"We've got a mission!"
Unused Music#
Music can be changed in-game by changing the IWRAM adress 0x17CD to the ID found here.
ID: 00, 01, 02
A rendition of this games theme, sounding similar to the "We've got a mission!" track.
Unused Text#
This is sample dialog 0 text.
This is sample dialog 1 text.
This is sample dialog 2 text.
This is sample dialog 3 text.
Sample text for the dialog in the cutscenes.
BUMPERS
CTBEES
CTBIRD
CTBIRTHDAY
CTISLAND
GAMEMENU
INTRO
JABEES
JABIRDS
JAISLAND
MISSIONMENU
MISSIONSETUP
MPBEES
MPBIRTHDAY
MPCANYON
MPFOREST
RJCANYON
RJFOREST
RJPAINTING
RPCANYON
RPFOREST
RPPAINTING
TCBIRDS
TCBIRTHDAY
TCISLAND
TCPAINTING
Names for some of the scenes and minigames that might been used for a debug menu.
EASY
HARD
Text for a difficulty select. As the final game uses sprites instead of text to select the difficulty, it makes these go unused.
Oddities#
Rocket can use his BOOSTER!
Some words can be found writen in capital letters in the ROM, but it can't be seen in-game due to both uppercase and lowercase letters using the same graphic.
I hear the instrument!
One of the dialogs seems like it was intended to have randomized text as it chooses from one of four strings. But all of the four strings got the exact same text.
References#
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The Little Einsteins series | |
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Game Boy Advance |
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V.Smile |
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See Also | |