Meitantei Conan: Daiei Teikoku no Isan is an action/adventure game in which Edogawa Conan and his friends are invited to visit a secluded southern island, where they search for the secret legacy of Eijiro Tone.
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To do:
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Debug Menu#
An elaborate debug menu can be enabled with the below code. Press Select to enable it. This menu will only work during gameplay.
Master Code (Only needed for cheat devices)
902605D8 0C09811E
Enable Debug Menu
D032CB14 00000100
1032CB30 00000800
D032CB14 00000000
1032CB30 00000000
Text |
Translation |
Text |
Translation |
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|---|---|---|---|---|
フラグ |
Flag |
ライト |
Light |
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カメラ |
Camera |
ミップマップ |
Mip Map |
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DMC専用 |
DMC Use |
フォグ |
Fog |
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DMC2 |
DMC2 |
レンズフレア |
Lens Flare |
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マップ変更 |
Map Change |
影パラメタ |
Shadow Parameter |
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イベントシーン作成へるぱ |
Event Scene Helper |
BGM |
BGM |
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座標取り |
Take Coordinates |
EFFECT |
EFFECT |
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add npc |
add npc |
misc |
misc |
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add gmk |
add gmk |
scatter |
scatter |
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exec mode |
exec mode |
VF FLG ALL |
VF FLG ALL |
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play map cmd |
play map cmd |
PC stride |
PC stride |
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CLIP |
CLIP |
vehicle |
vehicle |
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TEST VALUES |
TEST VALUES |
edge |
edge |
(Source: kerneloops, Bingokemski)
Flag |
Camera |
DMC Use |
|---|---|---|
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This allows you to change various exclusive game-related settings. |
This allows you to change camera viewpoints in the map. |
This modifies the current camera selected. |
DMC2 |
Map Change |
Event Scene Helper |
|---|---|---|
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Another camera setting. It isn't clear what this one does. |
This allows you to change maps, assuming you know the correct ID. |
It isn't clear what this one does. |
Take Coordinates |
add npc |
add gmk |
|---|---|---|
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Walk around freely in third person with map collision disabled. |
This allows you to add NPCs to the map. It's not fully clear how this works. |
This allows you to add objects to the map. |
play map cmd |
CLIP |
TEST VALUES |
|---|---|---|
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Commands developers added to use while in-game. |
It's not clear what this does. |
Used for debugging values. |
Light |
Mip Map |
Fog |
|---|---|---|
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Changes light position and color. |
It's not clear what this does. |
Changes fog distance and color. |
Lens Flare |
Shadow Parameter |
BGM |
|---|---|---|
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Used for changing lens flare position and color. |
Changes shadow size and angle. |
This allows you to play all of the music in the game. |
EFFECT |
misc |
scatter |
|---|---|---|
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This allows you to play all of the sound effects. |
Miscellaneous debugging settings. |
Light Scattering Effect. |
VF FLAG ALL |
PC stride |
vehicle |
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It isn't clear what this one does. |
It isn't clear what this one does. |
Changes vehicle properties. |
edge |
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It isn't clear what this one does. |
Exec Mode#
It is not clear what this mode was intended to do, as it has much different functionality compared to the rest of the Debug Menu. Using the PS2 Server Directory, the console would connect to the servers using the pre-programmed directories. In "Setup", there is a developer directory, where a few project names can be discovered. Cowboy Bebop and Meitantei Conan are referred to under the names "BEBOP" and "CONAN". The other two are unknown projects.
If you attempt to select a project and load any folder such as "MASTER" or "DMAP", a "----WAIT----" screen will appear and the menu will go back to the PS2 Server Directory. Once in this state, the console cannot return to the main game.
Exec Mode |
PS2 Server Directory |
PS2 Project Folder |
|---|---|---|
Mode |
Functionality |
Mode |
Functionality |
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|---|---|---|---|---|
0 |
Crashes Game, Music Plays |
31 |
Crashes Game, Music Plays (No Loop) |
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1 |
Crashes Game, No Music |
32 |
PS2 Server Directory |
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10 |
Reload Room |
33 |
Crashes Game, Music Plays |
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11 |
Reload Room |
40 |
Starts End Cutscene (Credits Warp) |
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12 |
Reload Room |
(Source: Original TCRF research)
Developer Credits#
When the game attempts to play the credits, the game is not able to locate "staff.ipu" because the file does not exist. The developers made a typo and called it as "stuff.ipu" instead. This causes the game to skip the end credits.
(Source: kerneloops)
Debug Menu Text#
Present in the executable is text for another debug menu. This is part of another game mode, likely a mini game of some sort. It isn't clear how to activate it.
"[[[[[ BATTLE VOICE ]]]]]\n"
"[[[[[ BGM ]]]]]\n"
"[[[[[ EXEC No. ]]]]]"
"[[[[[ MAIN ]]]]]"
"[[[[[ MAP SE ]]]]]\n"
"[[[[[ MEMORY CARD FORMAT ]]]]]"
"[[[[[ MESSAGE VOICE ]]]]]\n"
"[[[[[ PROJECT ]]]]]"
"[[[[[ SERVER IP ]]]]]\n"
"[[[[[ SHORT CUT ]]]]]"
"[[[[[ SOUND TEST MENU ]]]]]"
"[[[[[ SYSTEM SE ]]]]]"
"[[[[[ USER ]]]]]"
"[BACK] P.%02d"
"[CAMERA] P.%02d"
"[DEBUG] P.%02d"
"[EFFECT] P.%02d"
"[FLAG1] P.%02d"
"[FLAG2] P.%02d"
"[FLAG3] P.%02d"
"[HIDE] P.%02d"
"[LIGHT] P.%02d"
"[MOVIE] P.%02d"
"[PATH] P.%02d"
"[SCENE] P.%02d"
"[SHADOW] P.%02d"
"[TEXTURE] P.%02d"
Unused Progressive Display Mode#
This code modifies system settings that get loaded at run-time. The display modes can be found in a file on the DVD named "ROOT.DAT". The below text can be found inside this file.
//フレームモード
// 0:NTSC interless 640x448(PSMCT32)
// 1:NTSC noninter 640x224(PSMCT32)
// 2:PAL interless 640x512(PSMCT32)
// 3:PAL noninter 640x256(PSMCT32)
// 4:480P 720x480(PSMCT16S)
// 5:VESA 640x480(PSMCT16S)
// 6:NTSC noninter 640x448(PSMCT16S)
// 7:PAL noninter 640x512(PSMCT16S)
// 8:NTSC noninter 512x448(PSMCT32)
// 9:PAL noninter 512x512(PSMCT32)
//10:NTSC noninter 640x448(PSMCT16)
//11:PAL noninter 640x512(PSMCT16)
//12:NTSC noninter 512x448(PSMCT32/PSMZ24)
//13:PAL noninter 512x512(PSMCT32/PSMZ24)
frame={1}
//frame={8}
Unused Language Settings#
Like the above file, "ROOT.DAT" also contains possible language settings for this game.
Text |
Translated |
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"framemode_debug" doesn't appear to do anything when enabled.
References#
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The Detective Conan / Case Closed series | |
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Game Boy |
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PlayStation |
Meitantei Conan: Saikou no Partner • Meitantei Conan: The Board Game • Meitantei Conan: Trick Trick Vol.1 |
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PlayStation 2 |
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Nintendo DS |
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