This is a sub-page of OneShot (2016).
Item Related Graphics#
Unused Item Icons#
Eleven unused item icons that don't have an item to accompany them.
Overworld Item Sprites#
Overworld sprites for some items. They are technically Character sprites and should be in that subpage.
Tileset, Autotile and Panorama Graphics etc#
Blue Water#
An unused blue ocean panorama graphic. It's functional, and fills the background with dark blue water moving left and right, like the red and ruins green waters. Apparently leftover from the freeware version.
Ocean Panorama Graphics#
Unused graphics for ocean panoramas.


Refuge Ground Panorama#
An extremely simple "panorama". Is actually used in maps "ground 1" and "ground 2", otherwise known as Elevator Street and Vendor Street, but it can't be seen in-game - because it's rendered under all layers of the map.
Was possibly was used as a ruler to make both street maps the same height.
Tower Panorama#
Its used but you cant see that its a text 
Unfinished Refuge Factory Panorama#
An unfinished drawing of some industrial facilities built on water. Can be encountered in the unused map "IGNORE ToFactory", but the trigger changing the default Refuge background references a nonexistent script, and that causes the game to crash upon loading the map.
Distorted Refuge Skyline#
A distorted version of the Refuge skyline, originally used in the freeware version's ending sequence. Since the ending was changed in the Steam release, this is now unused. 
Return the Sun Ending Room Panorama#
Duplicate of the picture used after Return the Sun ending but in Panoramas folder.
Unknown Sketch#
An unfinished sketch from the files. Due to its name ('pj1.png'), it is theorized to be an early version of the minecart sketch ('pj_1a.png').
Unedited Computer Desktop#
The computer desktop from the first Entity encounter, but without the CRT scanline/bend effects.
Freeware Ending Room#
The image which was shown after the "place the sun" ending of the freeware version, but twice the size of the original.
Starting Cutscene Image#
A picture of Niko in bed in the starting room. The tileset looks more like the bedroom in the Tower section of the game.
Pattern Puzzle Solution#
An unused version of the background used in the Glen pattern puzzle. The game uses a version from a different folder.
Old Solstice Hint Message for the Big Door#
If you are in New Game+ and try to open the big door between the Refuge Office and Observation Deck the game will make 4 hinting images in the Documents folder. The 2nd 3rd and 4th pictures of the door version specifically used to not have a clover symbol in the bottom right corner. They were all added in the solstice update and were patched when translations were added. Despite not being used anymore cloverless door hint pictures remain in the files.



Unused tilesets#

Debug Autotile#
An autotile used specifically for debugging. A normal tile is 4 autotile tiles, so that's why its called "minitiles". "openlanguage" and main Steam branches only.
More Autotiles#
Brighter UI#
Blue sun vision effect#
Distort.png#
Old Tower Water Splash.png#
Firefly Particle#
The sprite for the firefly particles, but with a transparent background instead of a solid black one. 
Purple and Green Documents#
Graphics for documents in purple and green colors. While blue and red documents are used, there is no reference to these two in the code.
Logo Vision#
The game logo in the style of the visions seen throughout the game in a New Game+. Was possibly intended for an ending cutscene, or in the Solstice credits room.




Refuge Cutscene Background#
The Refuge intro cutscene's background, without Niko or a banister. 
Unused Remembering Sequences#
There are 5 pictures of different stages of the Tower for the "Niko remembers the past playthrough" sequence in the Solstice route. While the first three are used, these last two aren't.

Document Scrolling Arrows#
Arrows used for notifying the player that there's more text offscreen in the current document. The blue ones are used in some localizations, while the red ones are completely unused - and even if there were red documents with offscreen text arrows, they would use the blue arrows instead; it takes a game reload to change the arrow's color. This also means you can have red arrows with a blue document in a mod.
There are no green or purple arrows to go with the unused purple and green documents.
Shrimp Particle#
There are only 2 particles in-game: "firefly" and "shrimp". The "shrimp" particles are unused but fully functional. An experimental feature that didn't make the cut. According to GIR, one of the developers: 1
Talking to @NightMargin, it sounds like we might've just forgot to turn these on.
These maps also had performance issues with the shinies in the water already, so adding this effect probably would've put more strain on in that regards.
Unused Face Graphics#
References#
- GIRakaCHEEZER's twitter - Jul. 22nd, 2020↩︎