the cutting room mirror

Little Nightmares

Internal Name#

In the game files, Little Nightmares is referred to as Atlas.

Unused Animations#

Six#

Six, being the main protagonist, has some unused animations in the files. These can be located in Six's animations folder (Game/Characters/Player/Animations).

Whistle Animations#

Six has two unused animations for doing a short whistle, one standing and the other crouched. These animations were intended for the scrapped whitle lure mechanic, as the standing one is seen in the Gamescom 2016 demo. This also explains Six's unused jaw bone in her skeleton, as the standing whistle animation has her jaw bone used.

Hypnotized Animations#

For some reason, Six contains animations for being hypnotized. It's currently unknown where this would've been used, but it ended up being left in the files of the "sequel", and also then had been retarget to the Bullies.

The Lady (Governess)#

Most of these don't have an explanation, while a few might have been for the Lady's boss fight (Game/Characters/AI/Governess/Animations).

Praying Animations#

The Lady praying, which isn't used, but it might had been in a sequence of sorts to that in the 2nd DLC in the Elevator.

Boss Fight Animations#

Animations that were intended for the boss fight at the end of the game.

Other Animations#

The rest of the animations the Lady doesn't use in the final game. There is an early idle stance, a walk cycle, combing her hair which is in the final game, but in the unused one she is sitting down, and there is an animation for the Lady removing her mask, possibly for a cutscene.

Unused Textures#

Six's 'PR' Textures#

Six has "PR" textures in the texture files, which are higher-quality versions of her main textures. These are somewhat used in the static pose models used for the title screen and Chapter Select sections of the game, but not on her actual model in-game. For some reason, there is no higher-quality version for her hair textures. Her coat PR textures are diffuse, normal mapping, and masking, while Six's body PR textures are the diffuse and normal mapping.

Editor Graphics#

In the files relating to the DLCs, there is a folder titled 'Editor', which contains graphics that were set up to show what function is what while they were developing the DLCs. The folder can be found in "Game\DLC\Editor". All of them except for one are related to the Nomes.