This is a sub-page of Shadow the Hedgehog.
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stg0000#
Watch on YouTubeThis test level is found in other games such as Sonic Heroes and the Wii version of Mario & Sonic at the Olympic Winter Games.
Composed of a flat surface with various areas to test physics including several paths that twist around. In Sonic Heroes objects/enemies were placed to test them. No layout file remains in this game.
Use this Action Replay (GameCube) code and enter the second neutral level, "Glyphic Canyon":
MV02-1EH2-D6K41
BJD3-MCMF-XYHE7
JPWZ-WADQ-BMFZN
KFW9-BPHY-K1X18
UPGK-X5M1-0WQ24
HX7F-CHJG-UEUB9
YD3N-JYH1-92VPD
3PBG-XWEK-J3ACJ
G2YT-AA8Y-UMU0F
ER5K-02Y1-R7YXT
GBFY-BJUF-QMYKU
8X36-1F86-D5G5G
Y2ZY-HWFF-9DM3J
ZJKC-87VW-97Z49
6PRB-51FX-DGPP8
DV91-HE8E-HHVFZ
329N-6FBD-6FYR3
(Source: Sonic Retro)
stg0001#
Watch on YouTubePhysics testing map. Has lots of testing areas for slopes.
(Source: dreamsyntax)
stg0002#
Watch on YouTubeMaterial effect testing map. Used for testing effects on bullets impacting materials and walking on materials. Has some unused material types.
(Source: dreamsyntax)
stg0003#
Watch on YouTubeHas UV Texture test geometry and a single spline.
(Source: dreamsyntax)
stg0005#
Watch on YouTubestg0005 is loaded by all versions of the game during the Sky Troops intro in-game cutscene (event4201_sceneA). In most versions of the game, the stage is actually empty. In the GameCube version, the developers forgot to remove the original event creation stage. You can briefly see some of the test stage in the background during the event.
The stage consists of a grid. Underneath the grid there are some color bars. There is collision on this stage, with one simple flat plane for the grid and the color bars. It is very likely the stage was used as a base when creating the event scenes in the game.
(Source: dreamsyntax)
stg6000#
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stg8900#
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stg9900#
Watch on YouTubestg9900 is found only in the GameCube version and contains several oddities:
- The level uses various meshes from Sonic Heroes.
- Three unused background textures are present, with the latter two being unchanged from Sonic Heroes (even their filenames weren't changed)!

- Collision is only available for the first half, and doesn't even match the stage remotely. This is also the only file to use the name 9900, while other files use 0000.
(Source: sewer56lol)
An alternative video: Watch on YouTube
- stg9900 with original BDT (chunk layering) and original skybox.
- Collision was generated, not originally left in the files. The music and objects are not found in the original, were added for demo purposes.
(Source: dreamsyntax)
stg9901#
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