the cutting room mirror

Scooby-Doo! Unmasked (GameCube, PlayStation 2, Xbox)

Unused Areas#

Industrial Exhibit#

In between the Undersea Exhibit and the Caveman boss battle was meant to be an extra level. Velma references it in this voiceline.

Sound Name

Sound

Transcription

VEL725EN

We've got to get inside the Industrial Exhibit!

Unused Graphics#

A placeholder texture of a clapperboard can be found inside of LEVEL\MAINMENU\GEN\TEXDIC.HTD. It is also present in Ed, Edd n Eddy: The Mis-Edventures, another game by the same developer.

Unused Videos#

Dated September 12, 2004. The final game uses a static texture instead.

SDUnmasked_LEGAL.mp4

Logos#

Separate videos for the THQ and Warner Bros. Interactive Entertainment logos. The final game uses a single video to display both.

Unused Text#

There are references to source code files throughout MAINMENU.PHR. They also reveal that the game's internal name was "Scooby-Doo 2005".

../../../../A2MUtilities/Lib/Api_Common/Api_Common.c
/../../Global/Objects/Hud/HudGenericMenuManager/Source/hudGenericMenuManager_Func.c
Z:/ScoobyDoo2005/Production/Global/Include/Global_defines.h
Z:/ScoobyDoo2005/Production/Global/Api/ApiMeshNav/MeshNav_Ext.h