the cutting room mirror

Namco Museum Remix

To do:
Revisional differences, Megamix is a slighty updated version

It's essentially just another Namco Museum title, but with more remix!

Demo Version#

There are graphics located in museum/en/g10_menu/g10resident.lzs for a demo version, possibly used during an early presentation of the game. Notably, one of the screenshots is from Dig Dug II, a game which was not featured in the final release (though was included in Namco Museum Megamix).

Namco_Museum_Remix_-_Demo_Screen.png Namco_Museum_Remix_-_Demo_Text.png Namco_Museum_Remix_-_Demo_Games.png

Developer leftovers#

There are debug menus still left within the game's executable main.dol.

Note: These are collected from Namco Museum Megamix, but all debug menus (except Grobda Remix) exist within Namco Museum Remix's code as well. Note 2: There is no debug menu for Rally X Remix for some reason.

Master Boot Debug Menu Galaga Remix Debug Menu Pac 'N Roll Remix Debug Menu (Megamix) Gator Panic Remix Debug Menu Pac Motos Debug Menu Grobda Remix Debug Menu (Megamix) Carnival Arcade Debug Menu (Megamix) Developer credits menu

Pac Motos#

There are configuration files within museum/en/g07_motos/g07resident.lzs that suggest EASY, NORMAL, and HARD difficulties. These are very likely leftovers from Namco Museum Battle Collection's Motos Arrangement, which Pac Motos took tons of resources from. For example, every stage in Pac Motos is exactly identical to each stage in Motos Arrangement. Not even just visually, but even leftover byte sequences from the binary stage map configuration files within Motos Arrangement. Note: The binary stage map configuration files are of slightly different formats (padding, alignment, layout etc.) but they store the exact same data