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NASCAR Thunder 2004 (PlayStation 2, Xbox)

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NASCAR Thunder 2004 bids farewell to the NASCAR Winston Cup Series name, the Pontiacs, Unocal 76 as NASCAR's primary fuel supplier, and the full-season championship points format with the Alliances and Grudges system, as well as various fantasy tracks making their debuts on the PS2/Xbox versions.

It's also notorious for a Lightning Challenge that is harder than any of the Gran Turismo license tests: the Johnny Benson 2002 Rockingham win reenactment, named "It's About Time".

Cheat Codes#

Several cheat codes are in the files that aren't documented anywhere else. These work like the cheat codes to unlock Dale Earnhardt and fantasy drivers in NASCAR Thunder 2003.

Create-A-Car Name
(case sensitive)

Effect

theman inblack

Unlock Dale Earnhardt

new paintjob

Unlock all prefab schemes (for player-created cars)

race thebest

Unlock The All-Star

shoot itout

Unlock The Shootout

right track

Unlock all tracks and events except for The All-Star and The Shootout

Unused Portraits#

There are several placeholder driver portraits that are hidden in the files. Most of these are for drivers that appeared in NASCAR Thunder 2003, except for the late Dale Earnhardt and Jason Leffler. The NT2003 leftovers (but not NT2002 leftovers) also has placeholder text on them.

Note that John Andretti has no leftover portrait, as his portrait was overwritten with Christian Fittipaldi's due to the late nature of the driver change.

Unused Audio#

To do:

  • Convert the audio calls uploaded by Grand Prix to ogg.
  • Get NASCAR.DB IDs for driver calls.

Pre-Race Driver Intros#

Ron Hornaday has struggled so far in his NASCAR Winston Cup career, but as his past racing experience shows he could turn things around at any moment.

Ron Hornaday has a pre-race driver introduction by the radio commentators, despite being only a Busch Series driver in the game. This is actually a leftover from NASCAR Thunder 2003, where it also went unused. Interestingly enough, it was rerecorded with the PRN announcer.

It is worth noting that in all audio commentary, tobacco (Winston) and alcohol (Busch) series title sponsorships are always explicitly mentioned.

Driver Calls#

The voice clips for the following cut drivers would have been used with generic pit lane intros in Season and Career modes.

Driver

Voice

Notes

A.J. Alsup

Butch Miller

Dwayne Leik

The PRN announcer mispronounces his last name both times.

Jaime Guerrero

Jeff Fultz

Jimmy Spencer

There are two audio files regarding Spencer, with the first file (labelled 00000296.avc in the files) being grouped with the Busch series drivers (which would have been used for his #1 Yellow Freight Dodge) and the second (labelled 000002eb.avc) being grouped with NT2003 leftover files, which given it would have been for his Cup version, would have been used for the #7 Sirius Dodge, a notable omission from the game due to his high-profile feud with Kurt Busch during the 2003 Winston Cup season.

John Andretti

Would have been drove the #43 Dodge, but he was released by Petty Enterprises after the June Michigan race. As it was too late in development to record a voice clip for his replacement, Christian Fittipaldi, the latter is only mentioned as "The Cheerios Dodge" (the car's primary sponsor) in generic season/career mode intros. Although the file is grouped with NT2003 leftovers, given that there is no call for Fittipaldi, this may have been intended to be a reused asset from NT2003.

Josh Richeson

Kasey Kahne

Has playable assets, as mentioned above. The PRN announcer mispronounces his last name in the first call. Grouped with NT2003 leftovers, as his call went unused in that game as well.

Kerry Earnhardt

Grouped with NT2003 leftovers, as he was cut in that game as well.

Larry Gunselman

No PRN call.

Mark Green

Mike McLaughlin

Grouped with NT2003 leftovers, as his call went unused in that game as well.

Mike Wallace

Grouped with NT2003 leftovers, as he was cut in that game as well.

P.J. Jones

Ron Young

Todd Bodine

Would have been used for his #54 National Guard Ford in Winston Cup and #92 unsponsored Chevrolet in Busch Series. Placeholder assets for his cars are in the game data, as mentioned above. No PRN call, and curiously only one audio file despite having Cup and Busch cars planned.

Tony Raines

Has playable assets, as mentioned above. Is also grouped with NT2003 leftovers.

Oddities#

Infineon Night Pit Stalls#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This doesn't exist in the Xbox version.

Some of the rearmost pit stalls in the night version of Infineon Raceway, for some reason, has pit stall logos from 2001 season, as used in NASCAR Thunder 2002 (it is worth noting that the track in question is different in that game, as it was reconfigured in 2002 to eliminate Gilligan's Island, the track's secondary pit road). In particular, in a case of a cross-game cut content leftover, one of the pit stalls has a McDonald's Drive-Thru logo and number #96, belonging to Andy Houston, a driver that does not appear in NASCAR Thunder 2002, while another stall has corrupted graphics. It is unknown to what driver the corrupted graphics would have belonged to.

It is worth noting this oddity did not occur in NASCAR Thunder 2003, where fantasy time-of-day variations of certain tracks (like this one) debuted. Andy Houston himself does not have leftovers pertaining to him in NASCAR Thunder 2002.

To do:
Replace with texture rips.

Andy Houston

Corrupted Pit Stall

(Discovery: Mark Oliveras Enterprises/AutoRockinRacing94)

Talladega Night Map#

NT2004_Inverted_Talladega_Night.png

The track selection map used for the night version of Talladega Superspeedway appears to be orientated the opposite of the regular, daytime version.

NT2004_Winston_Cup_Martinsville_Menu_1.png NT2004_Winston_Cup_Martinsville_Menu_2.png Although the unobscured NASCAR Winston Cup Series logo in the Daytona Infield track was edited out in this game, there is another instance of unobscured Winston Cup logo in this game, found within the menu backgrounds that depict the Martinsville Speedway.

This can be easily seen by highlighting Kitt Paint while selecting a driver, as that car has no car number graphics.

Additionally, Jeremy Mayfield's 2003 Mountain Dew scheme has unobscured Winston Cup (and Bud Pole Award) contingency decals on the right-hand side of the car, but not on the left side.

Left side

Right side

Pontiac Branding#

For the 2003 season, in what turned out to be their final season of participation in NASCAR, Pontiac introduced a new font in their branding. However, all Pontiac cars in the game (existing, fantasy, or custom) continue to use the previous season's Pontiac font for the manufacturer typoface and the Grand Prix model branding. The pace car (Buster Auton) does have updated Grand Prix model branding (but not Pontiac manufacturer branding) on it, however.

Kitt Paint#

NT2004_Kitt_Paint.png

Despite being a fantasy driver lacking a driver portrait, Kitt Paint has the frame for driver portrait shown when required, such as when the car is being shown in driver selection screen.

Casey Mears#

NT2004_Casey_Mears_inconsistency.png

Casey Mears' menu car number graphics uses a different number font from what he actually uses in his car, an issue also present in NASCAR Thunder 2003 (when the #41 was driven by Jimmy Spencer). To boot, the car number font Mears uses in the game is actually the 2002 number font; Chip Ganassi Racing used a different font for the #41 in the 2003 season.

Tina Gordon#

NT2004_Tina_Gordon_contigency.png

Tina Gordon, despite being a Busch Series driver, incorrectly uses Winston Cup Series contingency decals on her car.