the cutting room mirror

Unused Sounds

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This is a sub-page of Serious Sam 3: BFE.

These sound files can be found in the All_01.gro and All_02.gro files in Serious Sam 3: BFE.

Music#

A slightly earlier iteration of the final boss' theme is present in All_02.gro. This version is overwritten on game load with the variant present in All_145562.gro. The earlier track features different mastering, which is especially noticeable with the drums. It's also one second longer, wow!

Early

Final

The desert fight music track also has a slightly earlier iteration present in All_02.go, overwritten by the version in All_145562.go. Once again, the track features slightly different mastering. Notably, a backing instrument is slightly quieter in the final's music track (said instrument can be heard immediately after the threatening introduction).

Early

Final

Dialogue#

Croteam were a little careless with cleaning up their work-in-progress stuff from cleaning up, altering and editing the voice recordings for Sam.

Source Audio#

A single source recording, from before Croteam had digitally lowered Sam's vocal pitch, is present in All_02.gro\Content\SeriousSam3\Locales\enu\VO_Sources\20110613_Sam\OneLiners\Sam_OS_Mastered\A-G\.

Rough Edit

Final Edit

Transcript

Sam: Ahh, my old love!

Rough Edit#

Template:Needaudio All_01.gro and All_02.gro contain rough edits for Sam's voice clips for several levels. These are overwritten in other, more recent .gro files at game load. The voices of the other characters are processed significantly more so to sound like they are coming over the radio than the used lines.

Rough Edit

Final Edit

Cairo Museum#

Giant Scorpion#

A line intended to play during the boss fight with the major arachnoid. This was replaced with another line, "Damn, You're UGLY!".

Audio

Transcript

Sam: A giant scorpion that shoots guns. I guess wishes sometimes do come true.

Stein#

A "line" where Stein is attacked by aliens.

Audio

Transcript

Stein: Ohhh Aahhh Aaaahhh Ohh Aaaahhhh

Jewel of the Nile#

A lengthy exchange, likely intended to play if the player approaches the locked gate in Together Forever.

Audio

Transcript

Sam: Oh goody, a tourist attraction.

Quinn: Did you make it to Abu Simbel?

Sam: Yeah, but looks like WallyWorld is closed.

Sam: Moose out front should have told me.

Quinn: Excuse me?

Sam: Nevermind. I gotta find something to let me in here.

Quinn: What, like a keycard?

Sam: Or some high explosives.

Quinn: Your problem-solving skills never cease to amaze me.

Sam: Hey, at least I'm consistent.

Quinn: I'll give you that. There's a military base nearby, they may have something useful there.

Sam: Your problem solving skills never cease to amaze me.

Enemies#

Sandwhale#

As the Sandwhale cannot be harmed or killed, these wound and death noises do not play. These sound files are found in All_01.gro\Content\SeriousSam3\Sounds\Enemies\SandWhale.

Wound.wav

Death01.wav

Witch-Bride#

A preliminary death noise for the Witch-Bride, which uses Mordecai the Summoner's death sound from Serious Sam HD: The Second Encounter. Found in All_02.gro\Content\SeriousSam3\Sounds\Enemies\Psykick.

(Source: ExTaZzY)

Beheaded Rocketeer#

When wounded, Rocketeers are silent. However, three wound soundfiles are present in All_01.gro.

Sledgehammer#

Sounds for doing the circle spin attack. The sound is Throw_Prepare03 from Serious Sam 2, one is pitched down and the other is cut off.

Serious Sam HD Leftovers#

Single Shotgun#

Found in the All_01.gro\Content\SeriousSam3\Models\Weapons\SingleShotgun\Sounds directory.

Knife#

Weapons/SledgeHammer

Serious Sam 2 Leftovers#

To do:
Going to put more of it here in the future

Player#

Throw05 & ThrowPrepare01/03 are used for Hatchling Spider/Antaresian Spider/Scrapjack melee kills respectively

Serious Bomb#

Weapons/SeriousNuke

Colt#

Weapons/Colt

Health & Armour#

Items/Health & Items/Armor. The armour sound is used for the unused 200 armour pickup that was brought back in the 2017 Fusion version for the last fight in The Guardian of Time.

Double Shotgun#