the cutting room mirror

No More Room in Hell

No More Room in Hell was an original standalone Half-Life 2 mod until it was greenlit on Steam in 2013. In the game, you can kill zombies and do other stuff. Inspired by Dawn of the Dead, the game is titled after a quote from the movie.

Unused Graphics#

Dummy#

Half_Life_2_Dummy_Texture.png

A leftover dummy texture from Half-Life 2.

Placeholder Image#

NMRiHPlaceholderGraphic.png

An orange placeholder image.

Minimap#

Unknown Texture#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What is this texture?

Unused Model#

NMRiHHandrailTestModel.png
A test model found in the static folder.

Unused Sounds#

Old Weapon Sounds#

There is a folder in the sounds directory called ___old with some early gun sounds for the Colt 1911 and Berretta.

Filename

Sound

beretta_fire1.wav

colt_fire.wav

colt1911_fire1.wav

colt1911_fire1_remixed.wav

colt1911_fire2.wav

colt1911_fire2_obsolete.wav

colt1911_fire3.wav

colt1911_fire4.wav

colt1911_fire6.wav

Unused Test#

There is a file in the scripts folder called debugoptions.txt. Commands in this file also lead to console commands, [Shift+F1] opens a debug menu.

DebugMenu
{
    "width"     "512"
    "height"    "300"

    Performance
    {
        r_speeds
        {
            "incrementcvar" "r_speeds 0 10 1"
        }
        host_speeds
        {
            "togglecvar"    "host_speeds"
        }
        "FPS"
        {
            "togglecvar"    "cl_showfps"
        }
        "Position"
        {
            "togglecvar"    "cl_showpos"
        }
    }
    "MatSys"
    {
        Fullbright
        {
            "incrementcvar" "mat_fullbright 0 2 1"
        }
        "Buffer Primitives"
        {
            "togglecvar"    "mat_bufferprimitives"
        }
        WireFrame
        {
            "togglecvar"    "mat_wireframe"
        }
        Luxels
        {
            "togglecvar"    "mat_luxels"
        }
        DrawFlat
        {
            "togglecvar"    "mat_drawflat"
        }
        LightMapsOnly
        {
            "togglecvar"    "mat_lightmapsonly"
        }
        Normals
        {
            "togglecvar"    "mat_normals"
        }
        "Software Lighting"
        {
            "togglecvar"    "mat_softwarelighting"
        }
        "Reverse Depth"
        {
            "togglecvar"    "mat_reversedepth"
        }
        "Overbright"
        {
            "togglecvar"    "mat_overbright"
        }
    }
    Renderer
    {
        r_speeds
        {
            "incrementcvar" "r_speeds 0 10 1"
        }

        SkyBox
        {
            "togglecvar"    "r_drawskybox"
        }
        VGUI
        {
            "togglecvar"    "r_drawvgui"
        }
        World
        {
            "togglecvar"    "r_drawworld"
        }
        Displacements
        {
            "togglecvar"    "r_drawdisp"
        }
        Entities
        {
            "togglecvar"    "r_drawentities"
        }
        "View Model"
        {
            "togglecvar"    "r_drawviewmodel"
        }
        "Static Props"
        {
            "togglecvar"    "r_drawstaticprops"
        }
        "Detail Props"
        {
            "togglecvar"    "r_drawdetailprops"
        }
        Decals
        {
            "togglecvar"    "r_drawdecals"
        }
        "Brush Models"
        {
            "togglecvar"    "r_drawbrushmodels"
        }
        Lights
        {
            "togglecvar"    "r_drawlights"
        }
        Portals
        {
            "togglecvar"    "r_drawportals"
        }
        Beams
        {
            "togglecvar"    "r_drawbeams"
        }
        Ropes
        {
            "togglecvar"    "r_drawropes"
        }
        Sprites
        {
            "togglecvar"    "r_drawsprites"
        }
        Particles
        {
            "togglecvar"    "r_drawparticles"
        }
        "Water Surface"
        {
            "togglecvar"    "r_drawwatersurface"
        }
    }

    Physics
    {
        "VPhysics wireframe"
        {
            "togglecvar"    "vcollide_wireframe"
        }
        "VPhysics axes"
        {
            "togglecvar"    "vcollide_axes"
        }
    }
    AI
    {
        Disable
        {
            "command"   "ai_disable"
        }
        Resume
        {
            "command"   "ai_resume"
        }
        Step
        {
            "command"   "ai_step"
        }
        "Noclip"
        {
            "command"   "noclip"
        }
        "God"
        {
            "command"   "god"
        }
        "No Target"
        {
            "command"   "notarget"
        }
        Enemies
        {
            "command"       "npc_enemies"
        }
        Go
        {
            "command"       "npc_go"
        }
        "Go Random"
        {
            "command"       "npc_go_random"
        }
        Route
        {
            "command"       "npc_route"
        }
        Select
        {
            "command"       "npc_select"
        }
        Bipass
        {
            "command"       "npc_destroy"
        }
        Destroy
        {
            "command"       "npc_destroy"
        }
        Visibility
        {
            "command"       "npc_visibility"
        }
        Tasks
        {
            "command"       "npc_tasks"
        }
        Combat
        {
            "command"       "npc_combat"
        }
        Focus
        {
            "command"       "npc_focus"
        }
        Picker
        {
            "command"       "ent_picker"
        }

        Text
        {
            "command"       "ent_text"
        }                                       

        "Name"
        {
            "command"       "ent_name"
        }

        BBox
        {
            "command"       "ent_bbox"
        }                                       

        Messages
        {
            "command"       "ent_messages"
        }

        Pause
        {
            "command"       "ent_pause"
        }                                       

        Pivot
        {
            "command"       "ent_pivot"
        }
    }
    "Node Graph"
    {
        Nodes
        {
            "command"       "ai_nodes"
        }
        "Next Hull"
        {
            "command"       "ai_next_hull"
        }
        "Show Hull"
        {
            "command"       "ai_show_hull"
        }
        "Show Connect"
        {
            "command"       "ai_show_connect"
        }
        "Show Visibility"
        {
            "command"       "ai_show_visibility"
        }
        "Show Graph Connect"
        {
            "command"       "ai_show_graph_connect"
        }
    }
}

Differences Between Mod Release and Steam Release#

The main menu was changed in the Steam release.

Mod Release

Steam Release