This is a sub-page of Paper Mario.
Refer to the Notes page for details on how to access these items.
For unused items that do not have functionality programmed in, see the Unlocalized Japanese Text sub-page.
All translations from Japanese are rendered in italics. Non-italic text indicates the string was localized in the international versions.
Regular Items#
Insecticide Grass#
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This needs some investigation. |
ID |
Name |
Description (all) |
Selling value (coins) |
|---|---|---|---|
0087 |
むしよけそう |
虫のてきを おいはらう |
1 |
A plant item that resembles a fern, which can be used in battle. It has no effect on most enemies, but if used on a bug enemy such as a Bzzap!, it will cause the enemy to flee the battle.
Hustle Drink#
ID |
Name |
Description (all) |
Selling value (coins) |
|---|---|---|---|
0091 |
ハッスルドリンク |
バトルで つぎのマリオのばんが きたとき |
10 |
Appears to be a drink item of some sort. When used in battle, it cures most status effects from Mario, prevents him from being inflicted by them, and lets him attack twice on the next turn.
Please Come Back#
ID |
Name |
Items menu description |
Shop/Pause menu description |
Selling value (coins) |
|---|---|---|---|---|
0099 |
おねがいカムバック |
とばされた パーティーキャラを |
どこかへ とばされた なかまも |
5 |
This odd item looks like a tag and has the kanji character 日 on it, meaning "day" or "sun" (though subtle shading suggests it may be a "B" instead). It can be used in battle, but has no effect. Its Japanese description says that it possibly returns partners from somewhere; perhaps earlier in development, it was possible for partners to die in battle, and this item would have revived them. While such a concept was eventually implemented in the sequel, no similar item makes an appearance there and Life Shrooms are used for reviving both Mario and partners.
This bears the same name as one of Peach's spells from Super Mario RPG, (which, on a side note, is an ally revival spell) from which this game draws many elements.
Duplicate Jelly Shrooms#
Five duplicates of the Jelly Shroom item appear right after the actual used item, going from ID 00DB to 00DF. They behave just like normal.
Key Items#
These are key items that are never used in the game. Unless otherwise stated, none of them have an effect in-game.
Maps#
ID |
Name |
Description (all) |
|---|---|---|
0008 |
ち ず |
データなし |
0009 |
おおきなちず |
Two map items that use the same placeholder icon. There is an unused line of text in the Japanese version relating to a map of Dry Dry Desert, which may have corresponded to one of these.
Golden Jar#
ID |
Name |
Description (all) |
|---|---|---|
0018 |
Golden Jar |
A sparkling gold pot. Moustafa |
A vase-like item resembling the Volcano Vase, this was supposed to be a side quest item that went to Moustafa. This is one of the few unused items that got translated in the American version.
Forest Pass#
ID |
Name |
Items/Pause menu description |
Shop menu description |
|---|---|---|---|
001B |
おもりのつうこうしょ |
森のばんをしている キノピオから |
なし |
A little white card with a tree on it. This was originally to be given to you by Fice T. at the forest entrance to pass through the forest.
Suspicious Note#
ID |
Name |
Items/Pause menu description |
Shop menu description |
|---|---|---|---|
0026 |
あやしいメモ |
あやしいもじが かいてあるメモ |
なし |
An alternate version of the Mystery Note, intended to be given to Russ T. This item can actually be used. In the Japanese version, it gives a hint about giving Lemon Candy to Anti Guy, but in the international versions it has the same effect as the normal note.
Screwdriver#
ID |
Name |
Items/Pause menu description |
Shop menu description |
|---|---|---|---|
0028 |
ネジまわし |
ネジを回す どうぐです はやく |
なし |
A green screwdriver with no English name or description. It was presumably meant to help Goompapa fix the gate in the beginning of the game.
Toad Doll#
ID |
Name |
Items/Pause menu description |
Shop menu description |
|---|---|---|---|
002F |
キノピオのにんぎょ |
キノピオの にんぎょう |
なし |
May have originally been used the same way as the Dolly.
Letters#
Many unused letters are present in the code. All of them have an in-game description of データなし, which means "(There is) no data".
ID Number |
Name |
Translation |
|---|---|---|
0035 |
テンバーヘのてがみ |
Letter to Tenbā |
003F |
ゆきぐにへのてがみ |
Letter to Snow Country |
0042 |
ラジオヘのてがみ |
Letter to Radio |
0043 |
さくしかへのてがみ |
Letter to Lyricist |
0044 |
たびびとへのてがみ2 |
Letter to Traveler 2 |
004D |
テレサヘのてがみ3 |
Letter to a Boo 3 |
- Tenba (天馬, no macron) means "Pegasus", but there is no character in the game that fits such a description, so it's unclear if this was the intended meaning. Alternatively, it may be a spoonerism of バーテン, an abbreviation of "bartender"; this could refer to the unnamed keeper of Club 64.
- Yukiguni (雪国, "snow country") is mentioned once by Goombario in the Japanese script, which was localized as "the good citizens of Shiver City".
Koopa Koot's Shell#
ID |
Name |
Items/Pause menu description |
Shop menu description |
|---|---|---|---|
0072 |
ノコジロウのコウラ |
ノコジロウのたのまれもの |
なし |
Most likely was a Koopa Koot side quest item.
Photograph#
ID |
Name |
Items/Pause menu description |
Shop menu description |
|---|---|---|---|
0075 |
しゃしん |
ノコジロウのたのまれもの |
なし |
A picture of a Koopa, this item resembles an existing side quest item.
Prison Key#
ID |
Name |
Description (all) |
|---|---|---|
007D |
Prison Key |
A key to the prison in Bowser's |
Three duplicate items that use the Castle Key icon from Princess Peach's Castle. There is a used item with the same name and description (007A), but it has a different icon.
Badges#
ID Number(s) |
Name |
Icon |
BP Used |
Items menu description |
Shop menu description |
Pause menu description |
Notes |
|---|---|---|---|---|---|---|---|
00EA |
ヒデーンノショ |
0 |
データなし |
お店用 データなし |
マップ用 データなし |
Shares its name with a stat-boosting item from the Fire Emblem series. However, it doesn't appear to have any effect when equipped. |
|
00F0 |
ハンマチャージ0 |
1 |
『チャージ0』を すると つぎの |
『チャージ0』が できるようになる |
These probably would've been obtained before the regular Jump/Smash Charge badges. |
||
00F6 |
ジャンチャージ0 |
1 |
『チャージ0』を すると つぎの |
『チャージ0』が できるようになる |
|||
0101 |
イカリノパワー |
|
8 |
こうげき力が 『2』アップするるが |
A very odd badge which causes Mario to appear angry and dark red. As the description says, it increases his attack by 2, but makes him auto-attack, leaving you to control the partner. Its effects are similar to the "berserk" status from other RPGs. |
||
0102 |
Right On! |
|
8 |
Makes the action command work |
This somewhat oddly-named badge lets you perform perfect action command execution, and makes the word "Perfect" appear in Japanese on-screen. |
||
010E |
ヒッサツフミイ |
1 |
アクションコマンドが かならず |
『ひっさつジャンプ』が できるようになる |
Executes a standard jump/hammer attack perfectly. The word hissatsu (ヒッサツ, lit. "certain kill") is often used to denote a special or signature technique (see here). |
||
010F |
ヒッサツナグーリ |
1 |
アクションコマンドが かならず |
『ひっさつハンマー』が できるようになる |
|||
0110 |
ハピハピーハート |
10 |
バトルで マリオのばんが おわるとき |
Essentially a stronger version of the Happy Heart badge. It does not stack with Happy Heart (as in, it does not increase the amount healed per turn, as Happy Heart does when stacked); its healing chance is rolled and takes effect separately. |
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0115 |
スーパーゲットー |
10 |
こうげき力が 『2』へるが |
Behaves like a more powerful HP Drain. It will decrease Mario's attack power by 2, but recover 2 HP for every hit he lands (up to a maximum of 5 HP). |
|||
0118 |
オートツギツギー |
2 |
てきぜんたいを じゅんばんに |
『かってにつぎつぎ』が できるようになる |
Does an attack similar to the normal Multibounce badge, but with no Action Command input required. Contrary to the description, it only uses 5 FP. |
||
0119 |
トテモセツヤーク |
10 |
こうげきのとき 使うFPを |
A more powerful version of the Flower Saver badge. Like Flower Saver, it won't reduce a move's FP cost below 1. Interestingly, the reduced cost is rendered in dark blue on the battle menu, as opposed to Flower Saver's light blue. When equipped alongside Flower Saver, the dark blue color takes priority. |
|||
0122 |
バゴーンジャンプ |
2 |
大きな こうげき力で てきを ふみつける |
『バゴーンジャンプ』が できるようになる |
Uses 4 FP to deal a jump/hammer attack with 3 more attack points (4 if the action command is done correctly). Their placements in the ID list, as well as the number of spikes on the jump badge, indicate they occupied a "middle tier" in between Power and Mega Jump/Smash. |
||
0125 |
バゴーンナグーリ |
2 |
大きな こうげき力で てきを なぐる |
『バゴーンハンマー』が できるようになる |
|||
0127 |
Power Smash |
3 |
Hammers an enemy using lots of |
Lets you do a Power Smash. |
This badge is called Power Smash in the field and Mega Smash in battle. Uses 6 FP, but otherwise behaves just like the normal Mega Smash badge. |
||
012A |
スーパーネガーウ |
5 |
『ねがう』を するとき |
A stronger version of the Deep Focus badge, which charges one full unit of Star Power at a time (equivalent to 2 Deep Focus badges). The Deep Focus Badge found in Bowser's Castle uses the sprite of this unused Badge, which changes to the normal Deep Focus badge in the inventory when collected. This seems to suggest that Super Focus was once able to be obtained in Bowser's Castle before getting cut. |
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012B |
Shrink Smash |
1 |
If it works, the enemy shrinks. |
Lets you do a Shrink Smash. |
This almost-finished badge is a hammer version of Shrink Stomp. Though the description says the attack only requires 1 FP, it actually requires 2. |
||
012C |
コウラワーリ |
3 |
データなし |
Uses 6 FP to do a normal hammer attack. |
|||
012D |
カイデーン |
0 |
ダミーメッセージ |
This flower-like badge has no known use. May have had some connection to the Dojo, as the Diploma's Japanese name is めんきょかいでん (Menkyo Kaiden, lit. "license initiation", but meaning "full mastery" (i.e. of a martial art)). Not to mention it's shaped like a cherry blossom, which fits in with the Dojo's East Asian motif. |
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0131 |
ジシーンジャンプ |
2 |
じしんを おこして てき全体に |
『じしんジャンプ』が できるようになる |
"(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an Action Command (in the international versions; in Japanese, this is the usual "Press A right before landing" prompt). Mario jumps up and down repeatedly in the center of the field, and all ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to continue jumping. If used in conjunction with Right On! it hits six times. |
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0149 |
Attack FX F |
0 |
Changes the sound effects when |
This purple Sound Effect badge makes the sound of the bushes from Forever Forest. It's unknown why it wasn't included, since it appears to be finished. |
|||
0150 |
ゲンキゲンキ |
1 |
てきの こうげきを うけたときに |
A weaker version of Feeling Fine, in that it cuts the chance of status infliction by 50% instead of 100%. The name (which would later be reappropriated for Sweet Treat in The Thousand-Year Door) is a play on Feeling Fine's Japanese name, which is イツーモゲンキ (Itsuumo Genki, "Always Healthy"). |
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Unused Duplicates of Used Badges#
ID Number(s) |
Name |
Icon |
BP Cost |
Notes |
|---|---|---|---|---|
0137 |
Happy Heart |
3 |
An unused duplicate of the Happy Heart badge. There are normally two in-game, but this third one exists in the code. |
|
0139 |
Flower Saver |
6 |
An unused duplicate of the Flower Saver badge. There are normally two in-game, but this third one exists in the code. |
|
013B |
Damage Dodge |
3 |
An unused duplicate of the Damage Dodge badge. There are normally two in-game, but this third one exists in the code. |
|
013D |
Power Plus |
6 |
An unused duplicate of the Power Plus badge. There are normally two in-game, but this third one exists in the code. |
|
013E |
Defend Plus |
6 |
An unused duplicate of the Defend Plus badge. There's normally only one in-game, but two other duplicates appear in the code. |
|
0142 |
Happy Flower |
3 |
An unused duplicate of the Happy Flower badge. There are normally two in-game, but this third one exists in the code. |
|
014B |
HP Plus |
3 |
An unused duplicate of the HP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code. |
|
014E |
FP Plus |
3 |
An unused duplicate of the FP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code. |
Other#
Heart Container#
ID: 0158
Japanese name: ハートのうつわ
In among the entries for the after-battle pickups, this item can't be used in or out of battle. Possibly a leftover from when the game had a more Zelda-like health system.
Unused Item Sprites#
In addition to the above, there are a few sprites which do not correspond to any item in the game. The sprites in the top row likely belonged to key items, while the ones in the middle were badges of some sort. The bottom one is unknown, but may have been a normal item.
(Translations: Joe, Alley, Super Mario Wiki)
(Source: Original TCRF research)