rival_lose AS_hvr_Extnd06_character06002_rival_win AS_chr_Extnd09_Character09001_rival_lose AS_chr_Extnd09_Character09001_rival_win AS_hvr_Extnd09_Character09001_rival_lose AS_hvr_Extnd09_Character09001_rival_win AS_chr_Extnd09_Character09002_rival_lose AS_chr_Extnd09_Character09002_rival_win AS_hvr_Extnd09_Character09002_rival_lose AS_hvr_Extnd09_Character09002_rival_win
Unused Orbot and Cubot Animations #
Unused animations for Orbot and Cubot.
AS_chr_cubot_cmn_talk_loop AS_chr_cubot_cmn_talk_start AS_chr_cubot_cmn_go AS_chr_cubot_cmn_bye AS_chr_cubot_cmn_praise AS_chr_orbot_cmn_go AS_chr_orbot_cmn_bye
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