This is a sub-page of OneShot (2016).
Unused Mineshaft Entrance Fast Travel Point#
Name of the fast travel point for the small map where entrance of the barrens mineshaft is located. The map doesn't have any other fast travel scripts so if you're exiting from mines you can't use fast travel. However, you can use fast travel if you are coming from lookout point. It's safe to say it was cut or overlooked.
mineshaft entrance
Niko Face Expressions Under Gas Mask#
After getting the gas mask the game starts overriding all Niko face expressions in all dialogues at the Swamp/Old Factory with the gasmask portrait.
Tall gas vents dialogue can be accessed by performing a precise Quit Glitch on Cliffs to Old Factory map transition. There are some gas vents OOB so if you have no gas mask Niko keeps normal portraits. Before ru/it update you could access all text here because you could simply walk back in bounds and skip getting the gas mask.
@niko It's a gas vent. @niko_eyeclosed I can't reach the top, \p...
@niko I can't take this off here, \p!
[THE SKY IS DARK.] @niko That it is. [DO YOU KNOW WHEN THE SUN WILL BE BACK UP?] @niko_speak We're working on it!
@niko This pond sure looks different... @niko The water looks like... jelly? @niko It's formed a bubble over the surface of the pond. @niko You want me to fill the bottle with this stuff, \p? @niko_eyeclosed It's too goopy to fit in the bottle opening... @niko It's like that one time years ago when I tried to put tomato chowder in a baby bottle... @niko_speak ...and then it got everywhere! @niko_eyeclosed On the table, on my clothes, on the baby, on the baby's clothes... @niko The grown-ups thought it was hilarious.\> \@niko_eyeclosed They took a bunch of pictures. @niko_speak And then they taught me how to use funnels! @niko_eyeclosed And then they also told me I shouldn't try to babysit until I'm older. @niko ...anyway we should probably look for a funnel or something! @niko Alright... lemme just take out the cork, and... @niko_eyeclosed ...all the smoke escaped. @niko_speak So...\.\. we're filling up the syringe, \p? @niko I guess it's kind of like a funnel... @niko But the liquid might be a bit too thick to fit in the needle... @niko Hey, it actually went in! @niko_eyeclosed Gross. @niko_speak There's already some of this stuff in the bottle, \p!
@niko_speak This vent is on the ground! @niko All the others are taller than me. @niko I guess you want me to fill the bottle with this gas, \p? @niko That oughta do it. @niko This bottle is already full of this smoke! @niko Alright lemme just ...\> turn this bottle upside down... @niko_eyeclosed ...aaaaand there goes the pond water. @niko But at least we have this smoke...
Metal Rod Interaction with the Old Factory Interior Boarded Up Doorway#
Dialogue that would happen if the metal rod item is selected when interacting with the Old Factory boarded up doorway. Since you have to convert the pipe into a crowbar in order to obtain the gas mask this suggests the Old Factory wasn't always intended to be a gas zone.
The text was accessible in versions before ru/it update by performing the Gas Mask Skip, a precise Quit Glitch followed by walking back in bounds to bypass the gasmask requirement.
@niko_speak You...want me to smash the boards with the pipe? @niko I can't do that! We'll have to pry them off! @niko_eyeclosed But I don't think I can do that with a pipe...
Cleaning The Rowbot Without Gloves#
Since the gloves are required to make the wet sponge and gloves can't be deactivated in the remake it's impossible to trigger this.
@niko_speak Wait! I need to protect my hands! @niko_eyeclosed I don't wanna burn off my fingers...
Inaccessible NPC Fisherman#
In the upper right portion of the Glen Dock, on the edge of the island with a pair of jars and a structure that looks like pile of cubes there's a self-aware inaccessible fisherman npc. Accessible in Solstice with a glitch.
Hi I'm an inaccessible npc.
Old Calamus Maize/Plant People Themed Talk#
In the freeware version, if you talk to Calamus, who stays at the Forest, after receiving the feather he'll talk about the plant people. In the remake, Forest Calamus has an unused state in which he'd say almost the same thing. There's also a longer used version if you talk to Calamus at the bird siblings' house. Notably the used version says nothing about plant people going extinct, Calamus meeting Maize or about Rachis. The plant people lore was kinda reintroduced in the WME in the Maize's friend profile.
@calamus_speak Oh, by the way, what happened to the sun? @niko I lent it to someone in the ruins.\nShe said she wanted to feel the sun again, before.\..\.. @calamus Oh, Maize.\nI've met her before, too. @calamus There used to be a lot more plant people around here...\nThat's what my father told me. @calamus I guess they've all...\. gone. @niko_eyeclosed I'm glad she got to see the sun again, at least.
Elevator Deck OOB Demo Robot#
Out of Bounds in the top left corner of the Refuge Elevator Deck there's a robot...
[HELLO.] [THIS AREA IS UNAUTHORIZED FOR DEMO.] [SORRY ABOUT THE INCONVENIENCE.] @niko ...Demo? [I CANNOT LET YOU THROUGH.]
...and 1 trigger tile below it that makes Niko move 1 tile right when stepped on. They most likely were used to block the passage to unfinished Apartments during demos.
[NO TRESPASSING!] @niko Oh...excuse me!
Upper Refuge Floating Arrow Signs Interactions Text#
Only 1 sign isn't Out of Bounds and can be interacted with (Elevator Deck, near map transition to Cafe outdoors). There are 2 of "MEOW" signs, same for "CAFE".
Top Elevator Deck:TO: APARTMENTS TO: OFFICE
Bottom Right Elevator Deck:TO:\nOFFICE BUILDING AND\nCAFE PATH CLOSED
Cafe outdoors:MEOW 2x CAFE 2x
Apartment outdoors:APARTMENTS
Roomba Room OOB Lampbot#
Out of Bounds in the top right corner of the roomba room in the apartments there's a Lampbot (yes). Apparently it was supposed to block Niko path when the room wasn't finished.
[ROOM UNDER CONSTRUCTION] [TILES HAVE NOT BEEN FULLY PLACED] [YOU SHOULD NOT BE HERE YET] @niko ...alright.
Lamplighter Doesn't Know How Much Time He Is Losing#
At the end of the entrance catwalk the "What was that" cutscene is what starts Lamplighter's internal counter of lost time. There's a line of dialogue that happens if the counter hasn't been activated. The cutscene can be skipped with a Quit Glitch and that leaves plight clueless.
@plight_why I'm losing so much time...
Asking Lamplighter to Bruteforce the Elevator Code with a TV Remote in the Inventory#
After the elevator starts asking for code you can ask Lamplighter to bruteforce it. If you have the TV Remote in the inventory there will be some additional dialogue. But it's impossible to trigger because the TV Remote cannot get past the Barrens.
@niko_speak I mean, \p and I did it before! @niko_eyeclosed Took us a while, but... @plight_worry ....seriously?
Elevator Code Stage Lamplighter Self Switch D Interaction#
Self-switches A, B, C or D are true/false flags that are specific to an event and are often used to change the state or dialogue of an NPC. Asking Lamplighter to bruteforce the elevator code activates the Self Switch C. Nothing can affect the Lamplighter's Self Switch D so this is a bit of a mystery.
@niko Hi. @plight Hi.
Demo Conclusion Pop Ups Text in Scripts#
The first is supposed to be shown in a system info pop-up. The other 3 are error pop-ups.
[...Who am I kidding. Of course I don't.] [If you DO decide to visit this world again, #{$game_oneshot.player_name}... I won't be looking forward to it at all.] [I'm so tired.] [Goodbye.]
Solstice Countdown Nixie Tubes / The Door Interactions During an Actual Countdown#
Deep in the Refuge Office building stairwell there's a big locked door and the countdown that used to track the remaining time until the release of the Solstice update in NG+. Interacting with the walls under the countdown is the way to interact with it. Door and countdown have 3 states: off, completed and counting down which is now unused.
The solstice countdown relies on system time/date so unless they were changed the active countdown will always stay completed. In The World Machine Edition the clock is counting up to the new year so these might be used there?
@niko A row of glass tubes are set into the wall. @niko_speak I wonder what those numbers mean...
@niko A heavy piece of metal set into the wall. @niko_speak Looks like a door of some sort! @niko There's a glowing lock symbol on a small screen.
Refuge Elevator Shaking Developer Comment#
Contained in the Common Event named "Is your elevator running?" that shakes the screen during big refuge elevator rides.
well then you'd better wait until it reaches your floor so you may board
Elevator Street/Solstice Library Hat NPC Unused Second Interactions#
The Refuge Ground NPC with a big dark top hat that talks about faith has a second interaction with a bit of text. He never switches to it leaving the text unused.
Don't lose faith.
In Solstice he can be seen in the refuge library. And once more he has dialogue that can't be triggered. It could have been intentional.
I won't lose hope.
Library OOB Text#
Text for debug events located Out of Bounds near the upper edge of the library interior/lobby map.
kip card niko card glittery HEY IM GIR I MADE AN EVENT DOOT DOOT MOTHER FUCKER cardquest + desk
TV Remote Interaction with the Tower Bedroom Window#
Dialogue that would happen if the TV Remote item is selected when interacting with the window in the Tower version of the starting house bedroom. Beginning of the Tower clears the inventory of all non-debug items and beginning of Glen also removes the remote.
@ed [How do you still have the remote??]
Script False Aborted Solstice Proto Dialogue#
Barrens Deep Mines Proto's dialogue for coming back after an aborted/completed solstice or something else. It's vague. Coded to be shown if "Script:False" (probably impossible to trigger).
@proto1b [That was a session.] @proto2 [I also tried to tell you about the restriction at the end...] @proto2b [...But you kinda started freaking out.] @niko_upset2 Sorry... @proto1 [Truth is, the session was designed to be run only once.] @proto1b [You weren't supposed to come back to this world after you are done.] @proto2b [But... a lot of things that aren't supposed to happen have happened.] @proto2 [...I'm willing to wager that \p bypassed the restriction through the progress log failsafe method.] @proto2b [It can restart the session, but it's an easily repeatable process.] @proto2b [...Which means...] @proto1b [...it's entirely possible that \p has brought you back more than once, too.] @proto1c [You may have carried out this mission too many times to count.] @proto2b [...might explain why your memories felt like they were from a long time ago.] @niko_upset So...\.\. why can \p... do that....
Inaccessible Deep Mines Silver Dialogue#
When in a minecart, Niko can't interact with the actual Silver. There's her invisible clone, Gold 1, in the way. The invisible Silver keeps the real Silver from clipping into the minecart graphics. "Let's go" is accessible with a softlocking glitch.
@silver [Let's go.]
She also has different dialogue after TWM tells you to turn back or else.
@silver [What's wrong?\>\nDo you want to head back?] @niko I have a weird feeling about this... @niko_speak What do you think, \p?\>\nShould we head back?
(if Let's head back) @ed [So you've chosen to listen.] @ed [There won't be any more trouble, then.] @niko Wait...\>\n\@niko_speak Where did the minecart go?
(if Continue into the mines / Cancel) @silver [Sounds good.]
Inaccessible Deep Mines Squares#
After the minecart goes bad there's squares floating out of reach. Accessible with a glitch in a softlocked state.
@niko3 I shouldn't get too close...
Inaccessible Deep Mines Proto Dialogue#
When in the minecart, Niko can't interact with the actual Proto. His own invisible clone is in the way and he keeps Proto from clipping into the minecart graphics.
@proto1 [Hi.]
Alternative / Old Niko Deep Mines Dialogues Before Transition to Glen Mines#
Text before alternate transition to Solstice Glen accessible through a Quit Glitch.It's a part of the "Glitched" speedrunning route for the Solstice chapter.
@niko And that robot was saying something.
@niko That you keep bringing me back.
@niko We've been through all this before, haven't we.
@niko How many times?
(if 1) @niko I see.
(if So Many) @niko_speak That's a lot of times!
@niko That robot told me to try and remember, so I will.
@niko_eyeclosed Sleepy time.
Proper sequence also has a trigger with text placed out of bounds:
@niko_upset ...he said... you can bring me back...
@niko_upset2 ...and... he needs my help to fix things?
@niko_distressed_talk ...I don't...\.\. get it!!!
@niko_distressed_meow Why didn't you tell me anything???
Inaccessible Solstice Gate Bridge is Broken Message#
On the broken bridge leading to Forest/"Forest DOTN USE THIS" there's another trigger hidden behind the used one, exactly in the gap. Accessible with a glitch.
@niko3 The bridge is out...
Inaccessible Solstice Ruins Robot#
There's no Northern Ruins Outdoors zone in Solstice so the exit to it from the ruins indoors was replaced by squares and the robot near it no longer talks about vines and doesn't run away. But that entire section of ruins is also blocked off by blocks and squares making it inaccessible normally. But it is accessible with a glitch.
[THESE SQUARES APPEARED MERE MINUTES AGO.] [NOT A GOOD SIGN.] [THE WORLD'S DETERIORATION IS ACCELERATING.] @niko2 ...oh.
[PLEASE TAKE CARE TO NOT TOUCH THE SQUARES.\>\nI CANNOT GUARANTEE YOUR WELLBEING IF YOU DO.] @niko Gotcha.
Unused Solstice Glen Bed Can't Sleep Message#
Shown if you try to sleep in Solstice Glen bedroom when Alula follows you but she never does that in Solstice.
@niko_speak I can't sleep now, \p!\>\n\@niko I need to get Calamus and Alula to the sacred grounds.
Cedric's Tent Interaction#
Cedric's tent is supposed to show this but it's set incorrectly. Accessible with the glitch that disables collisions and allows to walks inside the tent. Fixed in WME?
@niko It's a tent.
Niko Clearly Remembers Meeting Rue#
When Cedric asks if Niko remembers meeting a fox there's a third unused option. It'd be used if a switch/flag "0174:DONT USE" could be turned on.
Niko can only know her name at this stage if she was visited in 3 different non-solstice playthroughs (she tells it at that point and after that the solstice npc trio introduction dialogues in solstice actually do change).
@niko_speak ...Rue? @cedric_talk You've met? @niko_eyeclosed I... think so...
burial grounds PLANE FIXED Old Text#
To show how flying machine was repaired game teleports Niko to a different graveyard map and that map has some different text because maybe it is a modified copy of an older graveyard.
@calamus C'mon, Alula.\>\nLet's go see mom.
@calamus This is her grave...
@alula Hi mom...
@niko_speak ...Oh yeah! \@niko\>I think I know who you're talking about.
@alula_speak Gears!\>\@alula Didja find any of those?
Developer Comment on the Flying Machine Refuge Landing Zone#
Placed on the top of the left pillar structure. Accessible with a glitch.
This plane doesn't have a runway because night said so that's why. -GIR
Blocked Solstice Refuge Elevator Door Interaction#
Interaction text for the door of the big refuge elevator after the squares block it in solstice chapter.
@niko_speak Let's find another way down!
SQUARES BE GONE Old Text#
Cutscene at the end of solstice consists out of several duplicated maps with scripts and changes specifically for the cutscene. They have some different text because maybe they're copies of older versions of the respective maps.
@kip I couldn't stop him... @kip Sigh @niko Hey @kip Messiah? @kip Oh... you came at an awful time @kip come on, we have to get outta here. @niko Where? @kip Where everyone else is
@green_gatekeeper [Please do not approach.\>\nThis area is dangerous.]
References#
- GIR's Twitter - Nov 2, 2021↩︎