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Meitantei Conan: Daiei Teikoku no Isan

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Meitantei Conan: Daiei Teikoku no Isan is an action/adventure game in which Edogawa Conan and his friends are invited to visit a secluded southern island, where they search for the secret legacy of Eijiro Tone.

To do:

  • Add pre-release information, screenshots, and promotional website that has been restored.
  • Add dead text as a separate page in Notes.
  • Progressive Mode cheat code remains to be discovered.
  • Another debug menu to enable. This one is part of another game mode (perhaps a mini game of some sort).
    A small lead: if RAM location at 0x004FC698 is equal to 1, you're in the right game mode.
  • Search for unused maps.

Debug Menu#

Meitantei_Conan_Daiei_Teikoku_no_Isan_-_Debugmenu01.png Meitantei_Conan_Daiei_Teikoku_no_Isan_-_Debugmenu02.png

An elaborate debug menu can be enabled with the below code. Press Select to enable it. This menu will only work during gameplay.

Master Code (Only needed for cheat devices)
902605D8 0C09811E

Enable Debug Menu
D032CB14 00000100
1032CB30 00000800
D032CB14 00000000
1032CB30 00000000

Text

Translation

Text

Translation

フラグ

Flag

ライト

Light

カメラ

Camera

ミップマップ

Mip Map

DMC専用

DMC Use

フォグ

Fog

DMC2

DMC2

レンズフレア

Lens Flare

マップ変更

Map Change

影パラメタ

Shadow Parameter

イベントシーン作成へるぱ

Event Scene Helper

BGM

BGM

座標取り

Take Coordinates

EFFECT

EFFECT

add npc

add npc

misc

misc

add gmk

add gmk

scatter

scatter

exec mode

exec mode

VF FLG ALL

VF FLG ALL

play map cmd

play map cmd

PC stride

PC stride

CLIP

CLIP

vehicle

vehicle

TEST VALUES

TEST VALUES

edge

edge

(Source: kerneloops, Bingokemski)

Flag

Camera

DMC Use

This allows you to change various exclusive game-related settings.

This allows you to change camera viewpoints in the map.

This modifies the current camera selected.

DMC2

Map Change

Event Scene Helper

Another camera setting. It isn't clear what this one does.

This allows you to change maps, assuming you know the correct ID.

It isn't clear what this one does.

Take Coordinates

add npc

add gmk

Walk around freely in third person with map collision disabled.

This allows you to add NPCs to the map. It's not fully clear how this works.

This allows you to add objects to the map.

play map cmd

CLIP

TEST VALUES

Commands developers added to use while in-game.

It's not clear what this does.

Used for debugging values.

Light

Mip Map

Fog

Changes light position and color.

It's not clear what this does.

Changes fog distance and color.

Lens Flare

Shadow Parameter

BGM

Used for changing lens flare position and color.

Changes shadow size and angle.

This allows you to play all of the music in the game.

EFFECT

misc

scatter

This allows you to play all of the sound effects.

Miscellaneous debugging settings.

Light Scattering Effect.

VF FLAG ALL

PC stride

vehicle

It isn't clear what this one does.

It isn't clear what this one does.

Changes vehicle properties.

edge

It isn't clear what this one does.

Exec Mode#

It is not clear what this mode was intended to do, as it has much different functionality compared to the rest of the Debug Menu. Using the PS2 Server Directory, the console would connect to the servers using the pre-programmed directories. In "Setup", there is a developer directory, where a few project names can be discovered. Cowboy Bebop and Meitantei Conan are referred to under the names "BEBOP" and "CONAN". The other two are unknown projects.

If you attempt to select a project and load any folder such as "MASTER" or "DMAP", a "----WAIT----" screen will appear and the menu will go back to the PS2 Server Directory. Once in this state, the console cannot return to the main game.

Exec Mode

PS2 Server Directory

PS2 Project Folder

Mode

Functionality

Mode

Functionality

0

Crashes Game, Music Plays

31

Crashes Game, Music Plays (No Loop)

1

Crashes Game, No Music

32

PS2 Server Directory

10

Reload Room

33

Crashes Game, Music Plays

11

Reload Room

40

Starts End Cutscene (Credits Warp)

12

Reload Room

(Source: Original TCRF research)

Developer Credits#

When the game attempts to play the credits, the game is not able to locate "staff.ipu" because the file does not exist. The developers made a typo and called it as "stuff.ipu" instead. This causes the game to skip the end credits.

(Source: kerneloops)

Debug Menu Text#

Present in the executable is text for another debug menu. This is part of another game mode, likely a mini game of some sort. It isn't clear how to activate it.

"[[[[[ BATTLE VOICE ]]]]]\n"
"[[[[[ BGM ]]]]]\n"
"[[[[[ EXEC No. ]]]]]"
"[[[[[ MAIN ]]]]]"
"[[[[[ MAP SE ]]]]]\n"
"[[[[[ MEMORY CARD FORMAT ]]]]]"
"[[[[[ MESSAGE VOICE ]]]]]\n"
"[[[[[ PROJECT ]]]]]"
"[[[[[ SERVER IP ]]]]]\n"
"[[[[[ SHORT CUT ]]]]]"
"[[[[[ SOUND TEST MENU ]]]]]"
"[[[[[ SYSTEM SE ]]]]]"
"[[[[[ USER ]]]]]"
"[BACK]     P.%02d"
"[CAMERA]   P.%02d"
"[DEBUG]    P.%02d"
"[EFFECT]   P.%02d"
"[FLAG1]    P.%02d"
"[FLAG2]    P.%02d"
"[FLAG3]    P.%02d"
"[HIDE]     P.%02d"
"[LIGHT]    P.%02d"
"[MOVIE]    P.%02d"
"[PATH]     P.%02d"
"[SCENE]    P.%02d"
"[SHADOW]   P.%02d"
"[TEXTURE]  P.%02d"

Unused Progressive Display Mode#

This code modifies system settings that get loaded at run-time. The display modes can be found in a file on the DVD named "ROOT.DAT". The below text can be found inside this file.

//フレームモード
// 0:NTSC interless 640x448(PSMCT32)
// 1:NTSC noninter  640x224(PSMCT32)
// 2:PAL  interless 640x512(PSMCT32)
// 3:PAL  noninter  640x256(PSMCT32)
// 4:480P           720x480(PSMCT16S)
// 5:VESA           640x480(PSMCT16S)
// 6:NTSC noninter  640x448(PSMCT16S)
// 7:PAL  noninter  640x512(PSMCT16S)
// 8:NTSC noninter  512x448(PSMCT32)
// 9:PAL  noninter  512x512(PSMCT32)
//10:NTSC noninter  640x448(PSMCT16)
//11:PAL  noninter  640x512(PSMCT16)
//12:NTSC noninter  512x448(PSMCT32/PSMZ24)
//13:PAL  noninter  512x512(PSMCT32/PSMZ24)
frame={1}
//frame={8}

Unused Language Settings#

Like the above file, "ROOT.DAT" also contains possible language settings for this game.

Text

Translated

//言語モード
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={0}
//国モード(言語モードと一緒)
country={0}
//テレームモードデバッグ(R3で切り替え)
//0:なし
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:全て
framemode_debug={0}
//Language Mode
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={0}
//Country Mode (Together with Language Mode)
country={0}
//Frame Mode Debug (Change with R3 Button)
//0:None
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:All
framemode_debug={0}

"framemode_debug" doesn't appear to do anything when enabled.

References#


  1. dcgt.org, March 26th, 2004↩︎