Unused Areas#
Industrial Exhibit#
In between the Undersea Exhibit and the Caveman boss battle was meant to be an extra level. Velma references it in this voiceline.
Sound Name |
Sound |
Transcription |
|---|---|---|
VEL725EN |
We've got to get inside the Industrial Exhibit! |
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Unused Graphics#
A placeholder texture of a clapperboard can be found inside of LEVEL\MAINMENU\GEN\TEXDIC.HTD. It is also present in Ed, Edd n Eddy: The Mis-Edventures, another game by the same developer.
Unused Videos#
Legal Screen#
Dated September 12, 2004. The final game uses a static texture instead.
Logos#
Separate videos for the THQ and Warner Bros. Interactive Entertainment logos. The final game uses a single video to display both.
Unused Text#
There are references to source code files throughout MAINMENU.PHR. They also reveal that the game's internal name was "Scooby-Doo 2005".
../../../../A2MUtilities/Lib/Api_Common/Api_Common.c
/../../Global/Objects/Hud/HudGenericMenuManager/Source/hudGenericMenuManager_Func.c
Z:/ScoobyDoo2005/Production/Global/Include/Global_defines.h
Z:/ScoobyDoo2005/Production/Global/Api/ApiMeshNav/MeshNav_Ext.h
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The Scooby-Doo series | |
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ZX Spectrum |
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SNES |
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Genesis |
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PlayStation |
Scooby-Doo and the Cyber Chase (Demo) • Night of 100 Frights |
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Nintendo 64 |
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Game Boy Color |
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Game Boy Advance |
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PlayStation 2, GameCube, Xbox |
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Windows |
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Adobe Flash |
Castle Hassle • Monster Sandwich • 1000 Graveyard Dash • Escape from the Coolsonian |
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Adobe Shockwave |
Bayou Scooby-Doo • Scooby's Alien Snapshot Game • The Ghosts of Pirate Beach |
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Plug & Play |
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PlayStation Portable |
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V.Smile |
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V.Flash |
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See Also | |