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Unused Animations

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This is a sub-page of Sonic Racing: CrossWorlds.

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This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Half of this is actually used in-game, Videos are in incorrect format and have a Bandicam watermark, and general quality failures.

Unused Animations#

Unused Idle Animations#

Multiple playable character have an unused animation for when they are left idling for too long. However, not every character has such an animation for both vehicle types.

Unused Super Sonic Rival Animations#

Super Sonic has a set of fully complete rival animations left unused due to him not available to be selected as a rival and the lack of code in DT_PlayerInteractionData and DT_RivalInteractionData for him. Noticeably, AS_hvr_supersonic_rival_taunt_start and AS_hvr_supersonic_rival_taunt_loop are references to one of his animations during the final boss in Sonic Frontiers - The Final Horizon. Watch on YouTube

Unused Miku Animations#

test_miku_pose01, test_miku_pose01c, test_Miku_Facial, and test_miku_pose02 are unused animations leftover from testing Miku's model. SRCW-Miku Facial.jpg SRCW-Miku Pose01.jpg SRCW-Miku Pose01c.jpg SRCW-Miku Pose02.jpg

Unused Mega Man Animations#

In version 1.3.1, test_Rockman_Facial, test_Rockman_Gun01b, test_Rockman_Pose01b, test_Rockman_Pose02b, test_Rockman_Pose02c, and test_Rockman_Pose03b are unused animations leftover from testing Mega Man's (Rockman's) model. As of the v1.4.1 patch, these have been removed.

Unused Rival DLC Character Animations#

To do:
Remove all this and refactor it as a cliffnote about these being intended for Rivals instead of their final usecase.

All DLC characters have animations related to them as rivals for losing a race or winning a race but since they're not available to be selected as rivals, these are only seen when getting 1st, 2nd, or 3rd in the festival mode.

Unused Orbot and Cubot Animations#

Unused animations for Orbot and Cubot.