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Mission: Impossible: Operation Surma (GameCube, PlayStation 2, Xbox)

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What makes this game notable or what is it about? Are you a bad enough dude to save this article?

To do:
Two prototypes were released as part of Hidden Palace's Project Deluge. Document them.

Level Select#

Enter profiles and highlight Jasmine Curry. Then, use one of the following codes to access all levels:

Platform

Code

PlayStation 2

L1, R1, Triangle, Circle

GameCube

L, R, X, Y

Xbox

L, R, B, Y

You'll be back in the main menu with the level select option enabled.

Debug Mover#

An item is coded into the game where the player can move to anywhere in the game. Use the following Action Replay code for the PAL GameCube version:

DF9H-VDM7-4Z2VH
PPFY-X0P8-K5HHT

This item will be in the inventory and using it works like so:

  • Analog Stick Up/Down - Move Forward/Backward
  • Analog Stick Left/Right - Move Left/Right
  • C-Stick Up/Down - Rotate Down/Up
  • C-Stick Left/Right - Rotate Left/Right

(Source: Ralf (GC Forever))

Dummy File#

JUNK.JNK from the PS2 release is actually a leftover PS2 executable from a January 16, 2001 prototype of Paradigm Entertainment's SpyHunter remake. Sadly, it is the only file from the prototype that is present on the disc.