the cutting room mirror

Unused Sound Effects

This is a sub-page of Ragnarok Online.

To do:
Compare the death sounds of those who have die1 and die2.wav files once the Subpage is finished.

Miles Sound System#

A default message from Miles Sound System, formerly Audio Interface Library developed by RAD Games Tool left inside the audio files of Ragnarok Online.

Character Audio#

Various Job Classes had "death" noises upon well, dying. Rather than recycling the audio for both genders, it appears that each profession had a unique sound that would set them apart from each other. It seems like the concept was dropped fairly early on. Some of these sound effects were revived through some form of modification while others were laid to rest.

* Female Acolyte

'Female'

Female Archer

Damaged

Damaged

Damaged

Dead

Dead

  • Evil Nymph(ID#1416) inherited both the damage and death effect with aforementioned modification.

* Female Magician

'Male'

Female Merchant

Damaged

Damaged

Damaged

Dead

Dead

Dead

  • Aliza(ID#1737) inherited the damaged effect with slight audio filtering.

Female Novice

Female Swordman

Female Thief

Damaged

Damaged

Damaged

Dead

Dead

Dead

Monster Effects#

It is common for many enemies in Ragnarok Online to have audio for each animation(Idle, Chase, Attacking, Damaged and Death) However, inside data/wav/ there happens to be Monster effects for enemies who are silent or doesn't have audio in some of their animations. Some merged, others may have been removed in favor of another sound file or did not quite fit the overall sound design and were left alone.

Bacsojin/White Lady

Attack

Damaged

Death

Bigfoot

Snore Unused sound for a Bigfoot "Sleeping", the actual audio is Maria Kates snoozing from Arcturusː The Curse and Loss of Divinity. There's Bigfoot frames snoring with a bubble coming out of its nose that also goes unused; these two would likely be paired together.

Caramel

Death

Disguise

Death

Dokebi

Death

Doppelganger

Death

Ghoul/Zombie/Zombie Master

Attack 1

Attack 2

Horn(Filamentous?)

Unknown

Loli Ruri

Stand by

Death

Marine Sphere

Damaged

Sohee

Death

Zealotus

Damaged

Environment Effects#

se_wolf2 This is listed as an environmental effect, which opens up the possibility of se_wolf02 being a part of the scrapped night cycle, it could also be a placeholder sound of Vagabond Wolf before it was replaced with a more clearer Wolf howl. You can faintly hear the composers recording some sort of unfinished music in the background. A similar SFX without said music is used in the final version in Gonryu Dungeon's final floor.

se_Frog2

se_Organ1

se_Organ2

se_trade_pro

Skill Effects#

Some skill effects had sounds. Possibly it was removed as some noises could be considered a distraction over time, granted that skills such as Ruwatch could be spammed between short intervals.

Acolyte#

Hunew

Ruwatch

Magician#

Stone Curse

t_마법

Hunter#

Ankle Snare Installing Ankle Snare'' Installing Blastmine''

Trap On

Sandman

Talkie Box

Priest#

Turn Undead

Rogue#

Bodypaint

Assassin#

Cloaking

Equipment#

se_equip01 se_equip02 se_equip03 se_equip04 se_equip05 se_equip06 se_equip07

Taming Slots#

Taming Successful

Taming Failed

Undefined#

Chargeǃ

Male Character Dying?

  • The .wav file is simply called Dying.

Glass

  • This is also a leftover soundbyte from Arcturusː The Curse and Loss of Divinity. May have been related to Safety Wall "shattering" when the skill duration ended.

Sbounce

se_Moaning1

She_Bop

EF_devil

T_등록

Track_55

  • A track somehow became a SFX of sorts.

Unused Warp Sound