This is a sub-page of Killing Floor.
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Unused Music#
Smooth Jazz#
In the music trigger for KF-Aperture, the trader rounds call for a music file named Smoothjazz.ogg. However this file was never actually shipped with the game, possibly due to licensing. Because the game is still looking for an unexisting song file, if a player makes a new ogg or copies and renames it to smoothjazz.ogg, Aperture will now play that one song during its trader waves. For reference, here is the Smooth Jazz bit in Portal 2 and the actual full song. Watch on YouTubeWatch on YouTube
Transit's Music#
KF-Transit launched with music missing on quite a few waves. According to zYnthetic (the composer) they have been accidentally left out, and he had tried to get the music put back into the game but Tripwire never did. He later released these on his album "ERA" and made a mod to restore the music.
Filename |
Composer |
|
|---|---|---|
KF_BlooddriveN |
zYnthetic |
|
KF_Contamination |
zYnthetic |
|
KF_Killphase |
zYnthetic |
(Source: https://www.youtube.com/watch?v=CLqBoCCwSIs @zYnthetic)
KFSIN7#
In KF-MountainPass, the game calls for a combat song named KFSIN7.ogg which of course, does not exist. This song was simply zYnthethic's Hunger which does come with the game but the map maker accidently left the KFMod version . This was an oversight by the map maker that TWI never fixed. Just like Smooth Jazz, if a KFSIN7.ogg file were to be added to the game's music folder, Mountain Pass will play that song during its zed rounds, and only thing song.
Take That (1st version)#
There is, what may be, an earlier version for the song "Take That" from Siren's Blech. The version the map plays is KF_6_TakeThat2.ogg. There isn't much of a difference, just the volume lowered a bit and ends with a quick fade, which is still present in the released version but is missing the hi-hats which help loop the song to the beginning.
Eastern Front#
If, for some reason, a player does not have a menu song file, and if you change the in-game volume, another song will play as fallback. The game will play RO_Eastern_Front.ogg if its in the music folder. This is because killing floor's code falls back to Red Orchestra coding, which looks for its menu song. Despite the song being called "Eastern Front", it is actually Matthew S Burns's Operation Barbarossa
Unused Sounds#
Male Voice Pack 3#
There is an entire voice pack that goes unused. It is all voiced by the games main composer and sound designer zYnthetic. It has a surprisingly large amount of voice lines, as it was only made to test stuff according to zYnthetic. A developer accidentally included it in one of the game's updates and the community got their hands on it. This voice pack was removed the day after.
There are mods on the Steam Workshop available to restore this voice pack. Watch on YouTube
(Source: https://www.youtube.com/post/Ugz9_xmddDbUOIjWVKJ4AaABCQ @zYnthetic)
Unused Player Voice Lines#
Some unused and test lines are left over in the male 1 and male 2 voice packs. There is also an extra crawler line that goes unused in the female voice pack. These lines consist of temp lines, higher quality uncompressed takes, and entirely unused normal voice lines. It seems as if the 2nd male voice package was made by copying the first, and this might of happened before they compressed audio, so any filed that weren't replaced in Male Voice 2 stayed higher quality.
Filename |
VoicePack |
Type |
|
|---|---|---|---|
SpottedCrawler5 |
Female |
Unused |
|
Auto_Unwelding_6 |
Male 1 |
Higher Quality |
|
Follow_me_6 |
Male 1 |
Higher Quality |
|
Need_Money_10 |
Male 1 |
Higher Quality |
|
Thanks_9 |
Male 1 |
Higher Quality |
|
Auto_Dying_9 |
Male 1 |
Higher Quality |
|
Auto_Out_of_ammo_7 |
Male 1 |
Higher Quality |
|
Go_upstairs_5 |
Male 1 |
Unused |
|
No_9 |
Male 2 |
Unused |
|
Run_8 |
Male 2 |
Unused |
|
Thanks_7 |
Male 2 |
Unused |
|
Thanks_8 |
Male 2 |
Unused |
|
Go_upstairs_5 |
Male 2 |
Unused |
|
Auto_Reloading_6 |
Male |
Placeholder |
|
SwitchToDBShotgun3 |
Male |
Placeholder |
|
Auto_Drop_Cash_8 |
Male |
Placeholder |
Unused Trader Lines#
You can find a group of welcoming lines from the trader that don't seem to ever happen in the game, there does seem to be code for it in KFShopVolume class but it may be broken as it never happens in the game.
Filename |
|
|---|---|
Welcome1 |
|
Welcome2 |
|
Welcome3 |
|
Welcome4 |
|
Welcome5 |
Unused Zed Sounds#
There is also some unused Zed sounds hiding in the files. You can find a completely unused soundgroup for "Blade Falling", presumably you could originally gib the blade arm off and these would be impact sounds. the Patriarch has a few unused lines as well and you can also find 4 re-recorded KF Mod lines in a style much more similar to the retail Patriarch.
Filename |
Zed |
|
|---|---|---|
Clot_Pain2 |
Clot |
|
Clot_Pain3 |
Clot |
|
Blade_Fall1 |
Gorefast |
|
Blade_Fall2 |
Gorefast |
|
Blade_Fall3 |
Gorefast |
|
Blade_Fall4 |
Gorefast |
|
Blade_Fall5 |
Gorefast |
|
Kev_KnockedDown1 |
Patriarch |
|
Kev_Warn1 |
Patriarch |
|
Kev_Warn2 |
Patriarch |
|
Kev_Warn3 |
Patriarch |
|
Kev_Warn4 |
Patriarch |
|
Kev_Warn5 |
Patriarch |
|
FuckingAssholes |
Patriarch |
|
Heal |
Patriarch |
|
InPipe |
Patriarch |
|
Laugh |
Patriarch |
Objective Mode Dialogue#
There are a decent amount of dialogues that go unused in the Objective Mode maps, majority which seem to be variations or different takes, Although some seem to reference cut objectives.
Ringmaster Lockheart#
A lot of his unused lines seem to come from the escort sequence.
DE_210
DE_230
DE_240
DE_250
DE_260_2
DE_260_Phrase_01
DE_260_Phrase_04
DE_260_Phrase_06
DE_270_Grunt_01
DE_270_Grunt_04
DE_270_Grunt_05
DE_270_Knee_02
DE_270_Knee_03
DE_280_1
DE_280_2
DE_280_3
DE_280_5
DE_280_6
DE_280_7
DE_280_8
DE_280_9
DE_280_10
DE_280_11
DE_280_12
Martel Halliday#
Most seem like dialogue that was meant to play for objectives that don't have any in the final map. There is also a few variation lines that weren't used. The 500 voice lines seem to be from a cut section where you actually got onto his boat, with it sounding like a different speaker system and him saying "Exit by water, it's the only way." He even sounds more like an ally to the player instead of the antagonist he is in the final map in these lines.
KFH_Halliday_50
KFH_Halliday_120
KFH_Halliday_220
KFH_Halliday_230
KFH_Halliday_250
KFH_Halliday_275
KFH_Halliday_280
KFH_Halliday_285
KFH_Halliday_290
KFH_Halliday_295
KFH_Halliday_315
KFH_Halliday_510
KFH_Halliday_520
KFH_Halliday_530
KFH_Halliday_540
KFH_Halliday_550
KFH_Halliday_560
Toy Master#
Toy Master has unused variations of lines for the Dummy and Jack, even a death sound for Jack which goes completely unused.
DLG_110_Alt
DLG_150_Alt
DLG_160_Alt
DLG_170
Jack_Death
Rachel Clamely#
Rachel Clamely has a few unused variation lines.
Filename |
|
|---|---|
DE_50 |
|
DE_241 |
|
DE_242 |
|
DE_250 |
Item Sounds#
Weapons#
You can find unused sounds for aiming in, just small sounds of your gear shifting.
Filename |
|
|---|---|
50AE_Aim |
|
M79_Aim |
|
Rifle_Aim |
|
Xbow_Aim |
Mosin Nagant#
The only audio files leaked of the Nagant.
Filename |
|
|---|---|
WEP_Nagant_Fire_M |
|
WEP_Nagant_Fire_S |
Medkit#
You can find a new sound for the KFMod Medkit that can't be heard in retail.
Filename |
|
|---|---|
Medkit_Pickup |