the cutting room mirror

Unused Sprites

This is a sub-page of Sonic Championship.

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Add CG values here.

Character List Graphics#

Two graphics showing a list of the game's playable characters. Purpose unknown. Could possibly have a correlation with the unused attract mode sequence.

Unused Cutscene Subtitles#

A subtitle graphic reading "WHO WILL SAVE THE WORLD?". A version of this subtitle is used in the Attract Mode sequence showing it on one line, but this alternate version that spreads it across two lines isn't.

English

Japanese

A subtitle graphic split across multiple cells in Scroll_Test_2 reading "WHO WILL CHALLENGE "DEATH EGG II?". Includes a larger English graphic and smaller Japanese subtitle, neither of which are ever seen in the final game.

English

Japanese

A smaller subtitle graphic reading "CHAOS EMERALD ENERGY REFINERY SYSTEM". Is present in both English and Japanese, neither of which are ever seen in the final game.

Vs. EGM Icon#

A Vs. screen image that is completely unseen in the game. The icon depicted is the exact same one that appears on the side of Eggman's "E-Mech" and his other creations in the game. This icon was most likely intended for the scrapped character, RoboEgg.

"Mashroom" Hill#

An alternate title card for the Mushroom Hill stage containing an simple mistranslation. This likely occurred as the Japanese katakana rendition of the stage's name uses a "ma" symbol in place of "mu" to better replicate the sound of the English word "mushroom". Notably, the very same mistake occurred in Sonic and Knuckles' Japanese manual. It was replaced with the used title card later in development.

Small Stage Nameplates#

While every used stage has a larger titlecard that appears before a fight starts, they also have smaller nameplate variants that are normally never seen in game, which notably includes the "Death Egg II" stage mentioned above. These will only load correctly in Scroll_Test_2 when the CG. no is set to 84, which also loads some of the credits screen images. This seems to indicate that these were meant for use in the credits screen, perhaps displaying as each associated stage appears on the rolling replay. Fighting Vipers did exactly that for its credits sequence, leading credence to this.

Early Development Leftovers#

Early Title#

A title screen from very early in development with the title "SONIC FIGHT". The kanji shown below the title means "temporary".

AOU '96 Thanks For Playing Screen#

This screen displayed upon completing the arcade ladder in the AOU '96 build.

Health Bar Colors#

SonicTheFighters-EarlyHealthbarColor.png
SonicTheFighters-BlueHealthbarColor.png

The early Health Bar colors from the game's AOU '96 build. Instead of changing color dynamically based on the player's health, both players are assigned static colors for each side, blue for Player 1 and yellow for Player 2, though the same color can be set to both players individually as shown above. The colors chosen seem to derive from Sonic and Tails. This may simply be a leftover from their early implementation in the game. It could also be an indication that each character was going to have their own health bar color at one point. As an aside, the barrier indicator does not function correctly with these colors active, an indication that the functionality wasn't yet coded in at the time these were in use.

Fighting Vipers Leftovers#

An image that was used for the Name Entry screen in Fighting Vipers.

An image that was used for the Game Over screen in Fighting Vipers.

Jane-SonicTheFighters-Titlecard1.png Jane-SonicTheFighters-Titlecard2.png

These title cards belonged to the character Jane in Fighting Vipers, pertaining to both of her color palettes. Of note, the standard idle animation most characters use in this game derive from Jane's.

SonicAndTails-SonicTheFighters-Titlecard1.png SonicAndTails-SonicTheFighters-Titlecard2.png

These title cards belonged to the "Sonic and Tails" character in Fighting Vipers, whose design formed the basis for this game. The latter title card was wholly unused even in that game.