the cutting room mirror

Lil' Monster

Lil' Monsters flinging poo. *Use Xlas* over-the-counter attack!

Sub-Page#

Debug Menu#

Lil_Monster_U_GB_Debug_Screen.PNG Lil_Monster_U_GBC_Debug_Screen.PNG Lil_Monster_SGB_Debug_Screen.PNG

Game Genie code 001-E6F-F76 will start the game in a debug menu listing the version number of the game as well as the console the game is being played on.

OBJ Mode#

Displays characters in-game.

Message :Trs#

Displays all basic messages in the game. There are development and test messages.

Message :Trs2#

Displays all dialogue messages in the game.

Message :TCom#

Displays all item messages in the game.

Event Mode#

Tests all game events. Most are broken and some will glitch out the menu or even crash the game.

OBJ Mode 2#

To do:
Some sprites are clearly unused, may be left overs from its JP only predecessor.

Displays all sprites in-game.

Unused Sprites#

To do:
The large monster sprites are JP only unlockables, and are used. Get JP only screenshots for regional differences

These frames are loaded into VRAM next to the teacher's standing frame, but are never triggered in the two scenes he is present.

Large monster sprites located at 0x0f0000. They don't seem to correspond to any in-game designs.

Unused Song Titles#

To do:
Unused jingles are accessible via hacking, should extract them.

  Lil' Monster 
  PoP Forest   
   Tan Field   
 Little battle 
   Aloe Lake   
  Wave battle  
  Pin Desert   
Burning battle 
   Mt. Coral   
  Moon battle  
  Next world   
  Gene battle  
     Arena     
  Cool battle  
  Battle Kids  
    Victory    
    Continue   
   Olive town  
  Mini Car GP  
    GEMROKU    
    Trolling   
    Shuffle    
   Dream hour  
You got monster
     Ending    
  Good ending  

Stored next to the song titles at ROM address 0x45C1A in the Sound Test includes two strings that are inaccessible via selection, neither of which are relevant as the proper credits song is listed as "You got monster". Activating the Game Genie code 1AA-BA9-80A in the sound test will allow them to be selected, but don't seem to play correctly.

Test Messages#

All of these test and development-related messages are found within the first test message menu.

(Source: nensondubois)