the cutting room mirror

Namco Museum Vol. 1

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page needs a cleanup.

To do:

  • Regional differences
  • Version differences (such as the opening cutscenes)

The first in a 5 (or 6, if you live in Japan) volume series of arcade game compilations. Unlike real arcade machines, these games don't require quarters at all (but you still gotta pay for the compilation itself, obviously).

Version Differences#

To do:
Finish this section. It is barely started.

Opening Cutscene#

The opening cutscenes' ratios between the two NA versions are different as they are set in separate positions. Version 1.1 fixes the cutscene shifting the screen up so the black bar above doesn't show.

NA v1.0

NA v1.1

Hidden Developer Credits#

In some of the game's PS-X EXE files, there are hidden strings crediting specific developers.

EXE File

Credit

Translation

/DIPSW/DIPSW.EXE

Programed by HUGIE

/PACMAN/PACMAN.EXE

Programed by HUGIE

/BOSC/BOSC.EXE

1981 1995 NAMCO LTD. Reprogrammed by Chikara YOSHIDA

/ETC/NOTE.EXE

<pre lang=ja style="font-family:"MS Gothic",monospace;"> /******************************************************/ /* */ /* この(林省吾)関数はシェアウェアウェアです。 */ /* 著作権は、全て著作者 林省吾が保持しています。 */ /* */ /* この関数を利用したい場合には伝書鳩で下記の */ /* 住所まで25リラをお送りください。 */ /* 折り返し利用方法をお知らせします。 */ /* バグ等がありましたら連絡をください。 */ /* できる限り対処します。 */ /* */ /* 住所  伊勢戦国時代村 */ /* */ /******************************************************/

int 林省吾(char *string, const char *format, ...) {

   va_list  Shogo;
   int  Hayashi;

   va_start(Shogo, format);
   Hayashi = vsprintf(string, format, Shogo);
   va_end(Shogo);
   return(Hayashi);

}

"This (Shogo Hayashi's) program is shareware.

All copyrights are owned by the author, Shogo Hayashi.

If you want to use this program, please send 25 lire to the address below by carrier pigeon.

We will teach you on how to use the program in return.

Please contact us if there are any bugs or issues. We will do our best to address them.

Address: Ise Sengoku Jidaimura."

The "林省吾" in "int 林省吾" is also a reference to Shogo Hayashi, one of the game's programmers.

Unused Room Graphics#

To do:
_ is the "transition"/museum room, with the actual showcase objects.

In MUSEUM/_RAL.TIP, there is an unused texture made from a screenshot of the game room. It seems to be from an earlier version of the room, as there are many objects missing.
Namco_Museum_Vol._1_-_Unused_Rally-X_Room_Graphic.png

References#


  1. Now Production - GDRI↩︎
  2. Japan System Supply - GDRI↩︎