Railroad Tycoon 3 is the third installment in the series, adding 3D graphics and a greatly improved economic simulation.
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Unused Events#
Several events in campaign scenarios go unused because they are incorrectly set to be checked at the beginning of a year instead of at the beginning of a month.
Go West!#
In addition to the aforementioned issue, this newspaper article is also set to fire in September 1950.
California becomes the 31st state!
September 9, 1850, Peter H. Burnett first governor
Germantown#
This newspaper article is meant to fire in May 1876.
CUSTER DEFEATED!
Custer loses battle of Little Big Horn to the Cheyenne and Sioux.
Central Pacific#
This event is meant to fire in March 1856.
A young inventor approaches you with a design for improving acceleration of your locomotives. The improvements will boost acceleration by 25% but the cost for fuel will increase 25%.
* Pay him $100k for the design and make the change
* Sorry, not interested
If the player selects the first option, $100,000 is deducted from their company's cash and both steam engine fuel cost and acceleration are increased by 2.
The Third Republic#
This newspaper article is meant to fire in April 1880.
Tensions in Europe.
Government alliances causing friction. Weapons and Ammunition at all time high prices, up 50%!
When this event fires, both weapons and ammunition prices are increased by 50% permanently.
Unused Text#
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The failure text for the campaign scenario "The Flying Scotsman" is slightly too long for the text box, and the final sentence, "Try again?", is cut off.
Developer Notes#
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RT3.lng starts out with a long message to translators of the game:
; Language file for Railroad Tycoon 3
;
;
; All characters, including all the vowels with umlauts, graves, and other
; accents, should be supported
;
; All strings should begin and end with a quote "
; You may not use the following types of brackets []{}
; in the text, as they are used internally by the game for other purposes
;
; \n is a carriage return
;
; DON'T CHANGE ANY OF THE INITIAL NUMBERS (the string IDs).
; They're used by the program
; to match up strings. That way, more strings can be added later, and
; foreign language versions can be easily updated
;
;
; semicolons at the start of a line are comments, these
; lines won't be processed
;
; Some lines are empty, containing only a double quote ""
; Those are placeholders, ignore them.
;
; When you see %1, %2 etc, another string will be copied in there. You can
; change the order if you like, just make sure you don't delete any of these
;
; The primary windows upon which longer text blurbs are displayed are
; mostly dynamically resizable
; and will accommodate longer or shorter text easily. Text meant to go on
; buttons will of course be very restricted in length.
;
; There should be no place in the game where putting a longer piece of
; text will cause it to crash. However, in many instance a longer piece of
; text will be cut off on screen.
;
; To see the available space on screen into which a given piece of text must
; fit, change the game from full screen to windowed mode. Press <F9>
; On the menu bar at the top, select 'Debug', then 'Show Text Rectangles'
; You should see green rectangles around all the text on the screen.
;
; There are a few gaps in the text id sequence - don't worry about them.
;
; As of 07/17/03, this text is incomplete, the game still has a fair bit to add.
; However, all new text (or modifications to old text) will occur at the bottom
; of this file, and will be clearly marked. It should be very easy to continue
; localization as new text versions come in - just copy anything new that was added
; at the bottom of the English file to the bottom of the localized file, and translate
; the localized file. The main body of text WILL not change (except to fix
; English-only typos, grammar-errors, etc.) If any individual piece of text
; needs to be changed, it will be included in the batch of new text at the
; bottom of the file
;
; Here's the text... translate away!
;
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The Railroad Tycoon series | |
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