the cutting room mirror

Men in Black: The Series (Game Boy Color)

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Black suits, shades, and a dental plan better than the FBI's won't even be able to rescue this game.

Unused Music#

Every Super Game Boy song from A Bug's Life is present here, likely placeholders for a possible enhanced soundtrack for this game. Shortly after starting up, the unused A Bug's Life Super Game Boy music can be accessed via Game Boy Game Genie codes 0?7-5BF-E6A 57C-43F-3B4 07C-44F-F72. Alternatively, the SNES Pro Action Replay code 010340?? will also work on emulators.

Main Theme#

ID 01

Level Theme 1#

ID 02

Level Theme 2#

ID 03

Fight Hopper#

ID 04

Bonus Level#

ID 05

It's Tough to Be a Bug#

ID 06

Compile Information#

Starting at 0x2D8BC is a ton of development-related text, some of which are leftovers from A Bug's Life.

R_PALETTES 032F1
 INITENGINEFALSE 01DB4
 JAY1_ANIM_TABLE 0750A 16
 JAY1_ANIMATIONS 07546 16
 JAY2_ANIM_TABLE 077FC 17
 JAY2_ANIMATIONS 07840 17
 PLAY_SFX_DRIVER 00EF4
 PLAY_VOICE_FOUR 011DC
 P_COPYXYFROMOLD 020B8
 P_NOREALLOCEVER 020D6
 P_GETLEAFCOORDS 0259B
 P_NEWRESETPOINT 025E0
 SET_PALETTE_SPR 03294
 SFX_FLICK_WATER 04904 04
 SFX_GRASSHOPPER 04957 04
 W_WAVE1_QUIETER 000A4
 INITSUPERGAMEBOY 00947
 GEN_COLL_CORNERS 01DE2
 COLOURDMASPRITES 03200
 CHECK_RAM_BLOCKS 04412 01
 DMA_CLEAR_ATTRIB 036C3
 PLAY_VOICE_THREE 0116A
 P_DEALLOCATEBOTH 022AF
 P_NEWRESETPOINTY 02620
 P_SETBOUNCESUPER 02AA4
 SFX_SKELETON_DIE 04976 04
 SFX_FIRE_EXPLODE 049B0 04
 WAIT_FOR_FADE_OUT 00C3C
 ENEMY1_ANIM_TABLE 053D4 19
 ENEMY1_ANIMATIONS 053F4 19
 SFX_DRAGONFLY_DIE 04968 04
 SFX_FIREBALL_FIRE 04991 04
 SFX_SHADOW_APPEAR 04995 04
 SFX_SKELETON_SWIPE 04971 04
 SETPALETTESINDIRECT 00804
 SETATTRIBUTEINDIRECT 00814
:00
_dialog_level
_dialog_action_func
_dialog_type
_dialog_row
_dialog_col
_dialog_size
_dialog_disp_buf
_dialog_data_buf
_dialog_radio_buf
_dialog_mode
_dialog_pb_state
_dialog_default_pb
_dialog_exit
_dialog_data_buf
end_of_line
search_fwd
[FLINSCRP]
execute_macro
_dialog_action_func
_exit
beginning_of_line
_dialog_enter
_dialog_exit
_dialog_data_buf
end_of_line
search_fwd
[FLINSCRP]
beginning_of_line
_dialog_enter
_dialog_exit
_dialog_data_buf
search_back
[FLINSCRP]
top_of_buffer
search_fwd
[FLINSCRP]
_dialog_enter
_dialog_exit
_dialog_data_buf
top_of_buffer
search_fwd
[FLINSCRP]
_dialog_enter

Debug Features#

Several debugging features exist and are quite useful too. Enable them by using the Game Genie code FF3-67F-E6A or GameShark codes 01FFA1C5 01FFA2C5.

Power Weapon#

Your Cricket gun will be super-powered for a few shots by holding Select and pressing A. This will destroy any enemy on-screen in with single shot.

Level Skip#

Once the debugging features are enabled, level skipping features become accessible. Pause and press Start and Select to skip the level, password included. Secondly, level-segments can also be skipped by pausing and pressing Start and A. Alternatively, when the Access Code 2409 is entered in the game's password menu, entire level skipping features and restarting the level with A button is enabled.

Free Movement Mode#

Enabled along with level skipping. Hold Select, and use the D-Pad to move anywhere on-screen. Keep in mind that obstacles cannot be phased through and enemies still hurt you. Let go of the buttons to drop and resume normal controls. Alternatively, the access code 0601 will only allow you to levitate until Up is released.

Leftover Placeholder Levels#

Several placeholder levels exist though they will be black. Appearing as indefinitely scrolling levels with garbage graphics and no music, they were probably used as a space-filler. GameShark code 01??CBFF (where "??" is a number from 27-32) will load the placeholder levels on the next screen.