the cutting room mirror

Unused Text

This is a sub-page of Pokémon Ranger.

Sub-Page#

Kalakka Desert#

File

Label

Official JP

Official EN

map_name

DEASERT

カラッカさばく
Kalakka Desert

map_text

DEASERT

ひるとよるの おんどさが おおきく
いつも かわいた かぜが ふく
The temperature here swings far between
day and night, and an arid wind blows.

Kalakka Desert was a huge location that was cut for unknown reasons. The text for this is found between Sekra Range and Go-Rock Base, suggesting that Sekra Range was originally connected to Kalakka Desert.

Deoxys#

Each Deoxys forme has a string for its name and Browser category (DNA). However, the game only uses the first entry for its normal forme. In source documents the unused text is labeled as DEOXYS_A, DEOXYS_D and DEOXYS_S.

File

Label

Official JP

Official EN

message_menu

CAPTURE_01

びょうく
sec.

This would have been used for the assist move duration display.

File

Label

Official JP

Official EN

message_menu

ZUKAN_01

ターゲット
Target

message_menu

ZUKAN_79

ターゲットをえらんでください
Select the target.

The presence of this text implies that the Browser was planned to store information about targets as well.

File

Label

Official JP

Official EN

message_menu

ZUKAN_07

タイプ
Type

It appears that the Browser was meant to be able to sort all Pokémon by type.

File

Label

Official JP

Official EN

message_menu

ZUKAN_51

レンジャー
Ranger

message_menu

ZUKAN_52

ぜんこく
Nationwide

This is quite interesting: this text would have been used to switch Browser modes. Supposedly, the National Dex would have appeared in this game as well. This is odd, considering that the game only contains a fraction of the 386 Pokémon that existed at this time. Therefore, it is likely that the game originally contained all Pokémon from the first three generations.

Japanese-Only#

The following text appears only in the Japanese version of the game. The English text can be found in internal source material; however, the actual strings are dummied-out in international releases.

File

Label

Official JP

Official EN (Source code)

message_freenpccity

POKE_LAPLACE_01

{<pokeLAPRAS>:}
プウゥー
{<pokeLAPRAS>:} <pvLAPRAS>Puuhuu.

message_menu

ZUKAN_60

ターゲット
Target

message_menu

ZUKAN_61

いどう
Move

message_menu

ZUKAN_62

ほじょ
Support

message_menu

ZUKAN_63

ライン
Line

message_menu

TITLE_01

つづきから はじめる
Continue

message_menu

TITLE_01_00

プレイじかん:
Play Time: 

message_menu

TITLE_01_01

:
:

message_menu

TITLE_01_02

クラス:
Rank: 

message_mission005

MECHANIC_01

{せいびいん:}
ここが ちかすいどうの いりぐちです<$>
<pokeGRIMER>を
なんとか してください!
{Civil Engineer:} This is the entrance to
the waterworks.<$>
Please, you've got to do something about
the <pokeGRIMER>!

message_mission009

DOCTOR_16

{シンバラきょうじゅ:}
これで よし<$>
ここの おおきさから みて
あと ひとつくらい ありそうだな
つぎを さがすとしよう!
{Prof. Hastings:} That's done it.<$>
Judging by its size, there must
be one more like it.
Hurry, let us find it!

message_missionex1a

HEROINE_49

{ヒナタ:}
どこ いくの?<$>
3つのしれんは あきらめる?
{Solana:} Where are you going?
Are you giving up on the three
challenges?

message_missionex1a

HERO_49

{カヅキ:}
どこいくんだ?<$>
3つのしれんは あきらめる?
{Lunick:} Where are you off to?
Are you giving up on the three
challenges?

message_nameselect

SEL0_01

つぎに あなたの なまえを
おしえて ください<@>
What is your name?<@>

message_system

SUSPEND_START_01

<wf0>ちゅうだんデータが あります
つづきから あそびますか?<@>
<wf0>There is quicksave data.
Would you like to resume play with it?<@>

message_system

RELEASE_YESNO

<poke1>を リリースしますか?<@>
Release this <poke1>?<@>

Still, there are some strings without an official translation.

File

Label

Japanese

Translation

message_menu

SETUP_05

そうさのモード

TODO

message_menu

SETUP_06

ひだりきき
Left-handed

message_menu

SETUP_07

みぎきき
Right-handed

message_menu

PLAYER_01_03

ワイドパトロール
Wide Patrol

message_shoptrial#

Dummied-out Strings#

These strings have been removed in all versions of the game. Most of these strings have been replaced with dummy.

File

Label

Notes

scenario_name
scenario_text

m002

A removed mission that would have taken place around the beginning of the game.

scenario_name
scenario_text

m151

It appears that the downloadable mission involving Mew was originally a post-game mission.

yakumono_name
yakumono_text

MOERUKATAIKI_B

yakumono_name
yakumono_text

MOYASARETAKI_B

yakumono_name
yakumono_text

MOERUKATAIKI_C

yakumono_name
yakumono_text

TISANAKI

yakumono_name
yakumono_text

JUMPSHEET

yakumono_name
yakumono_text

OTIBA

yakumono_name
yakumono_text

KAISOU

yakumono_name
yakumono_text

IWA

yakumono_name
yakumono_text

OOKINAIWA

yakumono_name
yakumono_text

MOERUIWA

yakumono_name
yakumono_text

HIBIWARETAKABE_D

yakumono_name
yakumono_text

TUTI_A

yakumono_name
yakumono_text

TUTI_B

yakumono_name
yakumono_text

TUTI_C

yakumono_name
yakumono_text

DORONOKAMARI

yakumono_name
yakumono_text

HEDORODAMARI_A

yakumono_name
yakumono_text

HEDORODAMARI_B

yakumono_name
yakumono_text

HEDORODAMARI_C

yakumono_name
yakumono_text

GASU

yakumono_name
yakumono_text

DENKISAKU

yakumono_name
yakumono_text

FURUTAIYA

yakumono_name
yakumono_text

PAIPU

yakumono_name
yakumono_text

HATSUDENKI

yakumono_name
yakumono_text

HATSUDENKI_L

yakumono_name
yakumono_text

SECURITY

yakumono_name
yakumono_text

PAPET

yakumono_name
yakumono_text

SEKIZOU_A

yakumono_name
yakumono_text

SEKIZOU_B

yakumono_name
yakumono_text

SEKIZOU_C

yakumono_name
yakumono_text

GATE_WIND

yakumono_name
yakumono_text

HIMAWARIGITAI

yakumono_name
yakumono_text

AYASHIIKI

yakumono_name
yakumono_text

SABOTENGITAI_A

yakumono_name
yakumono_text

SABOTENGITAI_B

yakumono_name
yakumono_text

HASUGITAI_B

yakumono_name
yakumono_text

KINOKOGITAN

yakumono_name
yakumono_text

IWARK

message_browser

SYSTEM_06

Uses the System message frame.

message_dictionary

MSG_SUB_001
to MSG_SUB_079

Removed sub headings for all Glossary entries.

message_freenpcnorth

LITTLEGIRL1_03

Has a different spelling: Dummy

message_freenpcsouth

#FISHKARI_001

Has a different spelling: Dummy

message_freenpcwest

#CARAKARI_001

Has a different spelling: Dummy

message_mcarena

UKETUKE_02

Intended to be used by the receptionist in the Capture Arena.

message_mcfisher

MCFISH_07

message_mcfisher

MCFISH_08

message_mcharapper

MCHARA_06

message_mcharapper

MCHARA_07

message_mcharapper

MCHARA_08

message_menu

DUMMY

message_menu

CAPTURE_02

Empty text.

message_menu

CAPTURE_03

Empty text.

message_menu

PLAYER_04_01

Empty text.

message_menu

ZUKAN_42

message_menu

ZUKAN_43

message_menu

ZUKAN_44

message_menu

ZUKAN_45

message_menu

ZUKAN_46

message_menu

ZUKAN_47

message_menu

ZUKAN_48

message_menu

ZUKAN_49

message_menu

ZUKAN_77

message_powerline

ESPER_02

message_powerline

ESPER_03

message_powerline

ESPER_04

message_powerline

ESPER_05

message_powerline

ESPER_06

message_powerline

ESPER_07

message_powerline

ESPER_08

message_powerline

ESPER_09

message_powerline

ESPER_10

message_powerline

EVIL_02

message_powerline

EVIL_03

message_powerline

EVIL_05

message_powerline

EVIL_07

message_powerline

EVIL_08

message_powerline

EVIL_09

message_powerline

ELECT_02

Uses the Help message frame.

message_record

RECORD_A_05

message_record

RECORD_A_14

message_system

TOUCH_01

message_system

EXP_03

message_system

RETIRE_03

message_system

SUSPEND_START_03

message_system

TOO_MANY

message_system

THNKYOU_B2

message_system

THNKYOU_D2

message_system

GO_POKEMON2

message_system

WAZA_YESNO

message_system

RIDEPOKE_YESNO

message_system

HEAL_OK

message_system

RB_YESNO

message_system

POKE_POINT

message_system

TOTAL_POINT

message_system

ENCOUNT_SP1

message_system

ENCOUNT_SP2

message_system

TRIAL_01

message_system

EARTH

message_system

SKY

message_system

ENTRY_B

message_system

MISS_A

message_system

MOYASU_C

message_system

GEKI_C

message_system

THNKYOU_A4

message_system

THNKYOU_B4

message_system

THNKYOU_C4

message_system

THNKYOU_D3

message_system

THNKYOU_D4

message_system

YESNO_DMY

message_system

GO_POKEMON

message_system

ANA

message_system

KOWASU

message_system

DANSA

message_system

COMMON_C

message_system

COMMON_D

message_system

COMMON_E

message_system

COMMON_F

message_system

COMMON_G

message_system

MISS_D

message_system

MISS_E

message_tap

TAP_19

Uses the System message frame.

message_tap

TAP_22

Uses the System message frame.

message_tap

TAP_23

Uses the System message frame.

message_tap

TAP_25

Uses the System message frame.

message_tap

TAP_26

Uses the System message frame.

message_tap

TAP_27

Uses the System message frame.

message_tap

TAP_43

Uses the System message frame.

message_tap

TAP_51

Uses the System message frame.

message_tap

TAP_56

Uses the System message frame.

message_tap

TAP_59

Uses the System message frame.