Ninja Gaiden Trilogy takes the first three games and puts them all in one cartridge. These 16-bit versions feature updated music and minor graphical changes (and the occasional graphic downgrade!).
Unused Music#
Several unused music tracks and sounds are present in the ROM, including the staff roll themes for both Ninja Gaiden Episode II and III (but not for the first game, oddly enough). Pro Action Replay code 818043?? will play any song at the title screen.
Ninja Gaiden Trilogy#
Unused Song#
ID 55
Unused Jingle#
ID 1B
Unused Sound#
ID 51
Ninja Gaiden Episode I#
Staff Roll#
https://www.youtube.com/watch?v=4_9Syk7Xs_k
(Source: KungFuFurby)
Ninja Gaiden Episode II#
Staff Roll#
ID 34
Ninja Gaiden Episode III#
Staff Roll#
ID 3F
(Source: nensondubois)
Debug Mode#
Located at SNES address $80FF20-80FF23 is a set of 4 debug flags that correspond to joypad buttons. All 4 bytes were set to $00 (disable) in the final version of the game. Use the following codes to toggle the flags on again:
Game Genie |
Pro Action Replay |
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80FF20 - Y button#
If you don't hold Y when the game boots, CPU usage meter is enabled (0x80 set in 7E0FF0). It appears as a thin horizontal line.
80FF21 - B button#
If you don't hold B when the game boots, freeze frame is enabled (bit 0x80 set in 7E0FF1). At any time, press Start to freeze the current frame. Press Start again to resume.
80FF22 - A button#
Hold A during bootup to set disable collision detection (bit 0x80 set in 7E08E6). Then, bit 0x80 is set in 7E08E3 (Ninja Gaiden), 7E08E4 (Ninja Gaiden Episode II), and 7E08E5 (Ninja Gaiden Episode III).
80FF23 - X button#
Holding the X button when the game boots sets bit 0x80 in 7E08E8. In Ninja Gaiden Episode III, debug info is displayed in the upper left corner of the screen at all times.
A check for this memory address and bit also exists in Ninja Gaiden Episode II, but the branch distance after the check is $00, suggesting that the debugging function was removed.
(Source: JLukas)
Ninja Gaiden Episode II Broken Sound Test?#
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This needs some investigation. |
The button code for the NES version is also the same here. But for some reason, the sound test menu automatically exits after a few seconds, and it doesn't seem possible to play a song/effect even in the time allowed. Is it broken?
Credits#
Upon completing a game, the player is returned to the main menu; however, the credits that were supposed to appear at this point are still in the ROM. They were likely just cut-and-pasted from the original games.
The credits for Ninja Gaiden Episode III are present as well, but because of how words are stored/loaded in that game, only fragments of the text are visible in the game's data.
Ninja Gaiden#
Stored at 0x2EDE8.
S T A F F
STORY
SAKURAZAKI
SCREENPLAY
SAKURAZAKI
FAW
IMAGE ILLUST
RUNMARU
ART WORKS
RUNMARU
PARCO
UMA
ART WORKS
NAGA
WILD TAGOU
NIWAKAMARU
PROGRAM WORKS
MADOKA SOUTHERNAMI
MASITA
ASSISTANT
NOSUKE
NES TRANSLATOR
KEVIN & DANIEL
SOUND DESIGN
MORE YAMASAN
B.B
HAKASE
DIRECTOR
SAKURAZAKI
AUDIO VISUAL
COPYRIGHT MCMLXXXIX
TECMO LTD.
ALL RIGHTS RESERVED.
THANK YOU FOR PLAYING.
AND SEE YOU NEXT.
Ninja Gaiden Episode II#
Stored at 0x59F53.
TECMO THEATER VOL. 2
PROJECT NINJA-II
— THE DARK SWORD OF CHAOS —
—— CINEMA DISPLAY UNIT ——
STORY BY
SARAH*H.
S.SAKURAZAKI
SCREENPLAY BY
RUNMAL
ART WORK
RUNMAL
HARUMI♥OKADA
ART WORK
IZUKI KATAOKA
MASAMI TAKIZAWA
PROGRAM WORK
NOSUKE
DIRECTED BY
RUNMAL
—— ACTION UNIT ——
BG ART WORK
YOSHIAKI GOTOH
D.H.MAX
HARUMI♥OKADA
ENEMY DESIGN
RUNMAL
YOSHIAKI GOTOH
NAGA
PROGRAM WORK
MADOKA SOUTHERAMI
DIRECTED BY
S.SAKURAZAKI
—— SOUND STAFF ——
MUSIC COMPOSED BY
S.KAJIYA
MAYU
SOUND EFFECTS
MIYA
SOUND DIRECTOR
S.KAJIYA
—— DESIGN STAFF ——
ILLUSTRATION BY
SHINOBU IWABAYASHI
ED.DESIGNER
TAKASHI SAITO
SPEACIAL THANKS TO
AKIHIKO
FAW
KEIJI YAMAGISHI
ENGLISH TRANSLATION BY
DANIEL KAHL
EXECUTIVE PRODUCER
HIDEO YOSHIZAWA
AUDIO VISUAL
COPYRIGHT MCMXC TECMO,LTD.
ALL RIGHTS RESERVED
Regional Differences#
Title Screen#
Japan |
US |
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The Ninja Gaiden series | |
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Arcade |
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NES |
Ninja Gaiden (Prototype) • Ninja Gaiden Episode II: The Dark Sword of Chaos • Ninja Gaiden Episode III: The Ancient Ship of Doom |
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Commodore 64 |
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Game Boy |
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Sega Master System |
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Sega Genesis |
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SNES |
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Xbox |
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PlayStation 3 |
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See Also | |