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Development Text#
Present in the SLUS file.
GRUNT: int: pass YES.
GRUNT: int: Not enough time to do INT, forget it.
GRUNT: int: tmin %8.2f tmax %8.2f
GRUNT: int: ball too high: t %8.2f, ball y %8.2f, y limit %8.2f
GRUNT: int: ball ok on y: t %8.2f, ball y %8.2f, y limit %8.2f
GRUNT: int: no good along xz: t %8.2f, dist %8.2f, maxdist %8.2f
GRUNT: int: is good along xz: t %8.2f, dist %8.2f, maxdist %8.2f
GRUNT: int: grunt will int in t %8.2f: y %8.2f xz %8.2f
GRUNT: int: pass NO.
GRUNT: int: xz distance more than 30 feet.
GRUNT: int: not facing ball and more than 6 feet away.
GRUNT: int: go for loose ball.
field.tab#
A warning to not put commas while making comments in a TAB file.
# For safety's sake make sure never to use a comma character in a comment field in
# a TAB file.
credits.txt#
A formatting example can be found at the beginning inside the credits file.
// Format is:
// name|font|color
//
// font : font10, font14, font18, font24
// color: white, yellow, red, green, blue
//
// defaults are font10 and white
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The NFL series | |
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NFL Blitz | |
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Game Boy (Color) |
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Nintendo 64 |
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PlayStation 2 |
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NFL Quarterback Club | |
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SNES |
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Genesis |
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32X |
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Game Boy (Color) |
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Nintendo 64 |
NFL Quarterback Club 98 • NFL Quarterback Club 99 • NFL Quarterback Club 2000 • NFL QB Club 2001 |
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Other | |
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SNES |
NFL Football (Konami) • NFL Football (Sculptured Software) • Troy Aikman NFL Football |
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Arcade |
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CD-i |
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Xbox |
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Wii |
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See Also | |