the cutting room mirror

Unused Items

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This is a sub-page of Paper Mario.

Refer to the Notes page for details on how to access these items.

For unused items that do not have functionality programmed in, see the Unlocalized Japanese Text sub-page.

All translations from Japanese are rendered in italics. Non-italic text indicates the string was localized in the international versions.

Regular Items#

Insecticide Grass#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Test other enemies to see what this works on.

ID

Name

Description (all)

Selling value (coins)

0087

むしよけそう
Insecticide Grass

虫のてきを おいはらう
Drives away bug enemies.

1

A plant item that resembles a fern, which can be used in battle. It has no effect on most enemies, but if used on a bug enemy such as a Bzzap!, it will cause the enemy to flee the battle.

Hustle Drink#

ID

Name

Description (all)

Selling value (coins)

0091

ハッスルドリンク
Hustle Drink

バトルで つぎのマリオのばんが きたとき
2回 こうどうできる
Next turn in battle, Mario can
take 2 actions.

10

Appears to be a drink item of some sort. When used in battle, it cures most status effects from Mario, prevents him from being inflicted by them, and lets him attack twice on the next turn.

Please Come Back#

ID

Name

Items menu description

Shop/Pause menu description

Selling value (coins)

0099

おねがいカムバック
Please Come Back

とばされた パーティーキャラを
よびもどす
Calls back removed party
characters.

どこかへ とばされた なかまも
おねがいすれば もどってくるぞ
Even partners sent away to somewhere
can be brought back if you wish for them.

5

This odd item looks like a tag and has the kanji character 日 on it, meaning "day" or "sun" (though subtle shading suggests it may be a "B" instead). It can be used in battle, but has no effect. Its Japanese description says that it possibly returns partners from somewhere; perhaps earlier in development, it was possible for partners to die in battle, and this item would have revived them. While such a concept was eventually implemented in the sequel, no similar item makes an appearance there and Life Shrooms are used for reviving both Mario and partners.

This bears the same name as one of Peach's spells from Super Mario RPG, (which, on a side note, is an ally revival spell) from which this game draws many elements.

Duplicate Jelly Shrooms#

Five duplicates of the Jelly Shroom item appear right after the actual used item, going from ID 00DB to 00DF. They behave just like normal.

Key Items#

These are key items that are never used in the game. Unless otherwise stated, none of them have an effect in-game.

Maps#

ID

Name

Description (all)

0008

ち ず
M a p

データなし
No data

0009

おおきなちず
Big Map

Two map items that use the same placeholder icon. There is an unused line of text in the Japanese version relating to a map of Dry Dry Desert, which may have corresponded to one of these.

Golden Jar#

ID

Name

Description (all)

0018

Golden Jar

A sparkling gold pot. Moustafa
was looking for this.

A vase-like item resembling the Volcano Vase, this was supposed to be a side quest item that went to Moustafa. This is one of the few unused items that got translated in the American version.

Forest Pass#

ID

Name

Items/Pause menu description

Shop menu description

001B

おもりのつうこうしょ
Forest Pass

森のばんをしている キノピオから
もらった まよいの森の通行しょうです
A pass for Forever Forest, received
from the Toad who guards it.

なし
Nothing

A little white card with a tree on it. This was originally to be given to you by Fice T. at the forest entrance to pass through the forest.

Suspicious Note#

ID

Name

Items/Pause menu description

Shop menu description

0026

あやしいメモ
Suspicious Note

あやしいもじが かいてあるメモ
A note written in a dubious language.

なし
Nothing

An alternate version of the Mystery Note, intended to be given to Russ T. This item can actually be used. In the Japanese version, it gives a hint about giving Lemon Candy to Anti Guy, but in the international versions it has the same effect as the normal note.

Screwdriver#

ID

Name

Items/Pause menu description

Shop menu description

0028

ネジまわし
Screwdriver

ネジを回す どうぐです はやく
クリパパに わたしましょう
It's a tool for turning screws.
Hurry it to Goompapa.

なし
Nothing

A green screwdriver with no English name or description. It was presumably meant to help Goompapa fix the gate in the beginning of the game.

Toad Doll#

Toad Doll

ID

Name

Items/Pause menu description

Shop menu description

002F

キノピオのにんぎょ
Toad Doll

キノピオの にんぎょう
Toad Doll

なし
Nothing

May have originally been used the same way as the Dolly.

Letters#

Many unused letters are present in the code. All of them have an in-game description of データなし, which means "(There is) no data".

ID Number

Name

Translation

0035
0055

テンバーヘのてがみ

Letter to Tenbā

003F

ゆきぐにへのてがみ

Letter to Snow Country

0042

ラジオヘのてがみ

Letter to Radio

0043

さくしかへのてがみ

Letter to Lyricist

0044

たびびとへのてがみ2

Letter to Traveler 2

004D

テレサヘのてがみ3

Letter to a Boo 3

  • Tenba (天馬, no macron) means "Pegasus", but there is no character in the game that fits such a description, so it's unclear if this was the intended meaning. Alternatively, it may be a spoonerism of バーテン, an abbreviation of "bartender"; this could refer to the unnamed keeper of Club 64.
  • Yukiguni (雪国, "snow country") is mentioned once by Goombario in the Japanese script, which was localized as "the good citizens of Shiver City".

Koopa Koot's Shell#

Koopa Koot's Shell

ID

Name

Items/Pause menu description

Shop menu description

0072

ノコジロウのコウラ
Koopa Koot's Shell

ノコジロウのたのまれもの
Something Koopa Koot asked for.

なし
Nothing

Most likely was a Koopa Koot side quest item.

Photograph#

ID

Name

Items/Pause menu description

Shop menu description

0075

しゃしん
Photograph

ノコジロウのたのまれもの
Something Koopa Koot asked for.

なし
Nothing

A picture of a Koopa, this item resembles an existing side quest item.

Prison Key#

ID

Name

Description (all)

007D
007E
007F

Prison Key

A key to the prison in Bowser's
Castle.

Three duplicate items that use the Castle Key icon from Princess Peach's Castle. There is a used item with the same name and description (007A), but it has a different icon.

Badges#

ID Number(s)

Name

Icon

BP Used

Items menu description

Shop menu description

Pause menu description

Notes

00EA

ヒデーンノショ
Secret Book

0

データなし
No data

お店用 データなし
For shops; no data

マップ用 データなし
For field; no data

Shares its name with a stat-boosting item from the Fire Emblem series. However, it doesn't appear to have any effect when equipped.

00F0

ハンマチャージ0
Smash Charge 0

1

『チャージ0』を すると つぎの
ハンマーの こうげき力が 『1』アップする
When zero-charged, Mario's Hammer power goes up by 1.

『チャージ0』が できるようになる
チャージに ひつようなFPは『1』
『チャージ0』を すると つぎの
ハンマーの こうげき力が 『1』アップする
Lightly charges up your Hammer.
Uses 1 FP.
When zero-charged, Mario's Hammer
power goes up by 1.

These probably would've been obtained before the regular Jump/Smash Charge badges.

00F6

ジャンチャージ0
Jump Charge 0

1

『チャージ0』を すると つぎの
ジャンプの こうげき力が 『1』アップする
When zero-charged, Mario's Jump
power goes up by 1.

『チャージ0』が できるようになる
チャージに ひつようなFPは『1』
『チャージ』を すると つぎの
ジャンプの こうげき力が 『1』アップする
Lightly charges up Jump power.
Uses 1 FP.
When charged, Mario's Jump
power goes up by 1.

0101

イカリノパワー
Power of Rage

Power of Rage
PaperMario_BerserkMario.gif

8

こうげき力が 『2』アップするるが
マリオを そうさできなくなる
Increases attack power by 2, but
gives up control of Mario.

A very odd badge which causes Mario to appear angry and dark red. As the description says, it increases his attack by 2, but makes him auto-attack, leaving you to control the partner. Its effects are similar to the "berserk" status from other RPGs.

0102

Right On!

Right On!
PaperMario_RightOn_Perfect.png

8

Makes the action command work
every time Mario attacks.

This somewhat oddly-named badge lets you perform perfect action command execution, and makes the word "Perfect" appear in Japanese on-screen.

010E

ヒッサツフミイ
Special Stomp

1

アクションコマンドが かならず
せいこうする ジャンプこうげき
A jump attack where the action
command always succeeds.

『ひっさつジャンプ』が できるようになる
こうげきに ひつようなFPは『2』
アクションコマンドが
かならず せいこうする
Lets you do a Special Stomp.
Uses 2 FP.
The action command will always succeed.

Executes a standard jump/hammer attack perfectly. The word hissatsu (ヒッサツ, lit. "certain kill") is often used to denote a special or signature technique (see here).

010F

ヒッサツナグーリ
Special Smash

1

アクションコマンドが かならず
せいこうする ハンマーこうげき
A hammer attack where the action
command always succeeds.

『ひっさつハンマー』が できるようになる
こうげきに ひつようなFPは『2』
アクションコマンドが
かならず せいこうする
Lets you do a Special Smash.
Uses 2 FP.
The action command will always succeed.

0110

ハピハピーハート
Happy Happy Heart

10

バトルで マリオのばんが おわるとき
HPが 『3』かいふくすることがある
Restores Mario's HP by 3 at the end of every turn.

Essentially a stronger version of the Happy Heart badge. It does not stack with Happy Heart (as in, it does not increase the amount healed per turn, as Happy Heart does when stacked); its healing chance is rolled and takes effect separately.

0115

スーパーゲットー
Super Get

10

こうげき力が 『2』へるが
こうげきごとにHPが 『2』かいふくする
Decreases Mario's attack power by 2.
But for every attack turn,
Mario's HP recovers by 2.

Behaves like a more powerful HP Drain. It will decrease Mario's attack power by 2, but recover 2 HP for every hit he lands (up to a maximum of 5 HP).

0118

オートツギツギー
Auto Multibounce

2

てきぜんたいを じゅんばんに
ふみつけていくことができる
Allows you to stomp on all enemies in order.

『かってにつぎつぎ』が できるようになる
こうげきに ひつようなFPは『10』
てきぜんたいを じゅんばんに
ふみつけていくことができる
Lets you do an Automatic Multibounce.
Uses 10 FP.
Allows you to stomp on all enemies in order.

Does an attack similar to the normal Multibounce badge, but with no Action Command input required. Contrary to the description, it only uses 5 FP.

0119

トテモセツヤーク
Total Saver

10

こうげきのとき 使うFPを
『2』へらせる
During battle, saves 2 FP every
time you attack.

A more powerful version of the Flower Saver badge. Like Flower Saver, it won't reduce a move's FP cost below 1. Interestingly, the reduced cost is rendered in dark blue on the battle menu, as opposed to Flower Saver's light blue. When equipped alongside Flower Saver, the dark blue color takes priority.

0122

バゴーンジャンプ
Bagōn Jump

2

大きな こうげき力で てきを ふみつける
Stomps on an enemy using a large amount of attack power.

『バゴーンジャンプ』が できるようになる
こうげきに ひつようなFPは『4』
大きな こうげき力で てきを ふみつける
Lets you do a Bagōn Jump.
Uses 4 FP.
Stomps on an enemy using a large amount of attack power.

Uses 4 FP to deal a jump/hammer attack with 3 more attack points (4 if the action command is done correctly). Their placements in the ID list, as well as the number of spikes on the jump badge, indicate they occupied a "middle tier" in between Power and Mega Jump/Smash.

0125

バゴーンナグーリ
Bagōn Smash

2

大きな こうげき力で てきを なぐる
Hammers an enemy using a large amount of attack power.

『バゴーンハンマー』が できるようになる
こうげきに ひつようなFPは『4』
大きな こうげき力で てきを なぐる
Lets you do a Bagōn Smash.
Uses 4 FP.
Hammers an enemy using a large amount of attack power.

0127
0128

Power Smash

3

Hammers an enemy using lots of
attack power.

Lets you do a Power Smash.
Uses 2 FP.
Hammers an enemy using lots of
attack power.

This badge is called Power Smash in the field and Mega Smash in battle. Uses 6 FP, but otherwise behaves just like the normal Mega Smash badge.

012A

スーパーネガーウ
Super Focus

5

『ねがう』を するとき
スターパワーが おおく たまるようになる
Charges Star Power by a large amount
when the Focus command is used.

A stronger version of the Deep Focus badge, which charges one full unit of Star Power at a time (equivalent to 2 Deep Focus badges). The Deep Focus Badge found in Bowser's Castle uses the sprite of this unused Badge, which changes to the normal Deep Focus badge in the inventory when collected. This seems to suggest that Super Focus was once able to be obtained in Bowser's Castle before getting cut.

012B

Shrink Smash

1

If it works, the enemy shrinks.
Its attack power decreases.

Lets you do a Shrink Smash.
Uses 1 FP.
If it works, the enemy Mario hits
shrinks.
It also decreases the enemy's
attack power by half for a bit.

This almost-finished badge is a hammer version of Shrink Stomp. Though the description says the attack only requires 1 FP, it actually requires 2.

012C

コウラワーリ
Shell Crack

3

データなし
No data

Uses 6 FP to do a normal hammer attack.

012D

カイデーン
Initiation

0

ダミーメッセージ
Dummy message

This flower-like badge has no known use. May have had some connection to the Dojo, as the Diploma's Japanese name is めんきょかいでん (Menkyo Kaiden, lit. "license initiation", but meaning "full mastery" (i.e. of a martial art)). Not to mention it's shaped like a cherry blossom, which fits in with the Dojo's East Asian motif.

0131

ジシーンジャンプ
Quake Jump

2

じしんを おこして てき全体に
ダメージを あたえることができる
Triggers an earthquake that causes damage to all enemies.

『じしんジャンプ』が できるようになる
こうげきに ひつようなFPは『2』
じしんを おこして てき全体に
ダメージを あたえることができる
Lets you do a Quake Jump.
Uses 2 FP.
Triggers an earthquake that causes damage to all enemies.

"(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an Action Command (in the international versions; in Japanese, this is the usual "Press A right before landing" prompt). Mario jumps up and down repeatedly in the center of the field, and all ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to continue jumping. If used in conjunction with Right On! it hits six times.

0149
0151
0152
0153
0154

Attack FX F

0

Changes the sound effects when
Mario's attacking.

This purple Sound Effect badge makes the sound of the bushes from Forever Forest. It's unknown why it wasn't included, since it appears to be finished.

0150

ゲンキゲンキ
Healthy Healthy

1

てきの こうげきを うけたときに
どくをうけたり 目が回ったりしにくくなる
Makes it harder to become poisoned or dizzy
when attacked by an enemy.

A weaker version of Feeling Fine, in that it cuts the chance of status infliction by 50% instead of 100%. The name (which ​would later be reappropriated for Sweet Treat in The Thousand-Year Door) is a play on Feeling Fine's Japanese name, which is イツーモゲンキ (Itsuumo Genki, "Always Healthy").

Unused Duplicates of Used Badges#

ID Number(s)

Name

Icon

BP Cost

Notes

0137

Happy Heart

3

An unused duplicate of the Happy Heart badge. There are normally two in-game, but this third one exists in the code.

0139

Flower Saver

6

An unused duplicate of the Flower Saver badge. There are normally two in-game, but this third one exists in the code.

013B

Damage Dodge

3

An unused duplicate of the Damage Dodge badge. There are normally two in-game, but this third one exists in the code.

013D

Power Plus

6

An unused duplicate of the Power Plus badge. There are normally two in-game, but this third one exists in the code.

013E
013F

Defend Plus

6

An unused duplicate of the Defend Plus badge. There's normally only one in-game, but two other duplicates appear in the code.

0142

Happy Flower

3

An unused duplicate of the Happy Flower badge. There are normally two in-game, but this third one exists in the code.

014B
014C

HP Plus

3

An unused duplicate of the HP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code.

014E
014F

FP Plus

3

An unused duplicate of the FP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code.

Other#

Heart Container#

PM64_HeartContainer.png
ID: 0158
Japanese name: ハートのうつわ

In among the entries for the after-battle pickups, this item can't be used in or out of battle. Possibly a leftover from when the game had a more Zelda-like health system.

Unused Item Sprites#

In addition to the above, there are a few sprites which do not correspond to any item in the game. The sprites in the top row likely belonged to key items, while the ones in the middle were badges of some sort. The bottom one is unknown, but may have been a normal item.

(Translations: Joe, Alley, Super Mario Wiki)

(Source: Original TCRF research)