the cutting room mirror

Scooby-Doo! Mystery Mayhem (PlayStation 2, GameCube, Xbox)

Unused Graphics#

The executable has an unused font named font_debug_0, which was intended to be used for a debug menu during development.

Unused Voice Lines#

The Milton Brothers were supposed to appear in Episode 2, but were ultimately cut out. Several voices are left in the game's VAG files though.

Sound Name

Sound

Transcription

MIE509EN

Watch out!

MIE510EN

Mind that monster, daddy-o!

MIE511EN

Be careful. We don't have any insurance.

MIE512EN

Behind you!

MIE514EN

Hu-Woooah!

MIE515EN

This is so cool!

MIE516EN

Groovy effects!

MIE524EN

It's in the can, baby!

MIE525EN

That was positively swinging!

Unused Music#

This music was going to be in one of the episodes or mini games for going through the crypt, but it was left out of the game and remains unused in the Stream folder.

Unused Text#

Door Text#

SDMysteryMayhemGCN-UnusedStr_DoorBlocked.png

String index 350 in EP1\L01 says "Something is blocking the door from the other side."

Mysterious Flower in Pause Menu#

SD_Mystery_Mayhem-Floating_Mysterious_Flower.png

If the player takes the camera out of bounds while in the pause menu, you can see a tiny flower floating, but it is very mysterious why it is there.

Unused Cutscenes#

This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Shaggy in Shower#

Watch on YouTubeA scene of Shaggy showering (in reference to the show's season 1 opening), meant for episode 1.

Scooby Running with a Barrier#

Watch on YouTubeA scene of Scooby running into a mummy while in a barrel, meant for episode 2.

Unused Rooms#

Main Library#

SD_Mystery_Mayhem-Main_Library_Unused_Room.png

An unused room exists in the main library and Scooby and Shaggy. If you open it, it will say the door is locked and there are no handles for the door. There is a desk in there, as well as computers, keyboards and chairs.

Episode 5#

Watch on YouTubeThis room is usually locked and inaccessible.

engine.ini#

While this likely would have changed some internal settings, it's unknown if it still does.

NA GameCube

EU GameCube

NA PlayStation 2

EU PlayStation 2

Xbox

MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.GCR
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 390
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = SD2003
DisplayMode = NTSC
UseConsoleLanguage = TRUE
AvailableLanguages = EN
VideoAudioTrack_EN = 0
GameTitle = Scooby-Doo!(tm) Mystery Mayhem
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.GCR
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 448
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = SD2003
DisplayMode = PAL
UseConsoleLanguage = TRUE
AvailableLanguages = EN
VideoAudioTrack_EN = 0
GameTitle = Scooby-Doo!(tm) Mystery Mayhem
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.P2R
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 390
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = BASLUS-20701
DisplayMode = NTSC
BootUpPSSName = \MOVIES\BOOT.PSS
UseConsoleLanguage = TRUE
AvailableLanguages = EN-FR
VideoAudioTrack_EN = 0
VideoAudioTrack_FR = 1
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.P2R
ProgressBarTopLeftX = 482
ProgressBarTopLeftY = 449
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = BESLES-51883
DisplayMode = PAL
BootUpPSSName = \MOVIES\BOOT.PSS
UseConsoleLanguage = TRUE
AvailableLanguages = EN-FR-DE
VideoAudioTrack_EN = 0
VideoAudioTrack_FR = 1
VideoAudioTrack_DE = 2
MaxFPS = 30
DefaultLanguage = EN
StartingLevelPath = LOADER
StartingLevelToLoad = LOADER.XBR
ProgressBarTopLeftX = 459
ProgressBarTopLeftY = 405
ProgressBarWidth = 128
ProgressBarHeight = 32
ProductCode = Scooby-Doo!
DisplayMode = NTSC
UseConsoleLanguage = TRUE
AvailableLanguages = EN-FR-DE
XBOXMaxAudioRam = 5
VideoAudioTrack_EN = 0
VideoAudioTrack_FR = 1
VideoAudioTrack_DE = 2