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Poppy Playtime: Chapter 1 (Windows)

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Poppy Playtime: Chapter 1 is a survival horror video game developed and published by indie developer MOB Games.

Sub-Pages#

Unused Animations#

Huggy_Anim#

An unused animation of what looks like Huggy following the chase scene vent path.

Huggy_Jumpscare_anim_Anim#

Unused animation showing an early version of the jumpscare animation shown when you are killed in the game. PoppyPlaytime-Hugggyearlyjumpscarechapter1.gif

Unused Models#

huggy_idleCycle#

An early version of the model with no textures nor fur.

SM_Elm14#

An unused Elm Tree model; goes unused as you can't go outside. Poppytree.png

Bloody Toys#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Every animal part in the game, but covered in blood. Some are never used in-game.

female_huggy (Kissy Missy)#

An unused model of Kissy Missy. In Chapter 1's files, her model was left in pieces and never assembled. She later appears in Chapter 2. The model seen below is reassembled.

temp_factory_building#

An extremely small and early model of a factory. Poppyplaytime-factorytemp.png

Unused Music/SFX#

Copyrighted Material#

We should really just call this Poppyright Infri-

Title

Audio

Description

Source

Out of Control

From Resident Evil: Village.

Resident Evil: Village

Self Esteem Fund

Track 3 of the Portal OST.

Portal

Your Precious Moon

Track 50 of the Portal 2 OST, pitched up.

Portal 2

Early Audio#

In the SFX folder contains early versions of audio from a early build.

Title

Audio

Description

Chase

An early version of huggy's chase theme.

Huggy_Jumpscare

An early version of huggy's jumpscare sound.

huggy_reveal_2

A stinger sound for a huggy reveal.

Placeholder VHS Tape Audio#

Located in \Game\Assets\SFX\TVSound\ are multiple placeholder VHS recordings, likely made before they hired voice actors.

Title

Audio

Transcription

adoption_program_recording

Avery: Rich, you know where the Huggy boxes are?
Rich: Uh, not sure. I'm not really sure where anything is anymore in this decrepit warehouse.
Avery: *scoffs* So disorganized.
Rich: Box after box in the wrong place, and every box has something different inside it. The room's completely overflowing with orphanage supplies.
Avery: Right?
Rich: I get it, it's a nice program and all, on-brand, too. But it's not much worth it if we're so disorganized that we can hardly find any of this stuff when they ask for it. Looks bad on our parts, too. We're just trying to do our jobs, but, now even the forklift room's got boxes in it. *sigh* I mean, it's for the orphans... I guess. I just wish there were less boxes. Anything less than this would be more abidable. Is... is that a word?

laith_pierre_recording_demo_1

Hi. My name is Laith Pierre, and I'm the head of innovation here at Playtime Co. Toy Factory. If you're seeing this, then you're trespassing. Yeah, we play this little tape on loop whenever we close the factory for the day. So, trespasser, just to make you aware... while we pride ourselves primarily on our high quality toys and excellent childcare, we also pride ourselves on our security. For example, this facility is filled with hidden motion triggers, which, when set off, will turn on the factory's emergency alarms, and directly contact the authorities. And... that's one of our more tame aspects of our security system. No spoilers. So, you've got my warning. It's not too late to turn around. I just hope that you're certain whatever you're doing is worth it.

scary_death_recording

Final log: In relation, experiment 1006: The Prototype. Coordination and cooperation is evidently within his skillset. As well as the skillset of all the other experiments of his type. Though still missing, today's events are still no doubt in relation to him. His absents was a flaw in the scientific process, which should've under no circumstances been left unaccounted for. That's why I'm making this log. So that the same mistake won't be made twice. Any future experiments will need to be contained and disposed of in a secure location. I'm not worried about myself. One breakthrough and I'll be back. You must forge onwards in the name of science. Whether those who are beneath use understand it or not. And no- (tape cuts out)

toy_talk_recording

Interviewer: So, Ms. Kraber, what made you want to work at the Playtime Co. Toy Factory?
Ms. Kraber: Playing with toys when I was young was so magical. I could go straight from my bedroom floor to anywhere in the world. It was such a great feeling. And, being able to work at a toy factory... somewhere that can provide kids with the same experience... That's a pretty great feeling too. Sometimes, though, I really, really wish I could go back. To being a kid, I mean. And it's weird, because, adults are just kids, but older. I don't think anyone really ever feels like an adult. But your body just gets older, and older... and then you die. Poof! Human bodies just can't stay young forever. There's things though... Like some trees that can stay alive even when being way older than a person. The oldest people that ever lived are still younger than those. So I guess everyone is always young relative to something, right?
Interviewer: Okay, I think we're getting a little bit off-track.

Scrapped Minigames#

Simon Says#

In the blueprint files, there's a folder called "SimonGame". The folder includes some leftover code and placeholder sounds for a cut Simon Says minigame. The concept for a Simon Says minigame was used in Chapter 2, but with new audio.

Title

Audio

Transcription

START_FINAL_TTS

This message is being broadcasted using the factory's backup power system. To reactivate this facility's main power, you must play a game of Simon Says. Because at Playtime Co. everything is fun.

TO_PLAY_TTS

To play, memorize the color sequences on the screen, and entire the exact sequence on the buttons below.

BEGIN_TTS

Begin.

BLUE_TTS

Blue.

GREEN_TTS

Green.

YELLOW_TTS

Yellow.

VIOLET_TTS

Violet.

ORANGE_TTS

Orange.

RED_TTS

Red.

FAIL_1_TTS

Oh no, the color sequence you chose was incorrect. Try again.

FAIL_2_TTS

No, choose the correct colors. Try again.

FAIL_3_TTS

No.

GREAT_JOB_TTS

Great job.

LEVEL_ONE

Level 1.

LEVEL_TWO

Level 2.

LEVEL_THREE

Level 3.

LEVEL_FOUR_TTS

Level 4.

LEVEL_FIVE_TTS

Level 5.

LEVEL_5_99_TTS

Wow, you are doing so well! Next is level 5 99.

LEVEL_99

Wow, you are doing so well! Next is level 99.

GAME_END_TTS

Congratulations. You won this game of Simon Says. See you again soon.

Additionally, there's some leftover music for this game.

Out Of Bounds oddities#

Factory Sign#

The Playtime Co. sign on the factory where you start is fully modeled, but as the player can never leave the factory, it's not visible through normal means. Outside of the factory

Duplicate VCR Stand#

Under the green VCR there are two duplicates of the stand model. The reason for this is unknown. The stand for the green VCR Under the stand

Scribbled Portraits#

Out of bounds and below the posters in the main area, there are some pictures of people whose faces have been scribbled out.

Unused Hub Rooms#

In the hub area, there are several locked doors that you can't go in throughout the entire game. Behind those doors are simple, empty cubes with no lighting whatsoever. Interestingly though, the cube behind the "Theater" door is bigger than all of the other cubes. The bigger empty cube behind the "Theater" door. Barely visible since it doesn't have any light.

Duplicate Red Grabpack Hand#

For whatever reason, when the machine drops the red hand on the conveyor belt, a duplicate of it spawns right under the floor. It can't be picked up or interacted with since it lacks collision. Image of the duplicate hand.

Revisional differences#

October 12, 2021#

  • Initial release

October 15, 2021#

  • English and Spanish subtitles were added to the game.
  • V-Sync Setting was added to the settings.
  • Videos on Poppy Playtime was compressed for optimization.
  • Audio is now direct with the videos.
  • A better FOV slider was added to the settings.
  • Mouse sensitivity slider was added to the settings.
  • The ability to limit FPS is now added to the settings.
  • A glitch has been patched where Huggy Wuggy's A.I. would freeze up.
  • It is now more difficult to glitch out of the game.
  • Motion blur was removed from the game.
  • Random things were fixed.
  • The manifest ID of the game was changed.
  • Binary files were moved into another file.
  • The Oculus binary file was removed.
  • The OpenVR binary file was removed.

November 18, 2021#

  • The ability to skip the intro is added to the game.
  • Game size has been reduced to 2 gigabytes.
  • Unused game files like the old versions of the Blue VHS Tape has been removed.
  • The load button was moved next to the new game button.
  • A button that takes you to the merch website is added to the title screen.
  • The game is slightly more performant.
  • Other things were added to the game.
  • The file name was changed from Playtime_Prototype4 to Poppy_Playtime.
  • The manifest ID of the game was changed again.