Shadowgate is a creepy first-person adventure game with many clever puzzles, and loads and loads of fun ways to kill yourself.
Sub-Page#
Message Debug#
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To do: |
Use Game Genie codes SINZYXGY + KZNXAZXZ to replace the regular in-game controls with an unused message debug routine.
- Up / Down - Changes the lower digit of the message index.
- Left / Right Changes the higher digit.
- Select, Start, B - Changes the library index to 0, 1 and 2 respectively.
- A - Display selected message.
Bugged Messages#
Message ID |
Message |
Trigger |
|---|---|---|
Cramped Hallway |
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029 |
It's a stone wall. |
LOOK at odd white stone in the wall. |
02A |
This stone seems to be set loosely in the mortar. |
LOOK at stone wall. |
Unused Messages#
Messages from the message debug function are fairly organized into distinct groups, though some strings are out of order/grouping.
Message ID |
Message |
|---|---|
Entrance |
|
005 |
You can't take it. It appears to be attached to the wall! |
00D |
Uh oh! The flame from the torch is dying out! |
011 |
The flame from the torch has died out. |
012 |
"Oh no!" You cry, "My torch has died out! If only I had lit another!" |
013 |
Without light, you stumble in the darkness. |
014 |
The darkness reminds you of the starless skies during the dark ages. |
Cramped Hallway |
|
02B |
You can hear the sound of wind. You wonder if something could be under the floor. |
031 |
It's too dark to see. |
032 |
It's a removable stone. |
Shark Lake |
|
044 |
It looks like a shark's fin in the lake. |
Dragon Room |
|
07E |
What secrets would this skull tell you if it could talk? |
Arrow Chamber |
|
087 |
Looking closely, you can see a crack in this stone wall. |
08B |
Suddenly, you feel quite weightless! You fear that even a small breeze will send you flying! |
Chasm |
|
092 |
The cave is pitch-black. |
Wraith Room |
|
096 |
It's a small hole in the ceiling. (Same message as "0B1:It's a small hole in the ceiling." Among EPOR room messages, unsure which gets used.) |
EPOR Room |
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0A1 |
It seems that this part of the wall doesn't quite fit. |
Lakmir Room |
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0BB |
Cracks and chips adorn this stone wall. |
Mirror Room |
|
0C3 |
The bridge won't hold you. You can't cross unless you lose some weight! |
0C6 |
It's a small hole in the floor. (You would think this would be the hole to EPOR but you just get "059:It is very dark.") |
Charnel (Tomb, Coffin) Room |
|
0D2 |
The slime climbed up your finger when you touched it! You quickly fling it away from you. (Tested with the Silver Gauntlet equipped and did not get this message) |
0D5 |
The coffin is still open. |
0D8 |
The lid is much too heavy to move. |
Troll Bridge |
|
110 |
Threatening you with his spear, the Troll asks for the bridge toll. |
112 |
The Troll becomes both angry and frustrated when he can no longer see you. |
113 |
You can see your hands and feet again. The spell must have worn off. |
115 |
The Troll must have somehow overcome my magic spell. |
Courtyard |
|
118 |
This shield is far too heavy for even a great warrior to lift. |
119 |
It's a crudely-made club some eight feet long. |
Shadowgate Hall |
|
12B |
The stone is already inside. |
Library |
|
134 |
You can see a room beyond the passage! |
146 |
The flame died out. |
Fireplace Room |
|
154 |
Flames quickly flare up. |
15A |
This Elven floor covering is identifiable by the fine stitchwork and intricate patterns. |
Laboratory |
|
172 |
Stairs descend into a well-lit tunnel. |
Garden |
|
18C |
You knock on the tree. It seems like there is a hollow area inside. |
193 |
The torch is already lit. |
195 |
The flames seem supernaturally hot! |
Banquet Hall |
|
1A7 |
It can't be opened any farther. |
1A8 |
It doesn't seem to be closed. |
1A9 |
The surface is marred by the claw marks of some beast. |
1AD |
The rug is wet and won't burn. |
1B1 |
You must be a little crazy to be talking to such a thing. |
Observatory |
|
1D0 |
The flames form(SIC) this torch are quite mysterious. |
1D1 |
The star map slides down revealing a niche in the wall behind it. You can see a shiny rod. |
1D2 |
The star map slides back to its original position, hiding the niche. |
1D3 |
You move the star map. (The last three messages were replaced with the dynamic messages at 283 and maybe 284) |
Passageway (with two arches) |
|
1F7 |
It's a finely carved doorway. |
1F8 |
It's pitch black over there. You can't see a thing! |
Balcony |
|
1FC |
The small hole in the center is perfectly round. |
Warlock Lord's Cavern |
|
272 |
You know, beyond a shadow of a doubt that this cavern is the focal point of your destiny. |
276 |
The earth seems to split in two as a darkness begins to appear! |
Action Messages (Dynamic variable defaults to |
|
285 |
The |
28B |
The |
297 |
The shape of |
298 |
FOOL! You think I don't know the answer to the riddle? The correct answer is |
29E |
Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to Troll Bridge. (Superseded by 292:Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to |
29F |
Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to Troll Bridge. (Superseded by 292) |
2A0 |
Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to Troll Bridge. (Superseded by 292) |
2A1 |
Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to the room with a fireplace. (Superseded by 292) |
Unused Music#
Track #13 in the NSF is unused. A theory was that it may have been planned for the excised Goblin Room from the PC versions of Shadowgate; this was confirmed when Zojoi (the developers of the 2014 remake of the game) released a set of ringtones based on the NES soundtrack, and included this song, named "Goblin Room".
(Source: Zophar.net, Flying Omelette)
Regional Differences#
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Japan |
International |
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The cursor was changed from an armored glove to a skeleton hand for the international releases. Additionally, the cursor moves much faster in the international versions.
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The MacVenture series | |
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Mac OS Classic |
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NES |
Deja Vu (Prototypes) • Shadowgate (Prototype) • Uninvited |
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Game Boy Color |
Shadowgate Classic • Deja Vu I & II: The Casebooks of Ace Harding |
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Windows |
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The Shadowgate series | |
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Mac OS Classic |
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NES |
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TurboGrafx CD |
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Game Boy Color |
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Nintendo 64 |
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Windows |
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