the cutting room mirror

Unused Audio

This is a sub-page of Sonic Championship.

Unused Music#

A number of themes exist in the game and can even be played in the sound test present in both the test menu and in the Options menu in Sonic Gems Collection, but never end up used during actual gameplay. It should be noted that the PSN/Xbox Live Arcade releases of the game offers the capacity to replace the main menu theme with any track from the game, and as such these tracks are unused in any variant predating them.

Sd_game_bgm_00#

Arcade

Soundtrack

A second arrangement of the character select screen, which never ends up used in the actual game because the first version is used. The port in Sonic Gems Collection uses this as the Option theme.

Sd_game_bgm_06#

Arcade

Soundtrack

A mysterious track which is given the title of "Sunset Town" on the game's OST, a stage which doesn't even exist in the final product. Remixed versions of this song later found use in Sonic Boom: Fire & Ice.

Sd_game_bgm_0e#

Present in the test menu's sound test, this track proves very interesting in that it isn't featured on the OST CD, and it is unknown how it would've been used if properly implemented.

Sd_game_bgm_0f#

Arcade

Soundtrack

This track, christened "Hurry Up" by the OST, also attributes it to the Death Egg's Hangar level... which does exist unlike Sunset Town (it's the final boss location), but the battle against Eggman uses a completely different track ("North Wind", or more precisely the Sonic VS. Knuckles theme). The track is still listed in a used list of songs used in order for single-player mode. The song was to come after the final boss, but since there is no stage after the final boss, this renders the music unused. This could mean the value for the "North Wind" track was simply inserted by accident which caused the song to go unused. It may also be that what was set as the final boss stage in the final game was meant to proceed another fight in the arcade ladder which ended up getting cut.

Bizarrely, this track would finally end up used in the Death Egg DLC level, Egg Hangar from Sonic & Sega All-Stars Racing, where it's played in the pre-race cinematic.

(Source: Sonic Retro)

Unused Sound Effects#

To do:
Get ID labels here.

ID/s

Sound/s

Notes

No. 147 -
Sd_aou1
No. 148 -
Sd_aou2
No. 149 -
Sd_auch1
No. 150 -
Sd_auch2
No. 151 -
Sd_kyuu01
No. 152 -
Sd_scream01
No. 153 -
Sd_scream02







An assortment of voice clips that are never heard in-game. Given that the game features little-to-no voice clips at all, these clips' presence here is curious. Purpose unknown, may have been early damage sounds.

No. 272 -
Sd_bean_damage_01
No. 273 -
Sd_bean_damage_02
No. 274 -
Sd_bean_kwa_01
No. 275 -
Sd_bean_kwe_01
No. 276 -
Sd_bean_tongescream_01





Another assortment of unused voice clips that are never heard in-game. These ones are associated with Bean specifically in their ID label. They may have been early damage sounds for Bean, or otherwise associated with his attacks in some form.

No. 90 -
Sd_pinball_2
No. 91 -
Sd_pinball_6
No. 92 -
Sd_pinball_a
No. 95 -
Sd_pinball_d
No. 96 -
Sd_pinball_e
No. 97 -
Sd_pinball_f






A collection of sounds listed under "PINBALL" in the Sound Test. Other sounds used in the Casino Night stage are present under this label, consisting primarily of recorded sounds from the Mega Drive Sonic games. These particular recorded sounds aren't used, though.