This is a sub-page of Pokémon Colosseum.
Card e Room#

In the Japanese version, the unofficially titled Card e Room is unlocked after completing the main story and can be found through left door in the Phenac Stadium lobby. In the Card e Room, VR Trainers can be battled by scanning Battle e-cards. In the international versions of the game, both doors in the lobby lead to the battle area, making the Card e Room inaccessible (oddly, the Card e Room is still visible in the demo that plays after waiting on the title screen). Despite being inaccessible through normal means, the Card e Room is left unused in the international versions with a rough and incomplete English translation. Text is only translated in the PAL release in both the Card e Room and menu in card_e.fdat.
When the Card e Room is accessed in the North American release, the Japanese version of an e-Reader and Pokémon Colosseum's e-Reader cards function (of course, the Japanese e-Reader will still display Japanese text).
Europe never got the e-Reader at all, and fittingly, the European version of the game is unable to connect to the e-Reader. When entering the Card e Room or the Virtual Capsule with cheats, the NPC dialogue and menu text are missing when playing with the English language setting, and it's left untranslated from Japanese when playing in any other language. The file for the English text is still present, but empty, and it can be changed so the room functions mostly fine. However, the game would seemingly never be able to connect with the e-Reader, so card data cannot be loaded into the game.
Phenac Stadium is the only battle area in Colosseum designated as "underwater" like underwater areas in other Pokémon games. Since the only Shadow Pokémon fought in Phenac Stadium are only available via e-Reader functionality, the Card e Room is the only way to see the Dive Ball's 3.5× catch rate multiplier for underwater areas in the game, making this attribute impossible to see normally in the international versions.
(Source: Bulbapedia))
To enter it, visit the basement of the Phenac City Pokémon Center with this Action Replay code:
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US |
Europe |
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Like most e-Reader content that is normally inaccessible in the international versions, the song that plays in the Card e Room's menus, "virtual", is still present.
e-Reader NPCs#
On the right side of the room, talking to the attendant at the desk allows a connection with an e-Reader, providing a guide through the connection process.
Text (EN) |
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(speech bubble): Excuse me, sir! |
(speech bubble): You may register for a pokémon |
(speech bubble): We will link with the e-Reader. |
(speech bubble): Please insert the e-Reader in a |
(speech bubble): Please press START on the Game Boy |
(speech bubble): The card-reading program must first be |
(speech bubble): There was a communication failure |
(speech bubble): To scan pokémon Colosseum-e |
(speech bubble): Checking the link... |
(speech bubble): The e-Reader is ready to scan. |
(speech bubble): Please enter the VIRTUAL CAPSULE. |
(speech bubble): Please come again! |
On the right side of the room, talking to a male cooltrainer NPC details different modes that require the e-Reader.
Text (EN) |
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(speech bubble): You can get information on pokémon |
RECORD |
(speech bubble): Oh? You don't appear to have battled |
(speech bubble): (Player), this is your record. |
(speech bubble): May I help you with anything else? |
PANEL BATTLES |
(speech bubble): You may battle a big roster of |
ENDLESS BATTLES |
(speech bubble): The ENDLESS BATTLE Challenge can |
CANCEL |
(speech bubble): If you need information again, please |
The data for the Virtual Capsule is stored in carde_menu. The default battlefield is always Phenac Stadium, but each Battle Pack comes with a card to change the battlefield to any of the game's Colosseum battlefields. Some of the text is shared between both Panel Mode, Endless Mode, and the intro menu.
Text (EN) |
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PANEL BATTLE |
Defeat VR TRAINERS and fill the spots |
ENDLESS BATTLE |
Trainers you have defeated in PANEL |
PHENAC STADIUM |
BATTLEFIELD |
What would you like to do? |
SCAN CARD |
EXIT |
Exit the VIRTUAL CAPSULE. |
SP |
VIRTUAL CAPSULE |
POKé COUPONS |
(amount) COUPONS |
YES |
NO |
Scanning was canceled. |
(speech bubble): Connecting... |
Your record in PANEL BATTLES can be |
(speech bubble): Saving data to the e-Reader. |
What would you like to do? |
Panel Mode#
In Panel Battle mode, VR Trainers can be battled by scanning Trainer cards into the e-Reader. Defeating a VR Trainer fills in their respective panel. Trainers that have been defeated cannot be re-challenged in this mode. Panel Mode has three difficulty levels: Easy, Normal, and Difficult. The player must progress through by defeating every Trainer in the current difficulty level.
Special bonus VR Trainers will also appear. The regular and promotional cards act differently in this respect. The Double Battle e-cards and the two promotional cards are treated as three separate Panel Battle challenges, switchable by scrolling vertically. With the regular Double Battle e-cards when a row (a pack of a given color) is completed in a given difficulty a bonus VR Trainer will appear to challenge the player. With the promotional cards the bonus VR Trainer only appears after the player has defeated the card's featured Trainer in each of the three difficulty levels.
Each VR Trainer defeated in the Panel Battle mode earns the player Poké Coupons, with the bonus VR Trainers also awarding an additional item.
Text (EN) |
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Switched to (colosseum). |
There is no BATTLE RECORD. |
Scan a compatible pokémon |
Checking the link... |
There was a communication failure with |
A VR TRAINER's data has been scanned. |
Obtained 50 POKé COUPONS! |
Would you like to scan in another |
Too bad! You lost. |
What?! |
Obtained 80 POKé COUPONS! |
(Player) obtained the (item)! |
You cannot battle (difficulty) until |
You have already beaten this trainer. |
When scanning the data for a battle pack in Panel Mode, they're displayed with their respective colors (Red, Blue, Yellow, or Green). The promotional e-Cards released with the Winter 2004 Pokemon Scoop magazine and the Japanese Strategy Guide use Pink and Sky Blue, respectively. The Grey and Light Green colors remained unused.
Text (EN) |
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GREEN |
SKY BLUE |
BLUE |
PINK |
RED |
YELLOW |
LIGHT GREEN |
GRAY |
When defeating all 20 VR trainers in the same difficulty panel, the player gets the opportunity to fight a trainer with a Shadow Pokémon.
Text (EN) |
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All the VR TRAINERS of |
(speech bubble): The trainer that came to visit you |
The door won't open... |
When successfully snagging his Shadow Pokémon, the trainer info is displayed on the top-right part of the panel. Text is present for all trainer classes, despite only three of them (CHASER, HUNTER, and BODYBUILDER) ever being used.
trainer defeated
Text (EN) |
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(Trainer class) (Opposing Trainer name) |
RICH BOY |
LADY |
GLASSES MAN |
LADY IN SUIT |
GUY |
TEACHER |
FUN OLD MAN |
FUN OLD LADY |
ATHLETE |
COOLTRAINER |
PREGYMLEADER |
SUPERTRAINER |
RIDER |
ROLLER BOY |
ST.PERFORMER |
BANDANA GUY |
CHASER |
RESEARCHER |
HUNTER |
MIROR B.PEON |
MYSTERY TROOP |
CIPHER PEON |
SNAGEM HEAD |
CIPHER ADMIN |
CIPHER |
CIPHER HEAD |
BODYBUILDER |
MYTH TRAINER |
MT.BTLMASTER |
WORKER |
AREA LEADER |
NEWSCASTER |
TEAM SNAGEM |
VR TRAINER |
ROGUE |
Endless Mode#
The Endless Battle mode is unlocked after defeating the most difficult Panel Battle Trainers.
Endless Battle is an endurance challenge against all of the VR Trainers available in Panel Battle mode. Before each battle the player must scan one of their Double Battle e cards which will begin a fight with that Trainer. Endless Battle is always set to Difficult mode and the player's Pokémon are not healed between battles. Every five battles the player will be automatically taken to a battle against a random bonus Trainer from the Panel Battle mode. This bonus Trainer may also be one of the bonus Trainers included with the promotional cards Hunter Bit or Team Snagem Gaku, but only if the player has defeated their Difficult mode in Panel Battle. If the bonus Trainer is defeated the player will be awarded Poké Coupons and be prompted to scan another card. After the player has defeated a Trainer they cannot scan that Trainer's card again until they have defeated 20 card Trainers and 4 bonus Trainers, after which all cards will be able to be scanned again to prevent the player from running out of opponents. The bonus Trainers do not have this restriction and can potentially repeat even before the player has defeated 24 Trainers.
Text (EN) |
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Switched to (colosseum). |
CURRENT |
BEST |
(amount) consecutive wins |
Checking the link... |
Scan a compatible pokémon |
A VR TRAINER was scanned in. |
You have just battled the trainer on |
This pokémon Colosseum-e card can't |
Would you like to battle again? |
You've broken the winning-streak record! |
The ENDLESS BATTLE Mode will be |
Would you like to make a new challenge |
There was a communication failure |
This is the BONUS STAGE. |
This is a BONUS STAGE. |
Obtained (amount) POKé COUPONS! |
Thank you for linking! |
After the player has won 30 battles in a row, no more Poké Coupons will be awarded until the player loses a battle and the win streak is reset, but the game would prompt a message in intervals of 30 battles. Despite this, there's an unused texture for a star with the number 30 that would be used after reaching the threshold, which goes unused for some reason.
30 consecutive battles star
Text (EN) |
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Congratulations! |
Congratulations! |
Congratulations! |
Congratulations! |
150 consecutive wins! |
Glitch/Placeholder Trainers#
Inside carde_ fsys, there's data for a whole set of dummy cards that were seemingly used by the developers for testing purposes under the name cardXX.bin, but these cards first need to be decoded to then change a small of their info in hex, so they can be converted to .raw files so they may be used with the e-Reader hardware. When loaded, they appear in their own set under the name "Genius Sonority", but the numbers for all trainers is organized from bottom to top and from right to left. Unlike with the officially released cards, the trainers in these cards don't match in name and trainer class when progressing with their difficulty and may even use items in battle. Additionally, the Pokémon have random EV and IV stats, and all trainers present in the first three cards have Pokémon that use moves that they cannot learn under any circumstances.
Due to the really extensive size of the information of these cards, the trainers in each row has been divided by row into their own subpages.
Shadow Trainer#
The data of this trainer is stored in all Cards01-20.bin, and would be available to fight outside the E-reader room after completing the complete selection of trainers of each difficulty. The Shadow Pokemon use the Shadow ID slots that Shadow Togepi,Mareep and Scizor use respectively in the official cards.
Easy
The trainer would be a Fun Old Lady called "レイコ". In this fight, the trainer would use a Hyper Potion, a Super Potion and a Full Heal.
Encore Mimic Sketch Nightmare
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Tail Whip Constrict Lock-On Selfdestruct
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Blast Burn Hydro Cannon Solid Plant Rock Throw
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Poison Fang Crush Claw Fury Swipes Scratch
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Normal
The trainer would be a Justy lookalike called "ジュンイチ". In this fight, the trainer would use an Energy Powder, an Energy Root, and a Heal Powder.
Swallow Spit Up Swords Dance Bullet Seed
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None Razor Wind Dig Sky Attack
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Blast Burn Hydro Cannon Solid Plant Rock Throw
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Conversion Low Kick Shadow Punch Silver Wind
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Difficult
The trainer would be a Fun Old Lady called "リョウコ". In this fight, the trainer would use a Hyper Potion, a Super Potion, and a Full Heal.
Bubble Beam Bubble Take Down Recycle
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Double Kick Tri Attack Rollout Ice Ball
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Light Screen Haze Reflect Focus Energy
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Quick Attack Rage Teleport Night Shade
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Additional 21st Card#
Separate from the other set of cards, there's a file with the name of card21.bin that cannot be loaded when transformed into a readable card, but the data for the trainers inside can still be seen. Unlike the previous cards, the extra row trainer and the shadow trainer present don't match with the rest of the cards, and the Shadow Pokémon take up the last three ID slots reserved for the E-Reader data (94,95,96) instead of the first three.
Trainer 21#
Easy
The trainer would be a male "female" Chaser called ふかやまだ. In this fight, the trainer would use an Energypowder, Energy Root, and Heal Powder.
Razor Wind Bite Swords Dance Double Team
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Spite Will-O-Wisp Faint Attack Shadow Ball
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Screech Night Shade Curse Spite
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Screech Glare Crunch Poison Fang
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Normal
The trainer would be a Snagem Grunt called ふくしまあ. In this fight, the trainer would use an Ether, Max Ether, and Elixir.
Fury Cutter Slash Pursuit Crush Claw
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Yawn Take Down Mud Sport Ancientpower
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Metal Claw Iron Defense Roar Take Down
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Harden Mud-Slap Headbutt Metal Claw
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Difficult
The trainer would be a male Chaser called やまもとた. In this fight, the trainer would use a Full Heal, Revive, and Max Revive.
Harden Mud-Slap Headbutt Metal Claw
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Rain Dance Sunny Day Hail Weather Ball
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Quick Attack Tail Glow Signal Beam Protect
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Quick Attack Wish Encore Flatter
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Card 21 Extra Row Trainer#
Easy
The trainer would be a male "female" Chaser called やまだはな. In this fight, the trainer would use a Soda Pop, Lemonade, and Moomoo Milk.
Confuse Ray Amnesia Ancientpower Stockpile
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Constrict Acid Ingrain Confuse Ray
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Metal Claw Protect Ancientpower Fury Cutter
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Harden Mud Sport Water Gun Metal Claw
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Normal
The trainer would be a Snagem Grunt called まつもとひ. In this fight, the trainer would use a Antidote, Burn Heal, and Ice Heal.
Calm Mind Psychic Imprison Future Sight
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Confusion Double Team Teleport Calm Mind
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Confusion Double Team Teleport Calm Mind
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Focus Energy Ember Dragonbreath Scary Face
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Difficult
The trainer would be a male "female" Chaser called はまだまさ. In this fight, the trainer would use a Parlyz Heal, Full Restore, and Max Potion.
Bite Leer Headbutt Focus Energy
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Bite Leer Headbutt Focus Energy
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Scary Face Pursuit Psychic Iron Defense
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Pursuit Psychic Iron Defense Meteor Mash
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Card 21 Shadow Trainer#
Easy
The trainer would be a male "female" Chaser called あかしやさ. . In this fight, the trainer would use a Potion, Antidote, and Burn Heal.
Confusion Metal Claw Scary Face Pursuit
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Ancientpower Iron Defense Zap Cannon Lock-On
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Ancientpower Amnesia Zap Cannon Lock-On
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Ancientpower Iron Defense Amnesia Zap Cannon
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Normal
The trainer would be a Snagem Grunt called もりたかず. In this fight, the trainer would use a Lava Cookie, Blue Flute, and Yellow Flute.
Calm Mind Ice Beam Hydro Pump Rest
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Bulk Up Earthquake Fire Blast Rest
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Dragon Dance Crunch Fly Rest
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Dragonbreath Water Sport Refresh Mist Ball
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Difficult
The trainer would be a male "female" chaser called きたのたけ. In this fight, the trainer would use a Fresh Water, Soda Pop, and Lemonade.
Dragonbreath Protect Refresh Luster Purge
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Helping Hand Psychic Refresh Rest
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Knock Off Pursuit Psychic Snatch
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Take Down Uproar Yawn Psywave
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