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Development Text#
Present throughout the ROM are various error messages and text for debug displays.
0x2EE3C
Failed to find texture of font
GetTextureInfo::malloc failed for texture size:%d
Unknown texture: %s
x1 = %d, y1 = %d, x2 = %d, y2 = %d
gu3dfLoad::start
gu3dfGetInfo::start
g_finit malloc failed to allocate Header Info!
g_finit malloc failed to allocate TOC Info
g_fopen failed to allocate file
Tried to seek on a compressed file
EX
ninfilesys.c
_h_m_init should not be used!
Out of Memory
Free on a non-allocated block
Tried to free a NULL
Tried to free something outside the memory pool
The memory heap has become corrupted!
Not enough RAM to start up the Memory Engine
Bad MemoryDataType!!!
Free Passed a Null Ptr!
Posible block overwrite!
audio:LoadMidiSeqBank - not available
0x65670
transit
welcome
attract
main_proc::could not init cmos
pause
pre_game
main_init_sound(): ERROR initializing sound system
main_init_sound(): ERROR in sound system
main_init_sound(): ERROR initializing sound system
0x6859C
To Be
Determined
Bye
Game
mthread: killing thread %s (pid:%d pc:%x)
mthread.c
FREEPROC
process.c
NO TEXTURE
create_texture(): guLoadTextureDirect(%s, ) - id: %d
Attempt to delete non-existant texture node
oprintf: undefined format character!!! %s
NO OBJECT
snd_dbg_boot_info(): done
BNK
Invalid music transition
snd_bank_showlist():
no banks loaded
bank name: %s
node addr: %08X
prev addr: %08X
next addr: %08X
dram_start: %08X
dram_end: %08X
scall_first: %08X
scall_last: %08X
bank64: %08X
%d banks currently loaded
0x121970
Drone states:
%2x:
JOB_NONE
JOB_RUSH
JOB_COVER %2x
fake_time: %d
JOB_BLOCK %2x
JOB_CATCH
JOB_BREAKUP
JOB_ZONE
move_time: %d
target: %2x
%s
enemy %2x gives us %d yards
drone %2x hits unknown script command %d
returning neg r %f, r1,r2: %f %f
negative ct on man other
int_time = %f %d
Warning: game_mode changed from %s to %s during do_collision
attack mode: %d, new att script: %p, new def script %p
0x122F8D
game_info:
qtr_pstatus = %x, %x
game_mode = %s
off_side = %1d off_init = %d
game_quarter: %d game_time: %d:%d:%d
last_pos = %d
los = %d old_los = %d
%s down, first at %d
team_play = %p %p
ball_carrier = %d(%2x)
play_type = %s
play_end_cause = %s
auto_hike_cntr = %d
team_handicap = %d %d
game_flags:
%s
ball position: %f %f %f
ball velocity: %f %f %f
ball target: %f %f
tdata:
time of poss: %3d %3d
off plays: %3d %3d
fumbles: %3d %3d
lost fumbles: %3d %3d
interceptions: %3d %3d
4th dn atts: %3d %3d
4th dn convs: %3d %3d
tackles: %3d %3d
sacks: %3d %3d
sack_yards: %3d %3d
passes: %3d %3d
completions: %3d %3d
passing_yards: %3d %3d
rushes: %3d %3d
rushing_yards: %3d %3d
kick_returns: %3d %3d
return_yards: %3d %3d
total_yards: %3d %3d
last_catch: %p
%2x: %6s %9s:%5.2f
%2x: %6s %9s:%2d to %10s:%2d (%f)
%2x: %6s %9s:%-5d
x,z: %f %f FIELDX: %d
%9s:%2d
animode:
plrflgs: (%4.2f)
0x124850
dust
dustcld
t_ball_tex_data
t_handwball_TextureData
t_ball_tex_data
t_ball_TextureData
libAni3D: Error opening file %s for reading
libAni3D: Error allocating ram for file %s
failed
libAni3D: - Version mismatch on file %s
libAni3D: - Expected 0x%X, read 0x%X
AnimHeap-Out of Memory
Free on a non-allocated block
Tried to free a NULL
Tried to free something outside the memory pool
The memory heap has become corrupted!
Not enough RAM to start up the Memory Engine
uninitialized parent matrix!
(Source: Ferrox)
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The NFL series | |
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NFL Blitz | |
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Game Boy (Color) |
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Nintendo 64 |
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PlayStation 2 |
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NFL Quarterback Club | |
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SNES |
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Genesis |
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32X |
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Game Boy (Color) |
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Nintendo 64 |
NFL Quarterback Club 98 • NFL Quarterback Club 99 • NFL Quarterback Club 2000 • NFL QB Club 2001 |
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Other | |
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SNES |
NFL Football (Konami) • NFL Football (Sculptured Software) • Troy Aikman NFL Football |
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Arcade |
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CD-i |
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Xbox |
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Wii |
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See Also | |