the cutting room mirror

Dead City

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This is a sub-page of S.T.A.L.K.E.R.: Shadow of Chernobyl/Unused Characters.

<xml>
<!------------------------- STALKER ------------------------>
<!-------------------------- DOCTOR ------------------------>
    <specific_character id="cit_doctor" team_default = "1">
        <name>cit_doctor_name</name>
        <icon>ui_npc_u_izgoy</icon>
        <map_icon x="6" y="0"></map_icon>
        <bio>cit_doctor_bio</bio>

        <class>cit_doctor</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>859</rank>
        <reputation>145</reputation>

        <visual>actors\izgoy\izgoy</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <supplies>
            [spawn] \n
            cit_doctors_key \n
#include "gameplay\character_food.xml"
<!-- #include "gameplay\character_drugs.xml" -->
        </supplies>

        <start_dialog>cit_doctor_hello_dialog</start_dialog>
        <actor_dialog>cit_doctor_main_dialog</actor_dialog>
        <actor_dialog>cit_doctor_escape_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
    </specific_character>

<!----------------------------- KILLERS ------------------------->
<!----------------------------- GENERAL ------------------------->
    <specific_character id="cit_killer_general1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="18" y="8"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_general_bio</bio>

        <class>cit_killer_general</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>480</rank>
        <reputation>-98</reputation>
        
        <snd_config>characters_voice\human_02\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_head_1</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_fmj = 1 \n
            wpn_lr300 \n
            ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_killer_general2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="28" y="6"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_general_bio</bio>

        <class>cit_killer_general</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>521</rank>
        <reputation>-124</reputation>
        
        <snd_config>characters_voice\human_02\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_mask</visual>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj = 1 \n
            wpn_lr300 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!----------------------------- VETERAN ------------------------->
    <specific_character id="cit_killer_veteran1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="18" y="8"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_general_bio</bio>

        <class>cit_killer_veteran</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>844</rank>
        <reputation>-137</reputation>
        
        <snd_config>characters_voice\human_02\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_head_1</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_fmj = 1 \n
            wpn_sig550 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_killer_veteran2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="28" y="6"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_general_bio</bio>

        <class>cit_killer_veteran</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>765</rank>
        <reputation>-129</reputation>
        
        <snd_config>characters_voice\human_02\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_mask</visual>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj = 1 \n
            wpn_sig550 \n
            ammo_5.56x45_ss190 = 1 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!------------------------------ NAUCHNIY ----------------------->
    <specific_character id="cit_killer_nauchniy" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="14" y="0"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_exo_bio</bio>

        <class>cit_killer_nauchniy</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
        
        <rank>908</rank>
        <reputation>-125</reputation>
    
        <snd_config>characters_voice\human_03\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_nauchniy</visual>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 2 \n
            wpn_sig550 \n
            ammo_5.56x45_ss190 = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!------------------------------ EXO ----------------------->
    <specific_character id="cit_killer_exo" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="30" y="6"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_exo_bio</bio>

        <class>cit_killer_exo</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
        
        <rank>954</rank>
        <reputation>-139</reputation>
    
        <snd_config>characters_voice\human_03\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 3 \n
            wpn_sig550 \n
            ammo_5.56x45_ss190 = 2 \n
            ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_killer_exo_sniper" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="30" y="6"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killer_exo_bio</bio>

        <class>cit_killer_exo_sniper</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
        
        <rank>970</rank>
        <reputation>-142</reputation>
    
        <snd_config>characters_voice\human_03\killer\</snd_config>
            
        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 3 \n
            wpn_sig550 = 1,scope silencer \n
            ammo_5.56x45_ss190 = 2 \n
            ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!---------------------------- LEADER ---------------------->
    <specific_character id="cit_killer_leader" team_default = "1">
        <name>cit_killers_leader_name</name>
        <icon x="18" y="6"></icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>cit_killers_leader_bio</bio>

        <class>cit_killer_leader</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
        
        <rank>999</rank>
        <reputation>-150</reputation>
    
        <snd_config>characters_voice\human_02\killer\</snd_config>
        
        <visual>actors\killer\stalker_ki_head_2</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 4 \n
            wpn_sig550 = 1,scope launcher \n
            ammo_5.56x45_ss190 = 3 \n
            ammo_5.56x45_ap = 3 \n
            outfit_killer_m2 \n
            device_torch \n
            cit_leader_killer_pda \n
            cit_killers_documents \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- BANDITS ----------------------->
<!--------------------------- DRUNK ------------------------>
    <specific_character id="cit_bandit_drunk" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="10"></icon>
        <map_icon x="3" y="0"></map_icon>
        <bio>cit_bandit_drunk_bio</bio>

        <class>cit_bandit_drunk</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>

        <rank>306</rank>
        <reputation>-58</reputation>

        <visual>actors\bandit\stalker_bandit_drunk</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            vodka = 3 \n
            wpn_hpsa \n
            ammo_9x19_pbp = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!---------------------------BANDIT GENERAL---------------------->
    <specific_character id="cit_bandit_general_defaul1t" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_general_bio</bio>
        
        <class>cit_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>397</rank>
        <reputation>-88</reputation>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 1 \n    
            wpn_l85 \n
            ammo_5.56x45_ss190 = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_bandit_general_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="28" y="2"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_general_bio</bio>
        
        <class>cit_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>458</rank>
        <reputation>-103</reputation>

        <visual>actors\bandit\stalker_bandit_4</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_hpsa \n
            ammo_9x19_pbp = 1 \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_bandit_general_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="28" y="2"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_general_bio</bio>
        
        <class>cit_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>530</rank>
        <reputation>-120</reputation>

        <visual>actors\bandit\stalker_bandit_5</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_hpsa \n
            ammo_9x19_pbp = 1 \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 2 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_bandit_general_default4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="6"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_general_bio</bio>
                
        <class>cit_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>550</rank>
        <reputation>-104</reputation>

        <visual>actors\bandit\stalker_bandit_8</visual>
        <snd_config>characters_voice\human_03\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 1 \n    
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>
    
<!---------------------------BANDIT VETERAN---------------------->
    <specific_character id="cit_bandit_veteran_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="22" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_veteran_bio</bio>
        
        <class>cit_bandit_veteran</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>660</rank>
        <reputation>-123</reputation>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_hpsa \n
            ammo_9x19_pbp = 2 \n
            wpn_l85 \n
            ammo_5.56x45_ss190 = 2 \n
            device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_bandit_veteran_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_veteran_bio</bio>
        
        <class>cit_bandit_veteran</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>747</rank>
        <reputation>-133</reputation>

        <visual>actors\bandit\stalker_bandit_veteran</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 1 \n    
            wpn_l85 \n
            ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="cit_bandit_veteran_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="24" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_veteran_bio</bio>

        <class>cit_bandit_veteran</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>810</rank>
        <reputation>-127</reputation>

        <visual>actors\bandit\stalker_bandit_veteran</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 2 \n
            wpn_ak74 \n
            ammo_5.45x39_ap = 2 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- VETERAN BEST ----------------------->
    <specific_character id="cit_bandit_veteran_best" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon x="22" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandit_veteran_bio</bio>
        
        <class>cit_bandit_veteran_best</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>889</rank>
        <reputation>-141</reputation>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_hpsa \n
            ammo_9x19_pbp = 3 \n
            wpn_l85 \n
            ammo_5.56x45_ss190 = 3 \n
            ammo_5.56x45_ap = 2 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!-------------------------- LEADER ----------------------->
    <specific_character id="cit_bandit_leader" team_default = "1">
        <name>cit_bandits_leader_name</name>
        <icon x="22" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>cit_bandits_leader_bio</bio>
        
        <class>cit_bandit_leader</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>931</rank>
        <reputation>-146</reputation>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <supplies>
            [spawn] \n
            wpn_hpsa \n
            ammo_9x19_pbp = 3 \n
            wpn_l85 = 1,silencer \n
            ammo_5.56x45_ss190 = 3 \n
            ammo_5.56x45_ap = 2 \n
            device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
    </specific_character>

<!----------------------- Василий Петрович ---------------------->
    <specific_character id="cit_vp" team_default = "1">
        <name>cit_vp_name</name>
        <icon x="24" y="4"></icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>cit_vp_bio</bio>

        <class>cit_vp</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>630</rank>
        <reputation>132</reputation>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>

        <visual>actors\neytral\stalker_neytral_hood_2</visual>
        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
            cit_vp_pda \n
        </supplies>

#include "gameplay\character_dialogs.xml"       
    </specific_character>
</xml>