the cutting room mirror

Mighty Morphin Power Rangers: The Movie (SNES)

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Featuring Ivan Ooze™.

Unused Graphics#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find proper palettes?

MMPRTM-Filler.pngWhat are you doing here? (Still adorable, though.)

Various filler tiles are scattered throughout the CHR ROM, including (for whatever reason) a 32×32 portrait of Kirby at the very end.

Debugging Features#

Soft Reset#

Pro Action Replay (PAR) code 00833C01 enables a soft reset function: Press Start + Select at any time to return to the title screen.

(Source: Rachel Mae)

Active While Paused#

MMPRTM-VRAMViewer.png MMPRTM-HexDisplay.png

PAR code 00A17A01 enables a few features that are activated while the game is paused:

  • Select - Toggles a VRAM viewer. Press Up or Down to switch pages.
  • X - Toggles the HUD area between a set of unknown hex values and the normal HUD.
  • L skips to the next stage when the game is unpaused, and R restarts the current stage when the game is unpaused.

NOTE: Using the level skip during the final fight against Ivan Ooze loads a glitchy screen, at which point pressing any button will return to the title screen.

(Source: Rachel Mae)

Active During Gameplay#

PAR code 03815201 enables several features that are activated during normal gameplay. Hold L and press one of the following buttons to activate the corresponding function:

  • A - Increases your power meter by a small amount.
  • B - Fully restores your life.
  • X - Toggles full invulnerability, though falling in a pit will still kill you.
  • Y - Increases your remaining lives by one. Going past 8 will wrap the counter back to 0.
  • R - Destroys all enemies on the current screen.
  • Select - Cycles through the playable characters.

(Source: Rachel Mae)

Test Mode#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The text for the sound test still exists in the ROM; can it be reactivated?

MMPRTMsnes-TestMode.png MMPRTMsnes-PlyerTest.png

PAR code 06FBCC01 enables a test menu at the title screen. Highlight OPTION, then hold L and press Start to activate it. The menu includes the following options:

  • PLYER TEST - A controllable character animation test.
  • SOUND TEST - Presumably would have allowed various sounds to be played. Unfortunately, in the final game both options' pointers are set to PLYER TEST.

The PLYER TEST controls are as follows:

  • Up/Y - Increase values.
  • Down/B - Decrease values.
  • Select - Switch between "CHR TYPE" (individual characters) and "CHR NO" (individual character frames).

(Source: Rachel Mae, Abystus)

Level Select#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out what that secondary value does, if anything.

PAR code 06FDF601 enables a level select at the title screen: Press Y/B to increase/decrease the starting level (right digit). You can also press X/A to increase/decrease a secondary value (left digit), though this will freeze the game.

(Source: Rachel Mae)