the cutting room mirror

Shadowgate (NES)

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Shadowgate is a creepy first-person adventure game with many clever puzzles, and loads and loads of fun ways to kill yourself.

Sub-Page#

Message Debug#

To do:
There are a lot of unused messages!

Shadowgate_(NES)-msg_debug.png

Use Game Genie codes SINZYXGY + KZNXAZXZ to replace the regular in-game controls with an unused message debug routine.

  • Up / Down - Changes the lower digit of the message index.
  • Left / Right Changes the higher digit.
  • Select, Start, B - Changes the library index to 0, 1 and 2 respectively.
  • A - Display selected message.

Bugged Messages#

Message ID

Message

Trigger

Cramped Hallway

029

It's a stone wall.

LOOK at odd white stone in the wall.

02A

This stone seems to be set loosely in the mortar.

LOOK at stone wall.

Unused Messages#

Messages from the message debug function are fairly organized into distinct groups, though some strings are out of order/grouping.

Message ID

Message

Entrance

005

You can't take it. It appears to be attached to the wall!

00D

Uh oh! The flame from the torch is dying out!

011

The flame from the torch has died out.

012

"Oh no!" You cry, "My torch has died out! If only I had lit another!"

013

Without light, you stumble in the darkness.

014

The darkness reminds you of the starless skies during the dark ages.

Cramped Hallway

02B

You can hear the sound of wind. You wonder if something could be under the floor.

031

It's too dark to see.

032

It's a removable stone.

Shark Lake

044

It looks like a shark's fin in the lake.

Dragon Room

07E

What secrets would this skull tell you if it could talk?

Arrow Chamber

087

Looking closely, you can see a crack in this stone wall.

08B

Suddenly, you feel quite weightless! You fear that even a small breeze will send you flying!

Chasm

092

The cave is pitch-black.

Wraith Room

096

It's a small hole in the ceiling. (Same message as "0B1:It's a small hole in the ceiling." Among EPOR room messages, unsure which gets used.)

EPOR Room

0A1

It seems that this part of the wall doesn't quite fit.

Lakmir Room

0BB

Cracks and chips adorn this stone wall.

Mirror Room

0C3

The bridge won't hold you. You can't cross unless you lose some weight!

0C6

It's a small hole in the floor. (You would think this would be the hole to EPOR but you just get "059:It is very dark.")

Charnel (Tomb, Coffin) Room

0D2

The slime climbed up your finger when you touched it! You quickly fling it away from you. (Tested with the Silver Gauntlet equipped and did not get this message)

0D5

The coffin is still open.

0D8

The lid is much too heavy to move.

Troll Bridge

110

Threatening you with his spear, the Troll asks for the bridge toll.

112

The Troll becomes both angry and frustrated when he can no longer see you.

113

You can see your hands and feet again. The spell must have worn off.

115

The Troll must have somehow overcome my magic spell.

Courtyard

118

This shield is far too heavy for even a great warrior to lift.

119

It's a crudely-made club some eight feet long.

Shadowgate Hall

12B

The stone is already inside.

Library

134

You can see a room beyond the passage!

146

The flame died out.

Fireplace Room

154

Flames quickly flare up.

15A

This Elven floor covering is identifiable by the fine stitchwork and intricate patterns.

Laboratory

172

Stairs descend into a well-lit tunnel.

Garden

18C

You knock on the tree. It seems like there is a hollow area inside.

193

The torch is already lit.

195

The flames seem supernaturally hot!

Banquet Hall

1A7

It can't be opened any farther.

1A8

It doesn't seem to be closed.

1A9

The surface is marred by the claw marks of some beast.

1AD

The rug is wet and won't burn.

1B1

You must be a little crazy to be talking to such a thing.

Observatory

1D0

The flames form(SIC) this torch are quite mysterious.

1D1

The star map slides down revealing a niche in the wall behind it. You can see a shiny rod.

1D2

The star map slides back to its original position, hiding the niche.

1D3

You move the star map. (The last three messages were replaced with the dynamic messages at 283 and maybe 284)

Passageway (with two arches)

1F7

It's a finely carved doorway.

1F8

It's pitch black over there. You can't see a thing!

Balcony

1FC

The small hole in the center is perfectly round.

Warlock Lord's Cavern

272

You know, beyond a shadow of a doubt that this cavern is the focal point of your destiny.

276

The earth seems to split in two as a darkness begins to appear!

Action Messages (Dynamic variable defaults to ).

285

The is touched.

28B

The string was untied.

297

The shape of is carved in pillar

298

FOOL! You think I don't know the answer to the riddle? The correct answer is . Even if you tried for a hundred years,you never could foll(SIC) me! You're an ignoramus! Ha, ha, ha. Try again when you become more learned.

29E

Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to Troll Bridge. (Superseded by 292:Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to .)

29F

Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to Troll Bridge. (Superseded by 292)

2A0

Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to Troll Bridge. (Superseded by 292)

2A1

Suddenly! The room begins to fade! It seems that the Sphinx's magic has taken you to the room with a fireplace. (Superseded by 292)

Unused Music#

Track #13 in the NSF is unused. A theory was that it may have been planned for the excised Goblin Room from the PC versions of Shadowgate; this was confirmed when Zojoi (the developers of the 2014 remake of the game) released a set of ringtones based on the NES soundtrack, and included this song, named "Goblin Room".

(Source: Zophar.net, Flying Omelette)

Regional Differences#

Japan

International

The cursor was changed from an armored glove to a skeleton hand for the international releases. Additionally, the cursor moves much faster in the international versions.