the cutting room mirror

Graphical Bytes

This is a sub-page of Ragnarok Online.

Headgear#

RO_Unused_LordKahoHeadGear.gif RO_Unused_LordKahoHornsHeadGear2.gif RO_Unused_LordKahoDeadHeadgear3.gif

Weapon Animation#

Female Magician

RO_Unused_FemaleMageRod_Bash.gif RO_Unused_FemaleMageRod_Bash2.gif RO_Unused_FemaleMageRod_Stance.gif

Female Magician has an attack that goes unused entirely. For what purpose this would've served is unknown.

Male Alchemist

RO_UnusedMaleAlchemistRod_ATK1.gif RO_UnusedMaleAlchemistRod_ATK2.gif

Female Alchemist

RO_UnusedFemaleAlchemistRod_Stance.gif RO_UnusedFemaleAlchemistRod_Stance2.gif RO_UnusedFemaleAlchemist_Rod_ATK2.gif

A strange oddity. Alchemists have animations of attacking with a standard Rod. The class itself cannot use staves by default, rendering these unused. Intriguingly, their class promotional art shows female Alchemist holding a Gentleman's Staff, so there is a possibility that conceptually, both genders of the Alchemist class could equip certain One-Handed Staffs before revoking the idea.

Sprites#

RORemovedNPCEtc2_f.gif ROUnusedJobguider_f.gif ROUnusedLibrarymaster.gif RO_Unused_Innkeeperf.png RO_Unused_Pubmasterf.png

These NPC's were made with the intent of always standing behind objects such as a desk, serving no purpose to add legs to them. Later revisions of the game updated them to have proper body sprites. They can only be seen in an earlier version of the game.

RO-unused-hairanimations-thief-f-damage1.gif RO-unused-thief-alpha-damage2.gif

Female Thief had a slightly different damaged stance. It was polished and cleaned up in the later versions of the game.

RO_Unused_MADOGEAROPERATOR1.gif RO_Unused_MADOGEAROPERATOR2.gif RO_Unused_MADOGEAROPERATOR3.gif RO_Unused_MADOGEAROPERATOR4.gif RO_Unused_MADOGEAROPERATOR5.gif RO_Unused_MADOGEAROPERATOR6.gif RO_Unused_MADOGEAROPERATOR7.gif

A Mechanical "mount" of a baby riding a fully operated Madogear only usable by Game Masters. In fear of being sued by Capcom for the eerie resemblance of Baby Head from the acclaimed video game Captain Commando it ended up not being used.

RO-early-emoticons-angry.gif RO-early-emoticon-exclamation.gif RO-early-emoticons-heart1.gif RO-early-emoticon-heart2.gif RO-early-emoticon-money.gif RO-early-emoticon-note.gif RO-early-emoticon-questionmark.gif RO-early-emoticons-scissors.gif RO-early-emoticon-silent.gif RO-early-emoticons-strong.gif RO-early-emoticons-wave.gif

Early Emotion icon List. All of them have been redrawn to fit the theme of the game. Note that the anger, exclamation point, and the heart bubbles is actually taken from another game called Arcturusː The Curse and Loss of Divinity, a project created by Gravity and Sonnori.

RO-alpha-mvp-win.gif ROBetaMvp.gif RO-early-miss-updated.gif RO-Msg-alpha.gif RO-unused-critical.gif RO_Unused_Guard_Image.gif

Leftover icons from alpha and beta. Replaced with newer icons. Guard was presumably used for Auto-Guard and other blocking skills but was not programmed in.

Textures#

This is a texture leftover from Gravity's previous game, Arcturus.

The texture itself is partially used, there are two images that went missing when Episode 12 was officially released. The middle portrait - Ojsten Kreutzer, and on the far right side - Elluard von Heinberg(Chapter 1) - makes a cameo as they are main characters from Arcturusː The Curse and Loss of Divinity.

  • Elluard's portrait has never been used once in Ragnarok Online's lifespan.

RO_unknown_Mo-treehouse-9.png RO_Unknown_Mo-treehouse-10.png

A treehouse somewhere between Morroc and Prontera were revised and/or scrapped. There is a model of the ground that would eventually lead up to a building, but the house seems to only have textures to them. A blueprint on the second image would visualize how it would look, had it come to fruition.

User Interface

A visual interface layout. Ojsten is used for testing purposes.

RO_StatusSample_Test.png RO_Unusedstatwin0_bg2.png

RO_UnusedTopWin_bg.png RO_EarlyEquipmentWindow_bg.png

RO_RemovedBankTexture.png RO_RemovedCasinoTexture.png RO_RemovedChurchTexture.png RO_RemovedFace_copyTexture.png RO_RemovedGisaTexture.png RO_RemovedJang2Texture.png RO_RemovedPost-00Texture.png RO_RemovedPron-s-emTexture.png RO_RemovedPron-s-exhTexture.png RO_RemovedPron-s-innTexture.png RO_RemovedPron-s-off1Texture.png RO_RemovedPron-s-off2Texture.png RO_RemovedPron-s-prmonTexture.png RO_RemovedPron-s-tool.png RO_RemovedRing-ga-01Texture.png RO_RemovedTradecenter_copyTexture.png RO_RemovedWeapon-00Texture.png

RO_UnusedOldClient_bg1.png RO_UnusedOldSelectClient_bg2.png RO_UnusedOldServerClient_bg3.png

A warning screen to all users that the game is in a prototype state.

Used to serve as a warning window back when International Ragnarok Online Alpha Phase 1 and 2 was active.

Cards#

Ragnarok-online-unused-valkiwi1.pngRagnarok-online-unused-valkiwi2.pngRagnarok-online-unused-valkiwi3.pngRagnarok-online-unused-valkiwi4.png

Korean staffers replaced already existing images with sketches as a part of an April Fool's event quest. It has since gone unused.

Misty Cart Card

Munak Man Card

This Munak card illustration by YOYO was the first version of the card they drew. It was not approved, and was asked to modify it into a cuter style. In an earlier client of the Japanese version, this was a placeholder card for the monster Beelzebub.

Placeholder for cards with no art in them.

Monsters#

Removed

Final

Pupa splitting in two halves when killed. While this animation is implemented as its moving sprite, Pupas aren't actually capable of moving. The animation is still viewable, but only if a GM changes a player's sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.

It can be triggered through player interaction with the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters!) when used, and will cause monsters otherwise immobile to have a very slow walking speed.

Fabre also have unused transition spritesǃ In the final game it will just stand there and turn into a Pupa, which seems very awkward at first sight.

Thief Bug Egg has a hatching animation in their sprite sheet. Unlike the Pupa there's no way to trigger it in-game.

ROUnusedOrk_heroatk1.gif ROUnusedOrk_heroatk2.gif

Orc Hero strikes down with a lightning attack. In the current version, he only stands still.

ROUnusedBaphomet_attack.gif ROBaphomet_Unusedattack_2.gif ROBaphomet_death_Unusedcensor.gif

This is an attack skill that can only be viewed within the Alpha Client. Otherwise, this animation is lost to time. Keep in mind that this was from an era where Baphomet's sprite was ten times bigger than what he is today. As for the "censored" death mark, one can assume this was an inside joke rather than a real censor point.

RO_Skeleton_Regular_Unused_Death.png ROUnused_ASkel_Death.png ROUnused_SSkel_Death.png ROSkeleton_General_Unused_Death.png RO_Unused_Orc_skeleton0039.png

Many Skeleton monsters have a frame of them laying dead in their sprite sheet. When killed, their body parts will always shatter.

Bigfoot has a snoring animation in their sprite sheet. Even if a player successfully gives them the Sleep condition this is not triggered as Bigfoot uses a still frame of whatever animation cycle is running at the time the Sleep condition hits.

Savages were meant to display their souls leaving their bodies when killed.

Two colored Skeggiold variants have Deviruchi frames inside their sprite sheet. At no point during normal gameplay does one reveal itself if a player faces a Skeggiold. When dying, they simply explode. Furthermore, the Deviruchi is different. A regular Deviruchi does not have a cross shape pattern behind them.

Previously, these cards could only be obtainable from a consumable item called Old Card Album. However, in Episode 12, they were permanently removed from the card pool as newer enemies with more or less the same practicals were added with the episode.

There are unimplemented monsters who only have internal names: TEST_EGG(1003) Chocho, Kobold_4(1136) Kobold_5(1137) Soldier Andre(1171) Soldier Deniro(1172), acc_skeli and Soldier Piere(1173) They use Chonchon as a placeholder sprite. Filamentous uses a Horn as their spritesheet. While all of them have an .act file, it is empty.

These monsters cannot be spawned naturally as they lack a proper entry to the database. Their entries are not set or they are empty, so they are skipped by default.

Seahores RO-alpha-enemy-seahores.gif

An early version of Marc. While identical in appearance, their standing position and death sprites are different. For example, Marc will spin before dying, whereas Seahores will simply fall to the side.

Seahores

Marc

MonsterID 1043

Level 18
HP 772 | SP 0
EXP112 | JobEXP 0

Range 1 Cell
ATK 95~103
DEF 15 | MDEF 7

STR 17 | AGI 1
VIT 1  | INT 1  
DEX 1  | LUK 1

Range Sight = 10

Size = Small

Race N/A
Element N/A

Mode 1
Walking Speed = 200
ADelay 1500 | Amotion 800 | DMotion600

(Drop Table)

8 separate apples.

Werewolf

Ragnarok-online-unused-were-wolf.gif RO_Were_wolf_attack_unused.gif ROUnusedWere_wolf_dmg.gif

A werewolf-like monster. Its .act file is present in data.grf, which shows that this monster is partially completed as its attacking, hit, and death sprites are animated properly. It is commonly speculated that this monster may be an early version of Atroce due to its similar appearance and attack stance, as well as its sound effects, with the exception of its death, is almost identical to Atroce. His card used to exist but was removed somewhere along the way during development.

MonsterID 1022

Level 28
HP  6600 | SP 0
EXP 1813 | JOBEXP 0

RANGE 1 Cell
ATK 280~343
DEF 15|MDEF 10

STR 1 |AGI 22
VIT 30|INT 1
DEX 55|LUK 32

Sight Range = 10
Size = Medium
Race N/A
Element N/A

Walking Speed = 200
ADelay 800 | AMotion 768 | DMotion 652

(Drop Table) 

Claw of Wolf | Leather | Meat
Arbalest     | Apple   | Apple
Apple        | Apple

(MVP Rewards)
Shield | Two-Hand Axe | Apple

Raptice

Ragnarok-online-unused-raptice.gif RO-unused-raptice-walking-left.gif RO-removed-raptice-attack.gif RO-unused-raptice-dead.gif

Raptice has been lingering in the game files since the start. It was on the list of monsters to be released with Episode 3(Comodo) but ended up being scrapped. Despite being unused, its .act file is present and functional. Raptice have a sprite set such as walking, attacking, getting hurt, and dying. Raptice also had a card although it was empty.

MonsterID 1027

Level 17
HP 600 | SP 0
EXP 100| JobEXP 0
Range 1 Cell
ATK 55 ~ 70
DEF 5  | MDEF 10
STR 5  | AGI 20
VIT 20 | INT 0
DEX 28 | LUK 10

Sight Range 10~12

Size = Small
Race N/A
Element N/A
Mode 1
Walking Speed = 200
ADelay 2000 | AMotion 600 | DMotion 600

(Drop Table)

Apple | Banana | Apple 
Apple | Apple  | Apple
Apple | Apple

Corpse

An early Zombie-type monster was removed once the game was fully released. They were commonly spotted in Prontera Dungeon B3. They may have been replaced with Ghoul. Its .act file is still present and functioning.

Zombie Dragon

There used to be a 3D boss called Zombie Dragon(1181) that was present in .grf models between 2004 and 2005. This was the first 3D model MVP tested temporarily by gravity, after the successful use of 3D models for War of Emperium guardians. Originally planned to be the MVP for the Magma Dungeon outside of Juno, it was internally scrapped, most likely due to production costs and gameplay issues. There is little to no solid information about this monster other than a screenshot, in which an Assassin encounters this mob in Payon Dungeon 3. Gravity has removed all the content from the game, and speculation around the boss continues almost 20 years later.

Mime Monkey

RO_Mime_monkey_Idle1.gif RO_Mime_monkey_Idle2.gif RO_Unused_Mime_monkey_Walk1.gif RO_Unused_Mime_monkey_Walk2.gif RO_Unused_Mime_monkey_Atk1.gif RO_Unused_Mime_monkey_Atk2.gif RO_Unused_Mime_monkey_Hurt1.gif RO_Unused_Mime_monkey_Hurt2.gif RO_Unused_Mime_monkey_dead1.gif RO_Unused_Mime_monkey_dead2.gif

A monster from Ayothaya. Mime Monkey is commented out between Tamruan and Kraben, suggesting that it was intended to spawn in ayo_dun02.

Tombstone Messages#

Tombstones in various areas of Ragnarok Online have messages in them. Although the textures are used, it is impossible to read the contents without modifying the game, or by extracting the texture in question.

the 2000 years.

gravity now face leemyungjin.

dana.

you can do it.

tombaega(?) frontier.

the birth and death,

popcornlove10@hanmail.net

2000.10.27

- lee -

Sappbo at the Whark Rocks 1997

Computer Generated

Record of Lodoss War 1995

ILLUSTRATION BY

YUTAKA IZUBUCIII

Jeremy A. Engleman.

Undefined#

RORemovedMane_of_the_BeastIcon.png Ragnarok-online-unused-hook.png RO_Unknown_DeadLeaf.png RO_Unused_BrokenGreenCan.png RO_UnknownGravity_Safety_Device.png

RO_Unused_PASS_F2.png RO_Unused_Wii_Raffle_Ticket.png - A disk inserter of sorts. Seems to be a part of a raffle to win a Nintendo Wii.

RagnarokOnlineRemovedSmallSeed.png

Small Seeds - Unknown what these would be used for.

RO_Unused_Soother.png

- Soother

RO_Unknown_Pione_Portrait.png RO_Unused_Pirone.png

RO_EarlyBambooPortrait.png

- Stem Of Lorelei(?)

RO_Unknown_RottenPotion.png RO_RemovedDeadLeaf.png ROUnusedFabreDollPortrait.png RO_Unused_Gallabiya_Portrait.png RO_EmptyBabyBottle_Portrait.png RO_Unknown_PoisonPlant_Portrait.png RO_Unknown_CopperLiquid_Portrait.png RO_Unknown_RoughDiamond_Portrait.png RO_AmphibianLegs_Portrait.png RO_Unknown_Vibrio_Portrait.png RO_Removed_MastelaTree_Portrait.png

RO_Unused_Dongcopy_Texture1.png RO_Unused_Dongcopy_Texture2.png

2_attack.gr2 — an incomplete 3D model of a Female Novice, included with a bare skeleton, joints, bones, textures and an attack animation. No Meshes. It is unknown what the exact intention of the model brings to the table or why it was created. Maybe the 2D and 3D aspects could be toggled?