the cutting room mirror

Version Differences

This is a sub-page of OneShot (2016).

Old Maps#

DEBUG#

ID:011. Debug room with 100+ events, varying from giving the player items to making robots follow them. Used to be different before the solstice update. OneShot-DEBUG(Oldest).png

Map011 (Mathew Velasquez's conflicted copy 2016-10-29)#

Unused variation of the "DEBUG" added in the Solstice update and removed sometime after that. Since its name is more than just "Map011" the game doesn't recognize it as a map. It has a few unique/moved events but overall is an emptier version of the release "DEBUG" map. OneShot-Map011_(Mathew_Velasquez's_conflicted_copy_2016-10-29).png

burial grounds#

ID:067. Early version of the map that was finished and reused in the solstice update. The blue fire is interactable and shows text like in the final version but lacks the glow effect. The map was updated with fireflies particles at some point before the first Solstice countdown has ended. OneShot-burial_grounds.png

Map072xxxxxxx#

Unused older variation of the "Lobby" that existed from the Steam release until like a week later. Since its name is more than just "Map072" the game doesn't recognize it as a map.

There's no central carpets or a book pile near book objecthead, stairs in front of the counter are 1 tile shorter, "A Comprehensive Guide to Phosphors" has an unused state where it disappears like a collected item. Potted plants, book piles/shelves, dry erase board, all things on it, the green haired person near it, Whitney and binoculars object head have no interaction/dialogue.

There's some WIP dialogue:

TODO sheep lying in library

TODO luca in library

TODO coffee cup kid in library

TODO TALK TO MR WHITE HAIR HERE

The other dialogues are mostly complete except for few slightly different lines:

BUT I HAVE TO STAY AWAKE

@niko_wtf Ummm....

I just like looking at the pictures.

server room#

ID:102. Early version of the map that was finished and reused in the solstice update. The prophetbot is interactable and shows text IM HERE TO GIVE YOU KEY1 (no portrait). Terminals, lamp (and its glow effect) and battery are the same as in the final version. OneShot-server_room.png

The map was updated with a sideways tunnel (that didn't age very well) in the solstice pre-patch which restarted the countdown. OneShot-server_room_(soldelay).png

stairwell#

ID:119. The map got a Rue npc spawn point and some cutscenes/text/scripts/etc in the solstice pre-patch which restarted the countdown. OneShot-stairwell_(soldelay).png.png

@niko2 It's a big metal door. \n\>There is a lock symbol in the middle.

@niko I wonder if those tubes up there have to do with it?

@niko_speak All the numbers are at "0" ...

@niko The lock symbol looks like some sort of button...

@niko2 I wonder what happens if I...

@niko_shock ...

@niko3 \p.... did you see that?

@niko_eyeclosed I saw another vision...

@niko2 ...all I did was touch the lock...

@niko ...

@niko_eyeclosed I got it to happen again...

@niko ...

@niko3 ...

@niko3 Seems like this is the only vision so far that I have some control over.

@niko ...

@niko_eyeclosed ...wonder what makes them happen in the first place...

@niko2 Do you know anything about them, \p?

@niko3 At least... this specific one...

(if No...) @niko3 You...don't? (if ...but I would like to know.)

@rue ... @rue ...I made it just in time. @rue Ah... \.\.Niko isn't here yet... @rue_sad Hm... @rue ...Maybe it's best that I go inside for now. @rue_talk Wait... this is.....! @rue The floor... \.\.the walls... \>\nEverything... @rue_talk They're still...... @rue None of it is...\.\. generated.... @rue_sad I hope everything's okay...

locked room#

ID:123. Cut first version of 2 solstice update maps that was a part of the sequence at the end of the 1st solstice countdown. The elevator doors, exit and the note are interactable and you play as Rue here. The only way out is to interact with the note. The map was added with the update that restarted the countdown and was cut in the solstice update. OneShot-locked_room.png

@rue I...\.\. should't be going back yet.

@rue_sad The visuals for these doors aren't even here...

@rue It's a note...

$My dear Rue.
$I'm so sorry...
$I encountered some pretty serious issues towards the end.

$Please give me one more week.
$That should be enough time for me to stabilize the patch.

$But ah, lest you fret your tail off...
$I do want to let you know the good news!
$...This fix has a decent chance of succeeding.

@rue_talk !

$With any luck, we might finally be able to change the outcome.
$
$I hope you are ready for that? :)

$In the meantime, you should wait for the messiah where you've always been.
$It's best that you don't be seen outside of that room for now.

$Ah, it really is unfortunate that I cannot be more active in this world.
$...But I believe in you, Rue.

$I will leave the task to your capable hands.
$You and the others.
$I am so proud of all of you.
$...good luck.

@rue ... @rue_sad ...I shall do my best, sir.

@niko3 Hey... @niko2 \p... did something happen? @niko3 Wasn't I just... \.\.in another room? @niko2 I remember looking at a locked door... @niko_eyeclosed Then I started to black out, didn't I... @niko_eyeclosed ... @niko2 .....\.\.maybe I'm just imagining things... @niko_eyeclosed We should get going...

Room2 - staregirl#

ID:124. The release version of the "Room2 - peng". The couch was sacrificed and the map was renamed several days after the game was released.1 OneShot-Room2_-_staregirl.png

postgame-green#

ID:127 (same as solstice glen research station in the final game). Cut blank map that used to store unfinished "burial grounds" map. Stopped being a thing in the solstice update. OneShot-postgame-green.png

Map242 - Copy#

Unused map named like "Encounter" map but is an older version of "Credits"2. Added in the Solstice update and removed sometime after that. Since its name is more than just "Map242" the game doesn't recognize it as a map.

Uses a default blank tileset that later became "unreality2". 20 tiles wide like "Credits" but only 90 tiles tall. There's no way out, only 6 npc who stand still and turn toward Niko if they can. They all have collisions.

@prophet [Congratulations!]

@silver [Congratulations!]

[CONGRATULATIONS!] 2x

@calamus Congratulations!

@alula Congratulations!

Old Music#

SomeplaceIKnow.ogg

SomeplaceIKnow.ogg (New)

In the release version, this track from the freeware version was used. At some point after release, it was replaced by a new version (the old one is no longer present in the files).

SomeplaceIDontKnow.ogg The unnerving track from the freeware version that plays after pressing "start" in the starting menu (os14 loads it every time the game is launched unlike the remake) after "killing Niko".
Despite this ending being removed, this track still remained in the files of the release version, but was removed later at some point.

Old Graphics#

portals.png#

Added in the updated that restarted the solstice countdown, removed somewhere after the solstice update. Purpose is unknown.

Purple Locked Room Tileset#

Added in the updated that restarted the solstice countdown, removed somewhere after the solstice update. The tileset of the removed first variation of the room behind the solstice countdown door.

Old Entity Face Graphics#

Face graphics for the Entity were added in the Solstice update, but were updated at some point after that.

Niko Human Ears at Cafe#

On release, Niko special sprites for playing chess and sitting at the cafe had freeware version human ears. Penguin also wasn't there.

Old Tilesets Graphics#

Updated for different reasons such as solstice or removing Niko's human ears.

Updated Tower Summit Background#

Symmetry of the elevator door was fixed by moving the entire background 1 pixel to the left in the ru/it update.

Old

Current

Old Text#

Forced Elevator Button Moment Used To Use a Different Lamplighter Facepic#

After you talk to the lamplighter he asks you to check out the button and if there's a forcefield preventing you from going far away.

@plight_why Hey, where are you going?

Old Big Refuge Elevator Text#

In the release version you could make the lamplighter ride the elevator alone.

@niko_eyeclosed zzzzZZzzzzz...\>\n\@niko_yawn *yawn* ... @niko I'm having trouble staying awake, \p.\>\nWe should find a place for me to take a nap.

@niko ...Well? @niko Are we ready to leave, \p?
(if Yeah) @niko_speak We're ready! (then either @plight Alright, hop in. or @plight_wtf What took you so long?)
(if Let's look around more) @niko Alright then. @niko Go on without me, mister! @plight Alright, see you around...

Removed Rigged Solstice Countdown Watcher Text#

Watcher (Clock objecthead) used to say this in the solstice pre-patch if the countdown was over (system time/date is past the solstice release date). Nowadays if you install that patch your system time is naturally past that point.

@watcher ... \>\n...no way. @niko ? @watcher It feels like.... the time has been modified, somehow... @niko2 What... do you mean? @watcher ...I don't feel too good. @watcher Out of sync... @niko ...

Removed Rigged Solstice Countdown The Author's Letter#

In the solstice pre-patch if the Rue portion is done, and the restarted countdown is over (system time/date is past the solstice release date) if you interact with the big locked door there will be a red note/document. Nowadays if you install that patch your system time/date is long past the solstice release date.
\p is the player name variable.

@niko The lock screen displays a note.

$I understand some things are beyond even your control, \p. $The passage of time being one of those things.

$Regrettably, speeding up the time on your machine does not affect the program. $You may have to wait a little while, then.

$But still, your effort is commendable. $Thank you.

Removed Old Cedric Meeting Text#

Different from used version in places. Added in the solstice update but wasn't used. It also has no variations and the only cinematic thing it does is panning camera to the flying machine and back.

@cedric_talk Oh!!! @cedric_talk It's you! @niko ! @cedric_smile You are Niko, correct? @niko_speak Mhm! @cedric N-\.\.nice finally to meet you! \@cedric_hmm \>...no, wait. @cedric_sigh It is a pleasure to be of acquaintance at last, Niko. @cedric_smile My name is Cedric. @niko2 Oh! @niko I'm supposed to be looking for you... @cedric I am aware. @cedric_hmm Proto had contacted me earlier, saying that you would be on your way to the city. @niko2 ...Proto? @cedric2 Oh, sorry. \.\.Prototype.... \.\.Prophetbot 0...\>\n\@cedric_smile Whatever you know him as. @cedric He sent me a message after his memories were restored. @niko Oh... @cedric_hmm He told me to wait for you in the city, but I thought it'd be faster for me to transport you directly. @cedric_sigh ...Turns out, that was not a smart move. @niko2 Transport... directly? @niko_pancakes ...wait... @niko_pancakes YOU can fly that airplane?? @cedric_talk ...air\.\....plane?\>\n\@cedric_hmm I have no idea what that is. @niko_speak That thing behind you! @cedric_talk Oh!\>\n\@cedric_smile You mean the flying machine? @niko2 I...\.\.guess you can call it that. @niko_speak They're called airplanes in my world, though! @cedric_hmm Oh... @cedric_sigh ...I did not realize they existed in other worlds... @niko2 ...wait a minute! \>\@niko6 are you the friend that Calamus and Alula was talking about, then? @niko_pancakes Is this the same flying machine they were talking about? @cedric3 Ah, \.\.I do not know anyone named Calamus or Alula. @cedric_hmm But... if they have memories of the flying machine... @cedric_talk Then they are meant to be friends with my father. \>\n\@cedric_hmm ...in the previous iterations of the... @cedric_talk Father WAS the original owner of the machine, after all... @cedric_smile ...it's...\.\. one of his greatest inventions, actually. @niko_pancakes YOUR DAD INVENTED AIRPLANES??? @cedric2 It's a flying machine! @niko_pancakes IT'S COOL EITHER WAY!! @cedric2 Thanks? @cedric ... @cedric_talk ...to answer your earlier question, yes. \>\n\@cedric2 I am indeed proficient in operating this machine. @cedric_hmm ...but...\.\.something weird happened to the engine when I was in the air earlier... @cedric_sigh I had to make an emergency landing on this tiny island before I crashed into the city wall. @niko3 Your almonst crashed? \>\n\@niko4 That's terrible! @cedric_sigh It was not pleasant, I will admit.\n\> @cedric_hmm Wonder if the engine problem has to do with the square particle disruptions... @cedric_eyeclosed There wasn't any of that stuff stuff inside the machine itself, but... @cedric_hmm ...I noticed some islands in the Glen are REALLY messed up now. @niko3 Looks like it... @cedric_sigh Sigh. \>\nGuess I should have listened to Proto in the first place. @cedric3 ...say, where is he? @cedric_talk He said he was coming with you... @cedric3 Is he still back at the main islands? @niko3 Oh... actually... @niko4 ...back at the Barrens, he... @niko_upset There was a cave-in... and then a bunch of squares... @niko_upset2 ...he and the robot lady... @niko_distressed_talk ...none of them made it out. @cedric_eek No!! @niko_distressed ... @niko_distressed2 He... did give me this, though. @niko3 This disk he pulled from his head... @cedric_talk Oh!!! @cedric4 Let's see... @cedric_sigh2 Oh thank goodness. @cedric_sigh He gave you his main drive... @cedric_hmm As long as I have this, I should be able to bring him back. @niko2 R-really? @cedric_sigh It's gonna be hard, but yes. @cedric You need all three of us to find the ending. @niko2 The...? @cedric_hmm But first thing's first, we need to find a way to go to the city. @niko_eyeclosed Right...\>\nThe city gate is kind of kaput now. @cedric_hmm If only there was a way for me to fix the flying machine... @cedric_hmm I've isolated the issue with the machine, but I can't repair it with the stuff I have on hand. @niko_speak Oh? What's wrong with it? @cedric The \c[2]battery\c[0] in the engine basically imploded, and the rest of the engine has some \c[2]gears\c[0] missing. @niko ...\>\nDo you think you'll be able to fix it if \p and I helped you find those things? @cedric_hmm ...maybe. @cedric_sigh Problem is... the Glen isn't exactly a very high-tech area. @cedric_sigh ...I'm not sure if you'll be able to find anything so specialized here. @niko_speak We'll try anyway! @niko_eyeclosed We can't really do anything else right now...

References#


  1. Nightmargin's Tumblr - 2018↩︎
  2. OneShot Devs Livestream - Mar. 19th, 2018↩︎