This page details one or more prototype versions of Shadowgate (NES).
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This prototype is documented on Hidden Palace. |
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This was documented on Forest of Illusion. |
A Japanese prototype of Shadowgate was released by Forest of Illusion on July 3, 2022. The build is dated November 1988, roughly a few weeks before the lotcheck submission, and is almost complete.
General Differences#
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Proto |
Final |
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The Kemco logo is brighter, save for the outlines.
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Proto |
Final |
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The title screen contains an additional copyright of 1987, the year the original computer game was released, above the main copyright info. The gap it occupied wasn't filled in for the final, making it look a bit odd. In addition, the main copyright was bumped up a year, and a trademark was added to the logo.
- Some room transitions to the left display the animation for going to the right.
- The sprites for Bottle 1 and Bottle 2 are swapped.
- The animation of the slab moving downwards after giving the skeleton the scepter cuts abruptly.
- The bridge in the demon statue room has no animation for appearing.
- The behemoth has no animation for going down.
- The music doesn't change after defeating the Warlock.
- Some things happen in a different order, such as the flashing and the disappearance of the wraith.
Gameplay Differences#
- Pressing Select in the final offers tips in a few rooms. This feature seems to be missing in the proto.
- Torches last 48 moves. This was boosted to 60 for the final.
- The Spell menu isn't shown when one is learned.
- The shark in the lake room and the fireball used against the wyvern move much slower.
- The stone containing the holy water is accessed by using "Open" instead of "Use".
- The silver orb is visible the whole time and can be grabbed without completing the cylinder puzzle.
- The well leading to the river Styx can be opened by using "Open" on the lid or using the handle. In the proto, the former option isn't possible until the lid has been opened once.
Text Differences#
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'...But does it make sense?' |
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This needs some investigation. |
A bunch of the script was revised for the final game.
Proto |
Final |
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ドルイドのそうはわたしにいった。 |
よげんがただしければこのよはやみとかす。 |
Proto (Translation) |
Final (Translation) |
The Druid said to me, |
"If the prophecy is true, our world will melt away into darkness. |
Proto |
Final |
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やつはタイタンのなかでももっともおそろしい |
やつはシャドウゲートとよばれるしろで |
Proto (Translation) |
Final (Translation) |
He is attempting to awaken the Behemoth, |
From within a castle known as Shadowgate, |
The prototype version doesn't mention where exactly the Warlock is attempting to carry his scheme out from, which is kind of important.
Proto |
Final |
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このもくろみをうちやぶれるのはおうけのちを |
このもくろみをうちやぶれるのは |
Proto (Translation) |
Final (Translation) |
The only one who can put an end to his |
The only one who can put an end to |
Minor formatting change.
Proto |
Final |
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いかなるしょうがいものりこえるんだ!! |
・・・いかなる しょうかいものりこえ |
Proto (Translation) |
Final (Translation) |
I will overcome all obstacles in my way! |
...I will overcome all obstacles in my way |
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The MacVenture series | |
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Mac OS Classic |
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NES |
Deja Vu (Prototypes) • Shadowgate (Prototype) • Uninvited |
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Game Boy Color |
Shadowgate Classic • Deja Vu I & II: The Casebooks of Ace Harding |
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Windows |
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