the cutting room mirror

Bandits

This article has a talk page!
view on tcrf.net

This is a sub-page of S.T.A.L.K.E.R.: Shadow of Chernobyl/Unused Characters.

<xml>
<!---------------------------BANDIT NOVICE----------------------->
    <specific_character id="bandit_novice_default1" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>

        <team>Bandit_novice</team>
        
        <class>Bandit_novice</class>
        <community>bandit</community>
        
        <rank>0</rank>
        <reputation>0</reputation>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
</specific_character>

    <specific_character id="bandit_novice_default2" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_novice</team>
        
        <class>Bandit_novice</class>
        <community>bandit</community>
        
        <rank>0</rank>
        <reputation>0</reputation>

        <visual>actors\bandit\stalker_bandit_4</visual>
        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_pmm = 1 \n
            device_torch \n
            wpn_toz34 \n
            ammo_12x70_buck \n
#include "gameplay\character_items.xml"                     
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_novice_default3" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_novice</team>
        
        <class>Bandit_novice</class>
        <community>bandit</community>
        
        <rank>0</rank>
        <reputation>0</reputation>

        <visual>actors\bandit\stalker_bandit_8</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

<!---------------------------BANDIT GENERAL---------------------->
    <specific_character id="bandit_general_defaul1t" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_general</team>
        
        <class>Bandit_general</class>
        <community>bandit</community>
        
        <rank>40</rank>
        <reputation>0</reputation>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pbp = 1 \n
            wpn_toz34 \n
            ammo_12x76_dart = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_general_default2" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_general</team>
        
        <class>Bandit_general</class>
        <community>bandit</community>
        
        <rank>40</rank>
        <reputation>0</reputation>

        <visual>actors\bandit\stalker_bandit_4</visual>
        <supplies>
            [spawn] \n
            wpn_hpsa \n
            ammo_9x19_pbp = 1 \n
            wpn_ak74 = 1, 0, 1, 0 \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_general_default3" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="14" y="4"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
                
        <team>Bandit_general</team>
        
        <class>Bandit_general</class>
        <community>bandit</community>
        
        <rank>40</rank>
        <reputation>0</reputation>

        <visual>actors\bandit\stalker_bandit_8</visual>
        <supplies>
            [spawn] \n
            wpn_colt1911 \n
            ammo_11.43x23_hydro = 1 \n
            wpn_mp5 \n
            ammo_9x19_pbp = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>
    
<!---------------------------BANDIT VETERAN---------------------->
    <specific_character id="bandit_veteran_default1" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="22" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_veteran</team>

        <class>Bandit_veteran</class>
        <community>bandit</community>
        
        <rank>70</rank>
        <reputation>-20</reputation>

        <visual>actors\bandit\stalker_bandit_veteran</visual>
        <supplies>
            [spawn] \n
            wpn_colt1911 \n
            ammo_11.43x23_hydro = 1 \n
            wpn_spas12 \n
            ammo_12x76_dart = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_veteran_default2" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="22" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_veteran</team>

        <class>Bandit_veteran</class>
        <community>bandit</community>
        
        <rank>70</rank>
        <reputation>-20</reputation>

        <visual>actors\bandit\stalker_bandit_veteran</visual>
        <supplies>
            [spawn] \n
            wpn_walther \n
            ammo_9x19_pbp = 1 \n    
            wpn_val \n
            ammo_9x39_pab9 = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_veteran_default3" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="22" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>

        <team>Bandit_veteran</team>

        <class>Bandit_veteran</class>
        <community>bandit</community>
        
        <rank>70</rank>
        <reputation>-20</reputation>

        <visual>actors\bandit\stalker_bandit_veteran</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 1 \n
            wpn_lr300 = 1, 0, 1, 0 \n
            ammo_5.56x45_ss190 = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

<!---------------------------BANDIT MASTER----------------------->
    <specific_character id="bandit_master_default1" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="24" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_master</team>
        
        <class>Bandit_master</class>
        <community>bandit</community>
        
        <rank>95</rank>
        <reputation>-50</reputation>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 1 \n            
            wpn_ak74 = 1, 1, 1, 0 \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_master_default2" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="24" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_master</team>
        
        <class>Bandit_master</class>
        <community>bandit</community>
        
        <rank>95</rank>
        <reputation>-50</reputation>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <supplies>
            [spawn] \n
            wpn_usp \n
            ammo_11.43x23_hydro = 1 \n
            wpn_l85 = 1, 0, 1, 0 \n
            ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

    <specific_character id="bandit_master_default3" team_default = "1">
        <name>Неизвестный бандит</name>
        <icon x="24" y="14"></icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>Неизвестный сталкер. Сомнительная репутация. Детальная информация отсутствует.</bio>
        
        <team>Bandit_master</team>
        
        <class>Bandit_master</class>
        <community>bandit</community>
        
        <rank>95</rank>
        <reputation>-50</reputation>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <supplies>
            [spawn] \n
            wpn_desert_eagle \n
            ammo_11.43x23_hydro = 1 \n
            wpn_lr300 = 1, 1, 1, 0 \n
            ammo_5.56x45_ap = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"         
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>   

<!---------------------------BANDIT BOROV----------------------->

    <specific_character id="bandit_borov" team_default = "1">
        <name>Боров</name>
        <icon x="26" y="14"></icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>Лидер бандитов.</bio>

        <class>bandit_borov</class>
        <community>bandit</community>
        
        <rank>60</rank>
        <reputation>-70</reputation>
 
        <visual>actors\bandit\stalker_bandit_borov</visual>
        <supplies>
            [spawn] \n
            wpn_pb \n
            ammo_9x18_pbp \n
            wpn_toz34 \n
            ammo_12x76_zhekan \n
            borov_flash \n
            device_torch \n
            val_key_to_underground \n
        </supplies>
                    
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>


<!---------------------------SVOBODA CRAZY STALKER----------------------->
    <specific_character id="svoboda_zombi_stalker" team_default = "1">
        <name>Сумасшедший cталкер группировки "Свобода"</name>
        <icon x="12" y="0"></icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>Сталкер группировки "Свобода". Детальная информация отсутствует.</bio>

        
        <class>Svoboda_zombi_stalker</class>
        <community>bandit</community>

        
        <rank>40</rank>
        <reputation>0</reputation>

        <visual>actors\stalker_zombi\stalker_zombie5</visual>
        <supplies>
            [spawn] \n
            wpn_beretta \n
            ammo_9x19_pbp = 1 \n            
            wpn_ak74 = 1, 1, 1, 0 \n
            ammo_5.45x39_ap = 1 \n      
        </supplies>
            
        <start_dialog>hello_dialog</start_dialog>
        <actor_dialog>general_pda_talk</actor_dialog>
        <actor_dialog>esc_stalker_talk_level</actor_dialog>
    </specific_character>

</xml>