the cutting room mirror

Legend of Mana

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Legend of Mana brings the Seiken Densetsu series to the PlayStation. This time, you create your own world map and play out a collection of short stories with a thin narrative connection.

While it wasn't too well received upon release, gamers have more or less warmed up to it over the years, at least enough for Square Enix to remaster the game in 2021 for Nintendo Switch, PlayStation 4, PC and smartphones and in 2024 for Xbox Series X.

Debug Room#

To access the debug room, enter the codes

D0102672 0101
30102674 0001

(Source: King Edgar 0)

for the English version of the game, or

80102752 0002

(Source: King Edgar 0)

for the Japanese version, and select the 'Quick Continue' option on the title screen. You'll be immediately dropped into the first section of the debug room.

Room 1#

LOMRoom1.png Off Course!

After loading you'll be dropped into a room containing 4 onion people. The leftmost NPC has no reaction, the second has commands to send you to the real World Map, a Dummy World Map, and to cancel. The third onion has options to send you to the Battle debug room (with what appears to be a humorous reference to Final Fantasy 7). The last onion has options to send you to the 'Shoda' map, the 'Inoue' map, and the 'Yagi' map.

Dummy WM Room#

Selecting Dummy WM drops you into a dirt-textured room full of NPCs. The top, leftmost NPC brings up an option to turn it into one of four party NPCs (Escad, Daena, Larc, Sierra) and follow you. The 'other map' option seems to send you to the Battle Map. The onion next to this one sends you to your Monster Barn, which is filled with Beast Monster eggs all named 'I cE9'. Exiting the Corral and the Home map brings you to the real World Map.

The second row has more options. The NPC on the left has many options; again to warp you between the Dummy WM and the Real WM. HP is used to modify your player party's health and enemy party's health. To Initmap brings you to the first room of the debug. To Battle Map does what it says. Artifact displays boxes of "Found '", and seems to dump some artifacts into your menu. WazaPointGage gives you the option of Normal and Full modes of 'WPG' (What is this?) DamageDump appears to toggle a counter for your damage on and off, and can adjust your enemy and party's levels. Golem allows you to turn LogicDump on or off (counter for the programming?) or visit the Golem Map (Your Golem workshop outside of debug.)

The next NPC asks 'where to go?' and gives you abbreviated choices of warping into town maps and events. The (empty) slot on this menu brings you to the monster catching event. The third is the same, with other options. The third is much the same, but the first (empty) slot comes up with the message "Under Construction" while the second does nothing. The fifth again has warps, but the (empty) slot in his menu brings you to a map of your orchard pre-Trent with a golem and three onion NPCs. Sixth contains more warps, which all seem to be early/dummied out rooms.

Unused Graphics#

There is an image file named TEST in the /FUKU folder.

Japanese

English

コレはテストです。

This is a Test.

薔薇

Rose

アーティファクト

Artifact

〇ボタンを押してください。

Press a "〇" button.

アーティファクトをつかみます。

Grab the Artifact.

カーソルがアーティファクトのところに移動します。

The Cursor will Move to the Artifact.

Regional Differences#

  • Many weapon offense stats were changed in the North American version.
  • Enemy stats were changed; some enemies had their health and defense increased, while others had those decreased.
  • A PocketStation-based mini-game, "Ring Ring Land", was available in the Japanese version only.
  • The opening movie was changed slightly between the Japanese and North American versions, specifically the footage of the Land Make system.

Japan

North America

Watch on YouTube

Watch on YouTube

References#


  1. SQUARESOFT Press Release↩︎
  2. GDR プレイステーション ソフト一覧 1999年 - PlayStation Software List 1999↩︎