Mendel Palace is a game about pushing tiles and knocking bad guys into walls. It also happens to be the first game Game Freak ever made. Perhaps you've heard of them?
A Super Famicom remake was planned, but never released.
Debugging Features#
Debug Menu#
Enter the Game Genie code ZAKLSGAA (Mendel Palace) or ZASLEGAA (Quinty), then hold B and press Start at the title screen to activate the debug menu.
The options are as follows:
- DEATH/NO DEATH - Turns invincibility on or off.
- NUMBER OF PLAYER - Number of lives to start the game with.
- SCENE NUMBER - Select a level to play. The first number determines whether the "EXTRA" levels are active (0=no, 1=yes), and can be changed by pressing Select.
Moving the cursor up past DEATH/NO DEATH allows you to change the current tileset, character sprite, and character palette.
Warp to Final Level#
Enter the Game Genie code AKNUOGAA, then hold Left and press Start at the title screen menu to warp to the final castle.
Unknown#
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This needs some investigation. |
Enter the Game Genie code EAEUUIAA, then hold Right and press Start at the title screen menu. This marks the fortress at the center-right of the map as cleared.
In-Game Debugging Features#
Enter the Game Genie codes AUKXYXXT LESZAXXT, then hold B and press A at the title screen menu to enable a few in-game debugging features.
At any time during the game:
- Reset - Press Start + Select to reset the game.
While the game is paused:
- Frame advance - Press Start to advance one frame. Press Select to unpause.
- Swap layers + 98 Stars - Hold Down and press Select to swap the playfield layers and set the Star counter to 98.
(Source: Rachel Mae)
Crash Dump#
In the Japanese version, if a BRK opcode is executed as the result of a program crash, the game will write a number of CPU registers and RAM variables to the screen before going into an infinite loop. The numbers displayed are as follows:
- Line 1 - Stack pointer, accumulator, X register, Y register, processor status register.
- Lines 2-13 - Contents of the stack.
- Lines 14-15 - Scratchpad RAM ($00-$09).
(Source: Rachel Mae)
Regional Differences#
Title Screen#
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US |
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The title screen was completely changed for the US release, displaying art of the game's enemy characters.
Tile Graphics#
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Japan |
US |
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The tile that gives the player five extra seconds on the timer was changed, possibly to make its purpose more clear. The kanji in the center of the US tile, 伍 (go), appropriately means "five".
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Japan |
US |
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In the House of Vinci, the artist enemies will draw different pictures than normal if the timer starts running low. On Round 6, the picture is a nude woman's torso (since their normal drawing is a woman's face) in the Japanese version. This was replaced with a drawing of a Japanese "sailor fuku" school uniform in the US version.
Revisional Differences#
Namco Museum Archives#
The game was re-released as part of Namcot Collection / Namco Museum Archives Vol. 2 title in 2020.
Original (Japan) |
Namcot Collection |
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Original (US) |
Namco Museum Archives Vol. 2 |
All other companies' names save Game Freak have been removed from the copyright text.
Nintendo Classics#
The game was re-released as a Nintendo Classics title in 2026.
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NES (US) |
Nintendo Classics |
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The Hudson Soft text was removed from the title screen.
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The Mendel Palace series | |
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NES |
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SNES |
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