the cutting room mirror

Unused Graphics

This is a sub-page of Sonic Colors (Wii).

Unused Graphics#

Early Textures#

An unused archive called obj_drill has copies of many of the regular objects found in common_object, with a few differences and a handful of textures. The most interesting piece is an early design of the Yellow Wisp, in image form. It is named cmn_obj_pixy_spn_SD and uses three textures, two of which are not in the archive. The textures are cmn_obj_pixyspn_dif_SD, cmn_obj_pixyspn_halo_dif_SD, and cmn_obj_pixyspn_strp_dif_SD. An earlier design for metal boxes can be found as well, with metal corners instead of the glowing corners used in the final design. There is also an unused version of the ramp object named cmn_obj_trickpanel30L_SD. It is 217% the size of the standard ramp.

Coming Soon#

Stored in ui_gameover.tls are graphics from the E3 Demo and the PAX Demo

In the ui_gameover.gncp file, the animation for the screen is left unused.

Unfinished Texture#

256px

An unused shadow map file for the boss act of Tropical Resort. The image is divided up into "Area B" and "Area D".

Rating Pending#

Stored in ui_logo.tls within ui_teamlogo.arc is an unused rating pending logo.

In the ui_logo.gncp file within ui_teamlogo.arc, the animation for the screen is left unused.

Rating#

Stored in ui_logo.tls within ui_rating_e.arc is an unused “Rated E” logo.

In the ui_logo.gncp file within ui_rating_e.arc, the animation for the screen is left unused.

Sonic Simulator Ranks#

Unused rank images for the Sonic Simulator, there is no leftover UI functionality, all that's left is the crop data.

Enemy Cursor#

In the ui_lockon_cursor.gncp file, there are several animations for an unused "cursor_enemy" which was likely intended for when an enemy locks onto the player, such as the missile launchers present in Sonic Unleashed.

Intro_Anim

Usual_Anim

Outro Anim

Unused Options Menu#

In the ui_worldmap.gncp file, there are several unused animations for an alternative options menu.

Intro_Anim

Usual_Anim_0

Usual_Anim_1

Usual_Anim_2

Usual_Anim_3

Outro_Anim_0

Outro_Anim_1

Outro_Anim_2

Outro_Anim_3