Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems.
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Unused Graphics#
Forest_Radio
Texture for a radio in the forest area, used by a hidden object named Forest_aircon.
Patterns_PartyHats
Atlas of different patterns for party hats. Interestingly, hats using these textures exist on the worms, yet are not used.
SunshineAd_SceneX (1-4)
Placeholder graphics for the intro cutscene.
Unused Items#
Obj_None
Item that is used to represent 'nothing', not usually obtainable.
Obj_Watermelon
Unused watermelon item, possibly related to Baskick.
== Unused Music == HQ_ELEVATORMUSIC2
Used, but cut-off at 3 seconds ingame, leaving the last 2 seconds unused.
MainLoop_OGG
Referenced in the Lake map yet not used.
Unused Text#
Baskick#
Alternate dialogue for the Baskick minigame, the game opts to use the vilBasketDemo prefix for the introduction.
Key |
Text |
Continuation |
|---|---|---|
vilBasket_PlayAsk |
do you want to play with me? |
"yes!" → vilBasketR3 |
vilBasketC3 |
yes! |
|
vilBasketC4 |
not now |
|
vilBasketR3 |
great! let's go! |
|
vilBasketR4 |
no problem |
|
vilBasketEnd |
haha, nice |
Text for when the baskick championship is 'cancelled'.
Key |
Text |
|---|---|
baskickPoster_cancelled |
BASKICK CHAMPIONSHIP |
There are also keys referenced by the game that no longer exist:
- vilBasketSearch
- vilBasketFound
- vilBasket_Ask
- vilBasket_AskNotFound
- vilBasket_Reminder
DJ Tree#
Dialogue for an unused 'DJ Tree' NPC in the mountain village area, including dialogue for a unreleased demo version of the game.
Key |
Text |
Continuation |
|---|---|---|
djtree_wakeup |
AH |
djtree_wakeup2 |
djtree_wakeup2 |
you woke me up!! |
"how does it sound?" → djtree_wakeupR1 |
djtree_wakeupC1 |
how does it sound? |
|
djtree_wakeupC2 |
sorry |
|
djtree_wakeupR1 |
AMAZING |
djtree_askSong |
djtree_wakeupR2 |
yeah you shouldn't kick trees like this, it hurts |
djtree_askSong |
djtree_askSong |
anyway, i think i can remember the song, but i need someone to play it with me. would you help me? |
|
djtree_askSongC1 |
yes |
"yes" → djtree_askSongR1 |
djtree_askSongC2 |
no |
|
djtree_askSongR1 |
great! |
|
djtree_askSongR2 |
oh, ok. |
|
djtree_askSongReminder |
i dreamt of the perfect song, would you help me play it? |
"yes" → djtree_askSongR1 |
djtree_beforeSong1 |
ok, i'm going to start singing and as soon as the music stops, press % to play the trumpet. not before, not after, just when the music stops. |
"yes" → djtree_beforeSongStart |
djtree_beforeSongC1 |
yes |
|
djtree_beforeSongC2 |
can you repeat? |
|
djtree_beforeSongStart |
nice! |
|
djtree_song1 |
TREES, TREES |
|
djtree_song1Done |
nice! |
|
djtree_song2 |
TALL, SMALL |
|
djtree_song2Done |
good! |
|
djtree_song3 |
TALL, SMALL |
|
djtree_demo |
AH |
djtree_demo2 |
djtree_demo2 |
hey don't kick me it's rude |
Items#
Plural names exist for some objects. (The key for the beast plush has been misspelt, the singular key is obj_beastplush_s)
Key |
Text |
|---|---|
obj_scarecrowface_p |
some scarecrow's faces |
obj_apple_p |
some apples |
obj_beastplus_p |
some scary plushes |
obj_postcard_forest_p |
some postcards: the forest |
obj_metrocard_p |
some magnetic cards |
obj_goldentooth_p |
some golden teeth from the silver frog |
obj_detonator_p |
some detonators |
Unused text related to not having an item.
Key |
Text |
|---|---|
empty |
Your inventory is empty! |
hat_none |
no hat |
obj_none |
nothing |
Text for unused/removed objects.
Key |
Text |
|---|---|
obj_rock_s |
a rock |
obj_rock_p |
some rocks |
obj_watermelon_s |
a watermelon |
obj_watermelon_p |
some watermelons |