the cutting room mirror

Quest for Glory II: Trial by Fire (1990)

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Debug Mode#

In-Game Debug Actions#

At any point during the game, open up the text prompt and enter suck blue frog. These controls become available in the game:

Keys

Action

Alt + E

Get stats on the player character

Alt + S

Show cast (info about all on-screen objects)

Alt + M

Show memory

Alt + F

Show heap info

Alt + Z

Immediately quit the game

Alt + T

Teleport to another room

Alt + I

Give an inventory item to an actor (usually ego)

Alt + B

Change amount of money (all types)

Alt + H

All stats set to an entered integer

Alt + K

Changes values of skills

Alt + G

Path writer

Alt + W

Write features

Alt + L

Write to log

Ctrl + W

Write cast to file

Alt + U

Show updating fields on the screen

Alt + N

Write note

Alt + V,
Alt + P,
Alt + C

Show layers of a room (Visual, Priority and Control respectively)

Shift + /

Show the available commands/Help

(Source: HWM, ScummVM Wiki)

Unused Graphics#

Unused Pictures#

QFG2-ToF-Daytime-Fortress.png
A daytime look of the background where Iblis rises up. This version was never used, as this is shown during nighttime in the actual game. The castle is also part of the image rather than a sprite laid on top of the background.

QfG2-scanned-image-pic400.png
A scan meant for Raseir. Boxes have been drawn around the pillar and on top of the bridge to indicate layering.

(Source: ATMachine, SciViewer)

Unused Views#

QfG2-TbF-EmirLick.gif QfG2-TbF-HeroLickReact.gif
Emir licking the player character, as if he were still a Saurus. Probably would have been used in the ending.

QfG2-TbF-On_Your_Marks.png
The player character, the Saurus, and Shema at the start of a racing line.

QfG2-TbF-Paladin.png
A pose of the paladin meant for the character status screen. It can be seen by using Ctrl+S at the very last moments.

QfG2-TbF-AltHUD.png
A different HUD. It's less colorful than the one used by the game.

QfG2-TbF-Omar-altoutfit.png
Omar sitting down with an outfit normally seen in the ending.

(Source: ATMachine, Kuro-chan)

Unused Text#

Text section 163 contains this tidbit:

The light shines brightly within you. You have so far managed to walk the narrow line between Honor and Necessity. 
May your deeds continue to shine, and not be dulled by the darkness you will soon encounter.

On the last day in Shapeir when visiting the Adventurer's Guild, Rakeesh will give a customized pep talk to the Hero based on their class. This message should have triggered if their class (global variable 115) was set at 3 (i.e the value for Paladins, a convention upheld in the next games), but at no point in the game proper (barring the ceremony when Rakeesh speaks up, which does trigger the specific checks and the actual class change) does the Hero become a Paladin. From there and the above Paladin character picture for status screen, one can infer there was an intent to give a Paladin initiation ceremony during the game.