The TurboGrafx-16 port of R-Type was an early showcase for the system, thanks to its arcade fidelity.
Regional Differences#
R-Type for the PC Engine turned out to be a 4-megabit game at a time when only 2-megabit HuCards were available. Rather than reduce the size of the ROM, Hudson chose to split the game onto two cards (R-Type I and R-Type II) released a couple months apart. By the time the game was released in the US, larger HuCards were available and the whole game was released on one card.
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The Japanese version runs at a resolution of 352×242 and allows 16 onscreen sprites per scanline. This was apparently pushing the hardware a bit too close to the limit, so the US version was reprogrammed to run at 336×242 and only 12 sprites per scanline. As a result, the US version has more sprite flicker.
(Source: The PC Engine Forum)
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The R-Type series | |
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Arcade |
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Sega Master System |
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TurboGrafx-16 |
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SNES |
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PlayStation 2 |
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