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NFL Blitz (Nintendo 64)

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Development Text#

Present throughout the ROM are various error messages and text for debug displays.

0x2EE3C

Failed to find texture of font
GetTextureInfo::malloc failed for texture size:%d
Unknown texture: %s
x1 = %d, y1 = %d, x2 = %d, y2 = %d
gu3dfLoad::start
gu3dfGetInfo::start
g_finit malloc failed to allocate Header Info!
g_finit malloc failed to allocate TOC Info
g_fopen failed to allocate file
Tried to seek on a compressed file
EX
ninfilesys.c
_h_m_init should not be used!
Out of Memory
Free on a non-allocated block
Tried to free a NULL
Tried to free something outside the memory pool
The memory heap has become corrupted!
Not enough RAM to start up the Memory Engine
Bad MemoryDataType!!!
Free Passed a Null Ptr!
Posible block overwrite!
audio:LoadMidiSeqBank - not available

0x65670

transit
welcome
attract
main_proc::could not init cmos
pause
pre_game
main_init_sound(): ERROR initializing sound system
main_init_sound(): ERROR in sound system
main_init_sound(): ERROR initializing sound system

0x6859C

To Be
Determined
Bye
Game
mthread: killing thread %s (pid:%d pc:%x)
mthread.c
FREEPROC
process.c
NO TEXTURE
create_texture(): guLoadTextureDirect(%s,    ) - id: %d
Attempt to delete non-existant texture node
oprintf: undefined format character!!! %s 
NO OBJECT
snd_dbg_boot_info(): done
BNK
Invalid music transition
snd_bank_showlist():
 no banks loaded
 bank name:   %s
 node addr:   %08X
 prev addr:   %08X
 next addr:   %08X
 dram_start:  %08X
 dram_end:    %08X
 scall_first: %08X
 scall_last:  %08X
 bank64:      %08X
 %d banks currently loaded

0x121970

Drone states:
 %2x: 
JOB_NONE  
JOB_RUSH  
JOB_COVER %2x  
fake_time: %d  
JOB_BLOCK %2x  
JOB_CATCH  
JOB_BREAKUP  
JOB_ZONE  
move_time: %d  
target: %2x  
 %s
enemy %2x gives us %d yards
drone %2x hits unknown script command %d
returning neg r %f, r1,r2: %f %f
negative ct on man other
int_time = %f %d
Warning: game_mode changed from %s to %s during do_collision
attack mode: %d, new att script: %p, new def script %p

0x122F8D

game_info:
  qtr_pstatus = %x, %x
  game_mode = %s
  off_side = %1d  off_init = %d
  game_quarter: %d  game_time: %d:%d:%d
  last_pos = %d
  los = %d  old_los = %d
  %s down, first at %d
  team_play = %p %p
  ball_carrier = %d(%2x)
  play_type = %s
  play_end_cause = %s
  auto_hike_cntr = %d
  team_handicap = %d %d
  game_flags:
 %s
 ball position: %f %f %f
 ball velocity: %f %f %f
 ball target: %f %f
tdata:
 time of poss: %3d %3d
    off plays: %3d %3d
      fumbles: %3d %3d
 lost fumbles: %3d %3d
interceptions: %3d %3d
  4th dn atts: %3d %3d
 4th dn convs: %3d %3d
      tackles: %3d %3d
        sacks: %3d %3d
   sack_yards: %3d %3d
       passes: %3d %3d
  completions: %3d %3d
passing_yards: %3d %3d
       rushes: %3d %3d
rushing_yards: %3d %3d
 kick_returns: %3d %3d
 return_yards: %3d %3d
  total_yards: %3d %3d
last_catch: %p
%2x: %6s %9s:%5.2f
%2x: %6s %9s:%2d to %10s:%2d (%f)
%2x: %6s %9s:%-5d
 x,z: %f %f  FIELDX: %d
           %9s:%2d
  animode: 
  plrflgs: (%4.2f)

0x124850

dust
dustcld
t_ball_tex_data
t_handwball_TextureData
t_ball_tex_data
t_ball_TextureData
libAni3D: Error opening file %s for reading
libAni3D: Error allocating ram for file %s
failed
libAni3D: - Version mismatch on file %s
libAni3D: - Expected 0x%X, read 0x%X
AnimHeap-Out of Memory
Free on a non-allocated block
Tried to free a NULL
Tried to free something outside the memory pool
The memory heap has become corrupted!
Not enough RAM to start up the Memory Engine
uninitialized parent matrix!

(Source: Ferrox)