Little Nightmares II is the sequel to Little Nightmares.
A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company.
Developer Notes#
Present inside of the English localization is a large number of developer notes, used to let other developers keep up to speed on the current state of work-in-progress maps and areas. Some are obvious where they are meant to be used, but many aren't.
TV turns on when boy move it. Kids moves up and watch the TV. Ghostboy walks up to the screen.
!! I make the teacher cart appear.
<-- it´s meant to be down here.
Add some verticality here. Slow down the player slightly, and make them spend a little bit more time here.
After this you climb down to the hub
All children + player need to lift shutter door together.
As the kids gets higher up the hum and melody from a TV becomes stronger. (not yet implemented)
Artsy person- add your world building magic here! :)
Arbitrary sketch for how\r\nKnight chess piece moves
Anything beyond here is very likely broken -Matt
Birds land and caws loudly, the Hunter will shoot at the sound
By art: added temp climb
Child boost to door (not yet implemented)
Children run ahead as boy gets headache
Currently issues with traps and weapons not reseting, For better play experience play sublevel seperately
Disabled this Thinman trigger for MS18 delivery //Daniel
Don't touch the cameras in this scene. Check with Daniel first
Foxhole, ToolShed, DesolateLake Are offset by (0, -12250, 750) in in PLVL_GamescomDemo. This is set in Level Details <3 Matt
Girl leave and shut door when player gets headache
Girl put on raincoat. Surprise, it's Six!!!!
HACK TEMP UNTIL SIX CAN AVOID DRAGGABLES
HACK! - TEMP!
HACKY TVs! Two TVs, one invisible
Hunter Showdown: Six and Player get down shotgun and shoot it through the door!
Hunter drop key somewhere?
Hunter inspect tracks and follow
Hunter notices something on the roof He'll shine his light upwards and follow the player across the roof roughly If the player is visible or player/crows make too much noise he will shoot
Hunter runs in and enters the bridge, He'll shine his light upwards and shoot at the sound of crows or cans
No art needed here - pale city is loaded during the elevator. TAR:SL
PLACEHOLDER SHADOW KID ROOM
Player and six must pull a lever together. Causing the train to detach. If player tries to climb instead thinman will always get him.
Player crawls in mud, just long enough to threaten suffocation
Player enters through small crack
Player exits through small crack
Player falls into mud
Player gets crowbar
Player learn new power. Destroy tvtutorial.
Player leave tracks in mud
Player need to solve a puzzle to reveal a path down underground.
Player now alone. Explore more city ruins
Player runs past six and make the jump. Floor crashes and six gets trapped.
Player slides down while hunter unlocks gate to go down stairs
Player slides down. The fat boy jumps down with the player. Six Stays behind
Player tumbles down hill with the stuffed head and Six comes running after to see if he's okay, helping the player back on his feet.
Player use crowbard on door to force it open
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The Little Nightmares series | |
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PlayStation 4, Windows, Xbox One, Nintendo Switch |
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Google Stadia, Android, iOS |
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PlayStation 5, Xbox Series X and S |
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