In which Dino and the ghosts of Ghost City simply forget that they were fighting against each other and decide to partake on races instead.
Unused Items#
Throughout the game's data is leftover files from many unused items. Most of these seem to be leftovers from PangPond Airboard Racer, but there are some files from Moontra Kid Buggy as well. All of these files take in consideration the path Game\MoontraKidRunning\Data.
from PangPond Airboard Racer#
Bomb#
Icon file: UI\Item\BOMB.tga
Gravity Controller#
Model file: GRAVITYCONTROL\GC.MWZ
Texture file: GRAVITYCONTROL\GRAVITY_CONTROLLER.tga

Icon file: UI\Item\GRAVITY_CONTROLLER.tga
Magic Ball#
Model file: MISSILE_BLUE\MB.MWZ
Texture file: MISSILE_BLUE\MAGIC_BALL.tga

Icon file: UI\Item\MAGIC_BALL.tga
Magnet Mine#
Model file: MAGNETMINE\MM.MWZ
Texture file: MAGNETMINE\MAGNET_MINE_RM.tga

Icon file: UI\Item\MAGNET_MINE.tga
Moon Wave#
Icon file: UI\Item\MOONWAVE.tga
Speed Up#
Seems to have been repurposed into the Booster item.
Icon file: UI\Item\SPEED_UP.tga
Throwing Hammer#
Model file: MISSILE_RED\TH.MWZ
Texture file: MISSILE_RED\THROWING_HAMMERRM.tga

Icon file: UI\Item\THROWING_HAMMER.tga
Time Stopper#
Model file: TIMESTOPPER\TIME_STOPER.MWZ
Texture file: TIMESTOPPER|TSRM.tga

Icon file: UI\Item\TIME_STOPER.tga

Item Box/Unknown#
Model file 1: Item\ITEM.MWZ
Model file 2: Item\Q.MWZ

Model file 3: Item\QM.MWZ
Texture file: Item\ITEMRM.tga

Icon file: Item\PP_ITEM_ICON.tga
from Moontra Kid Buggy#
Banana#
Icon file: UI\Item\BANANA.tga

Other file: Item\banana02.tga
There is also an additional file in UI\Item labeled SPECIALPLAYER1.tga, but it is simply just a scaled down version of BANANA.tga.
Cigar#
Icon file: UI\Item\CIGAR.tga

Affected icon: Item\CIGAR_say.tga

There is also an additional file in UI\Item labeled SPECIALPLAYER2.tga, but it is simply just a scaled down version of CIGAR.tga.
Cocaine#
Icon file: UI\Item\COCAINE.tga

Affected icon: Item\COCAINE_say.tga

There is also an additional file in UI\Item labeled SPECIALPLAYER3.tga, but it is simply just a scaled down version of COCAINE.tga.
Glue Trap#
Icon file: UI\Item\GLUE_TRAB.tga

On the floor: Item\GLUE_GROUND.tga
There is also an additional file in UI\Item labeled SPECIALPLAYER4.tga, but it is simply just a scaled down version of GLUE_TRAB.tga.
Hashish/Cannabis#
Icon file: UI\Item\HASHEEH.tga

Affected icon: Item\HASHEEH_say.tga

Heroin#
Icon file: UI\Item\HEAROINE.tga

Affected icon: Item\HEAROINE_say.tga

Homing Missile#
Model file: Game\MoontraKidRunning\Data\MISSILE_BLUE\MISSILE_BLUE.MWZ (does not seem to display)
Texture files: Game\MoontraKidRunning\Data\MISSILE_BLUE\MISSILE_BODY1.tga / MISSILE_TAIL1.tga
Icon file: Game\MoontraKidRunning\Data\UI\Item\HOMINGMISSILE.tga

There is also an additional file in UI\Item labeled SPECIALPLAYER5.tga, but it is simply just a scaled down version of HOMINGMISSILE.tga.
Just Say No#
Icon file: UI\Item\JUSTSAYNO.tga

Using icon: Item\JUSTSAYNO_say.tga

Milk#
Icon file: UI\Item\MILK.tga

Nitro#
Icon file: UI\Item\NITRO.tga

Power Missile#
Model file: Game\MoontraKidRunning\Data\MISSILE_RED\MISSILE_RED.MWZ (does not seem to display)
Texture files: Game\MoontraKidRunning\Data\MISSILE_RED\MISSILE_BODY2.tga / MISSILE_TAIL2.tga
Icon file: Game\MoontraKidRunning\Data\UI\Item\POWERMISSILE.tga

Amphetamine#
Icon file: UI\Item\YABA.tga
Affected icon: Item\YABA_say.tga

Placeholders#
The placeholder icons from Moontra Kid Buggy are present here as well, located at the folder Item, files BG_CURE.tga and BG_SPEED.tga.


Unused Graphics#
Leftovers from PangPond Airboard Racer#
The folder Game\MoontraKidRunning\Data\UI has many gameplay interface assets from PangPond Airboard Racer, from which this game was seemingly based upon.
Placements
{| !1_ST.tga !2_ND.tga !3_RD.tga !4_TH.tga !5_TH.tga |- | |
|
|
|
|}
Character Heads
{| !AL_B.tga !BIG_B.tga !DF_B.tga !PP_B.tga !TS_B.tga |- |
|
|
|
|
|}
An earlier variation of PangPond's head sprite can also be found at PP_B.tga.bk:

Character Icons
{|style="text-align: center;" !AL_S.tga !BIG_S.tga !DF_S.tga !PP_S.tga !TS_S.tga |- | |
|
|
|
|}
Other Interface Assets
{|style="text-align: center;" !ENERGY.tga !GAGE(BK).tga !GAGE.tga !GAGE_BG.tga !GAGE_BG_01.tga !GAGE_C.tga !GAGE_HP.tga |- | |
|
|
|
|
|
|}
LAP.tga |
TIME.tga |
Information\MAX.tga |
Information\R.tga |
|---|---|---|---|
MAP_FRAME.tga |
Item\BLANK.tga |
Item\BLANKSPECIAL.tga |
Item\x2.tga |
|---|---|---|---|
Results
{|style="text-align: center;" !EndGame\CLEAR0.tga !EndGame\LOSE0.tga !EndGame\STAGE_SCORE0.tga !EndGame\WIN0.tga |- |
|
|
|
|}
Leftovers from Moontra Kid Buggy#
There are many other leftovers from Moontra Kid Buggy as well, also in the folder Game\MoontraKidRunning\Data\UI:
Placements
{| !COVER_1.tga !COVER_2.tga !COVER_3.tga |- | |
|
|}
Character Icons
{|style="text-align: center;" !FACE_1.tga !FACE_2.tga !FACE_3.tga !FACE_4.tga !FACE_5.tga !FACE_6.tga |- | |
|
|
|
|
|}
Other Interface Assets
{|style="text-align: center;" !COVER_ITEM.tga !COVERENERGY.tga !ENERGY(BK).tga !LAB.tga !PLAYER_FACE.tga |- |
| |
|
|
|}
Information\green-light.tga |
Information\red-light.tga |
Information\yellow-light.tga |
|---|---|---|
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Unused Folder#
There are also leftover graphics from Moontra Kid Buggy 's Help screen, which shows the key bindings, found in Game\STD_SCENE\Data\Menu\Help, including its unused background. The final game displays the key bindings in the pre-race loading screen instead.
BACK_CLICK.tga |
BACK_FOCUS.tga |
BACK_NFOCUS.tga |
HEADER.tga |
|---|---|---|---|
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![]() |
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BG.tga |
PLATE.tga |
|---|---|
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Pointer#
Game\STD_SCENE\Data\Pointer.tga is a graphic of a very barebones pointer graphic. OldPointer.tga, found in the same directory, is an exact copy of this sprite.
Quit Prompt#
areyousure01.tga, located at Game\STD_SCENE\Data\Menu\Confirm, is an earlier, simpler version of the prompt displayed when attempting to quit the game during gameplay.
Loading Screen#
The folder that contains the backgrounds used in the game's pre-race loading screen, Game\STD_SCENE\Data\Menu\Loading, also contains graphics for a loading bar, which is never displayed.
bar01.tga

bar02.tga
colour.tga

one_colour.tga
pointer.tga
Mockup Screenshots#
Throughout the game's many folders are mockup screenshots of many of the game's screens. One of these reveal an early title for the game: Moontra Kid: Ghost City Runner.
Gameplay Interface - Game\MoontraKidRunning\Data\UI\Interface\interface_sample.bmp

Credits - Game\STD_SCENE\Data\Menu\Credits\credit.bmp

Name Input - Game\STD_SCENE\Data\Menu\EditName\name_input.bmp

High Scores - Game\STD_SCENE\Data\Menu\HighScore\hall of fame.bmp

Options - Game\STD_SCENE\Data\Menu\Option\new_option.bmp

Character Select - Game\STD_SCENE\Data\Menu\SelectChar\pick_character.bmp

Unused Sounds#
The folder Game\MoontraKidRunning\Data\Sound\Mono contains many sounds that are unreferenced by the game's executable, listed as follows:
10_Boom_Sound.wav
15_Catch_Sound.wav
18_Invisible_Sound.wav
22_Slash_Sound.wav
23_Charge_Sound.wav
25_1_Engine_Sound.wav
26_Use_Item_Sound.wav
Build Dates#
Found at offsets 0x14C358 and 0x161DEC of the executable are build dates:
Thu Dec 16 18:22:38 2004
Thu Dec 16 17:58:32 2004
References#
|
The Moontra Kid series | |
|---|---|
|
Windows |
Drug War (Demo) • Quiz Fighting • Magic Pair • Buggy |








